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  1. #21
    Member Cygnus's Avatar
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    Quote Originally Posted by NullWolf View Post
    I can already forsee by the final week of the event there was much more failed to complete EHs that actual completed ones, it'll be like the first SS events in the late night/early morning hours where the volge outnumbered and outgunned the players 5 to 1.

    Enemies should either be toned down to a more acceptable level or make it where more players than usual are required at an event for trigger the 10 an 11 threat tiers
    I was thinking how this reminded me of the first events and being chased by all the minigunners saying" got you now" lol. Not being resd and feeling like you were the only one their. Brings back memories...

    Previously people said mjr were too easy in the beginning of the events so dev kept scaling up but at the end they were to hard an took forever to complete. I think this is the result.

  2. #22
    Member gulac's Avatar
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    An experience in frustration

    Quote Originally Posted by clubside View Post
    No mere bullet sponges as usual, they're dealing 2-3x as much damage, maybe 5x in the case of Feeders.
    I dont know how much damage they are doing but I do know how much damage I am not doing.

    Shooting an enemy with a 9k damage AR at 18rps and their health and shield bars refresh while the bullets are hitting them is ridiculous.

    Of course not sure how the mob AI works but once you start using more powerful guns you can be hit by five different enemies. All hitting you at once some from all the way on the other side of the red circle.

    Then there is both the booby traps they set where if you go to revive someone or load from ammo box they kill you, and to stop you reviving yourself they keep hitting you.

    And if you extract, then try to get back in the game they have formed a circle around the entire field, or at least the access points, stopping you from even getting close to where you were.

    That's been my experience in frustration so far.

    And yes I think the damage should be leveled to be the same from event to event.
    I cannot fight a psychic enemy! How else do they know to move aside just as I pull my sniper rifles trigger, even when I am cloaked.

    If all the money and all the hours spent by all the gamers playing all the games, was put to a better use then the world would be a boring place.

    The Defiant Prayer: Defiance give me the guns I need, To kill the things I can, To kill the things I cant, and the guns so there is no difference

  3. #23
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Fasti View Post
    Destromathe has info on karma drops here.
    players in game are posting in zone now that that jps arent dropping at all now, even from bit store boxes. now they get string missing . but no jps in claims or backpack

  4.   Click here to go to the next Defiance Team post in this thread.   #24
    Defiance Dev Destromathe's Avatar
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    Quote Originally Posted by DEATHBRINGER210 View Post
    players in game are posting in zone now that that jps arent dropping at all now, even from bit store boxes. now they get string missing . but no jps in claims or backpack
    I assure you that jackpots are dropping from both events and lock boxes. We have tested and confirmed, and data shows many jackpots dropping.

  5. #25
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Destromathe View Post
    I assure you that jackpots are dropping from both events and lock boxes. We have tested and confirmed, and data shows many jackpots dropping.
    good to know. what did this happen a 2nd time? how did this build it make it out of pts like this?
    i can pm you the players name if you would like. he doesnt use the forums. i also informed the player to file a ticket with support

  6. #26
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Destromathe View Post
    I assure you that jackpots are dropping from both events and lock boxes. We have tested and confirmed, and data shows many jackpots dropping.
    someone just pulled a adapt aug jp lmg
    http://forums.defiance.com/showthrea...ed-again/page4

  7. #27
    Member clubside's Avatar
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    Playing a low EGO watched as a single Feeder hit took out 5 people, then 2 who came to do revives, then 3 more.

    I went behind a building with my 33k shield so I could type into chat and was illed by a Mongrel in 2 hits before I could exit chat and run.

    My 4 EGO character with an Apocalypse is one-shotted but can't kill a Feeder with 5 direct hits.

    This event is an EMBARRASSMENT.

    Buy, sell, trade and socialize at the Hulker Cafe

  8. #28
    It'd be great if this game got away from the bullet sponges of mobs.....sitting there with 100 guys putting 985,000,958,048,948,099,988,898,929,123,230,958,57 8,483,231 points of damage into a single mob is, well....excessive.....to put it in its simplest and most, rule following format.......

    I think 250,000 health per mob is more then enough......

  9. #29
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    Quote Originally Posted by KnightCole View Post
    It'd be great if this game got away from the bullet sponges of mobs.....sitting there with 100 guys putting 985,000,958,048,948,099,988,898,929,123,230,958,57 8,483,231 points of damage into a single mob is, well....excessive.....to put it in its simplest and most, rule following format.......

    I think 250,000 health per mob is more then enough......
    If the enemies had 250,000 health the majors wouldn't last 30 seconds

  10. #30
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    Quote Originally Posted by Tasin View Post
    If the enemies had 250,000 health the majors wouldn't last 30 seconds
    If the majors only lasted 30 seconds I could do enough in a day to get a karma drop. I could live with that.
    "ALL MY BITS AND NO WIN A JP"

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