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  1. #1
    Member Light Energy's Avatar
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    New EVO weapons and their recoil

    I like the Mutagenic Synergy, but I find the recoil on the BR and SMG a bit tiring. It’s like wrestling with a fire hose! You can use it to spray great swathes of baddies with your hot plasma, but it’s rather difficult to grip for any length of time!

    A short comparision/demonstration of the Blast Rifle's recoil (with a cameo of some guy who wanted to steal the scene LOL):



    The LMG is actually easier to use, at least for me, which comes as a surprise to someone who doesn’t like SAWs that much!

    I think it’s a shame because I imagine others like myself would like to favourite and use the BR and SMG more often. The EVO shotguns and Parasite are even more extreme! The new characteristics also apply to the JPs AFAIK, and recoil reduction mods are very popular right now.

    Has anyone noticed this annoying jump on reload with the SMG?



    It gets really tiring to have to reset the reticule's position after a while. If that applies to the Metamorph that would be even more frustrating IMHO.

  2. #2
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    Why are you comparing mazus to evo brs? It's not even the same weapon.

  3. #3
    Member Light Energy's Avatar
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    Quote Originally Posted by instantlatte View Post
    Why are you comparing mazus to evo brs? It's not even the same weapon.
    Yeah I know, I said in the video description (on Youtube):
    They are not intended to behave the same way (as per their descriptions) but it just demonstrates that weapons using the same base and 3D model / appearance can have very different gameplay characteristics.
    I chose the MAZU because it is at the other end of the scale but still under the heading of 'Blast Rifle' and still uses the same model - the difference is therefore more pronounced. Also because I just like the tight pattern of the MAZU and always compare new BRs with that. When I started out, I remember going by their basic appearance and category and so other newcomers might do the same .

  4. #4
    Member Logain's Avatar
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    Blast Rifles and Tachmag Pulsers (as well as Saws) have some of the most recoil on guns in the game.

    In the first comparison, a Mazu BR is a completely different gun and not comparable to the a Blast Rifle. For one the Mazu BR has much less inherent recoil. The EVO BRs and other BRs behave about the same which is why Recoil rolls and Recoil masteries are sometimes wanted rolls on those guns.

    For the TMP jump yeah that is a little weird. But the El Diablo is actually a VOT Pulser which is completely different than a VOT Tachmag Pulser. The Tachmag Pulser has more recoil as well as about 15% more burst DPS. The Pulser on the other hand is much more stable, has 15% less burst DPS but because of larger base mag and shorter reload (if I remember correctly) has approximately 1-5% more Sustained DPS.

    A good way to determine if the guns are the same or what the base model of the gun is to read the gun card.

    For example:
    "Increased rate of fire and recoil increase damage potential but also skill required to use effectively" = Tachmag Pulser
    "Fully automatic weapon accentuating mobility and the ability to fire on the move." = Pulser
    "Extremely high rate of fire but a strong recoil profile requires skill to control" = Blast Rifle
    "Lightweight frame increases movement ability and reduces recoil" = MAZU Blast Rifle

    Note the description of increased recoil for the Blast Rifle and the Tachmag Pulser. As well as the expressed decrease in recoil for the MAZU.

    Finally, the EVO event LMG is not a Saw but actually a Mazu Disruptor which is some kind of hybrid of taking the MAZU part of the MAZU BR and the Disruptor plus some damage and fire rate buffs.

    Hope this information helps in your further testing of gear!

  5. #5
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    Quote Originally Posted by Light Energy View Post
    Yeah I know, I said in the video description (on Youtube):
    I chose the MAZU because it is at the other end of the scale but still under the heading of 'Blast Rifle' and still uses the same model - the difference is therefore more pronounced. Also because I just like the tight pattern of the MAZU and always compare new BRs with that. When I started out, I remember going by their basic appearance and category and so other newcomers might do the same .
    You can't compare a mazu blast rifle to a regular blast rifle. Im fairly certain that they have different base recoil stats as well. You wouldn't compare a Lamborghini to a Mazda just because they both use gas would you?

    Another example: mazu blast rifle to a mazu disruptor.

  6. #6
    Member Logain's Avatar
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    Quote Originally Posted by konstantinov View Post
    You can't compare a mazu blast rifle to a regular blast rifle. Im fairly certain that they have different base recoil stats as well.
    Correct. /10c

  7. #7
    Member Light Energy's Avatar
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    Thanks for the information guys (especially Logain), but the main point of me going to the trouble to make this post and the videos was to demonstrate the general recoil of the new weapons (since myself and many clan mates thought they might be less unweildy before the event started) and to ask about the jump...*sigh*

    Quote Originally Posted by konstantinov View Post
    You can't compare a mazu blast rifle to a regular blast rifle. Im fairly certain that they have different base recoil stats as well. You wouldn't compare a Lamborghini to a Mazda just because they both use gas would you?
    If I want to compare a Lamborghini to a Mazda, why not?! LOL If I compare cars based on their colour, I'm allowed to .

    It depends on what you are looking for and what aspects you want to compare. For example, if I was making a basic tutorial/intro to defiance I would compare all the basic different weapon types and say something like: this is what a sample BR does and this a sample SMG and just touch on generalities. I wouldn't spend ages going in to all the details like tiers, rolls and dps etc etc. If you compare the exact same weapon there is nothing to compare . The weapon I used was a valid choice for the comparison that I wanted to make .

    PS: I have not seen the reload jump on any other weapon, including different SMGs, Pulsers, Techmags etc. As far as my experience goes, it is the only one to exhibit this behaviour.

  8. #8
    Member Mr B's Avatar
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    Would also add that Pulsers, and especially tachmags are meant to be shot from the hip, where they actually have more accuracy, and it makes the recoil pretty much un-noticable (is that a word? lol), if you can control it a wee bit with the analog stick, you have pinpoint accuracy.

    Did you encounter the same "reload jump" while hipfiring?
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  9. #9
    Member r1p's Avatar
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    The Saprophyte's control issues are due to a lack of a recoil bonus roll which is exacerbated by the blue fire rate bonus roll. Other than forcing players to spend ark forge re-rolling one of the bonus rolls to recoil, I don't understand the logic of setting up a jackpot blast rifle this way. In any case, we are stuck re-rolling the blue or green roll to recoil depending on personal preferences.

  10. #10
    Member WhiteStrike's Avatar
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    The jump seems like a bug that all Tachmag Pulsers share. I believe that Obliterator also suffers from the reticule jump but I can't confirm that as I do not possess one.
    Defiance is gone. Gamigo has been "not neglecting" the game for over a year, yet there's nothing new except for low effort arkfalls and bitshop items.
    I know it might be hard to quit a game you loved for years but you have to understand that it won't get better. Ever. If you like the game in it's current state, then sure, keep playing it. You're enjoying yourself after all. But if you aren't, don't hope for a better future for Defiance. Because it won't come.


    Spoiler:


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