It was fun testing with you guys.
The minors are easy as usual. The finals seems to be aesy until the hulkers do not appear. I think on life servers with more players will be diffrent. If there are enough players even the hulkers will die easily, if not (many low ego players, and/or many wievers) the hulkers will chase us for a long time.
Crap ... i've missed the test ...
Think I can't be around at tomorrows test time (2AM for me).
Can someone test and confirm my experience with the first two parts of cleansing napalm doesn't work, please?
Don't know if it's important at all. For me it is.
My bug report
PC "Ignatz":PC/EU - Neutronenstern
Char1: Lunia Vibes; Char2: Aymee Vibes; Char3: Taja ria; Char4: Meeka; Char5: Therelia; Char6: Ne'nani
PTS - Neutronenstern
Char1: Lunia Vibes; Char2: Meeka
AMD Athlon 64 x2 4400+ - 3 Gb DDR2 - Nvidia GF 9600 GT 512mb OC @ 1440x900
Overall a good concept. Mob scaling could be better (aka a little more difficult) and boss/mechanic variety increase would be nice. I'd like to see better aggro reduction upon death or extraction.
everything thing is working fine but still no mods for infecters