I'm not a fan thus far. Tremblers don't flinch from electric attacks. The blob head shrill enemies don't flinch/roll when set on fire. And pretty much every enemy is a bullet sponge. So even after taking plates off you can use an incendiary weapon which should be very useful in this event but they are not. So if you're used to using a bio weapon to take off plates (i attempted using an oj 2x eng accelerated blaster with durability damage) and anan incendiary weapon (i'm using an oj accelerated blaster w/ 2x dmg and t4 health eng) you are in for a surprise. With these pistols I'm using I'm out of ammo in no time flat and doing **** for dmg. That should not be the case but it is. And I get the feeling we are expected to use only rls and dets. That sucks if it's not your play style. What's the point of all these different weapons if only a specific type is effective? Instead of making the enemies bullet sponges how about a higher spawn rate? But then we are dealing with vanishing enemies and other texture mapping features such as vehicles and obstacles in the playing field. You have enemies not spawning inmap. Enemies running in place. The inability to switch weapons or even pick up items on the ground. And in my case since my pistols eat ammo, ammo boxes that when holding square do not activate. With the way things are running in holding off renewing my patron pass till things start running smooth.


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