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  1. #21
    Quote Originally Posted by jennifergone View Post
    as an added feature maybe sometime in the future, i would like to see a wall/barrier put in place around the dark red circle to prevent people taking the enemies out of the area, that way we can stop the rubberbanding/full hp-shield reset... It gets old to go wondering around the whole area to find an enemy which followed someone out or have the final last a long time due to the resetting of health/shields.
    do that please
    See What Happens When They Move In Front Of My Gun?

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  2. #22

  3. #23
    It was fun testing with you guys.
    The minors are easy as usual. The finals seems to be aesy until the hulkers do not appear. I think on life servers with more players will be diffrent. If there are enough players even the hulkers will die easily, if not (many low ego players, and/or many wievers) the hulkers will chase us for a long time.

  4. #24
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    Crap ... i've missed the test ...

  5. #25
    Member Neutronenstern's Avatar
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    Think I can't be around at tomorrows test time (2AM for me).
    Can someone test and confirm my experience with the first two parts of cleansing napalm doesn't work, please?
    Don't know if it's important at all. For me it is.

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  6. #26
    Member Altras's Avatar
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    Quote Originally Posted by Neutronenstern View Post
    Think I can't be around at tomorrows test time (2AM for me).
    Can someone test and confirm my experience with the first two parts of cleansing napalm doesn't work, please?
    Don't know if it's important at all. For me it is.

    My bug report
    I'll test it out and let you know what i find.

  7. #27
    Member Altras's Avatar
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    Testing tonight!

  8. #28
    Overall a good concept. Mob scaling could be better (aka a little more difficult) and boss/mechanic variety increase would be nice. I'd like to see better aggro reduction upon death or extraction.

  9. #29
    everything thing is working fine but still no mods for infecters

  10. #30
    Member konstantinov's Avatar
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    The event difficulty is good and there's lots of points to be had. I'm not sure if I saw the 1st and 2nd part of the synergy proc though.

    The flare could benefit from a higher tier crit roll.

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