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  1. #1
    Member Fallen_Aingeal's Avatar
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    Stability issues and PS3

    To start, I only mention the PS3, as that is the platform I play and honestly haven't a warranted opinion with the other platforms. However, that being said, insight and ideas are absolutely welcome if the issues have similar results.

    When I first started playing Defi in July '13, there were a lot more players in the game at any given time.

    There were less weapons. I.e. no jp's, etc. There were only 5 level tiers for weapons and shields. There were no spikes or stims. Nades were not a "refreshable consumable". Expos. WM, Alcatraz, and Monteray Coast didn't exist.

    Lag and bad stability were an issue then. More ppl at an instance or contract sight and you could really notice it. Our inventory was capped and the claims "holding" was dealt with in an attempt to fix the stability issues. We were, quite literally, told our inventories were the major cause of the lag. Still, the problem persisted. And, continues to do so.

    Instead of opening the "play field" or offer some type of storage, to ease the load on an already over crowded map, our inventory capacities were restricted. With the promise that it would make it better. Yet, another broken promise.

    Fast forward nearly 4 yrs. and the stability and lag are at their worst ever. Why? It should be better. The player base since the first 2 yrs. is easily 1/2 what it was if not more. Less ppl, less inventories, should mean less lag and better stability. This, sadly, isn't the case...I'll explain.

    While there are fewer ppl playing, the amount of inventories and the need to acquire consummable drops has raised substantially. Now, instead of holding 1 nade of the type, I need to carry 5+ of each, so if/when I choose to change, I know I have them in stock. The same with spikes and stims. With each new event, 7-16 new weapons are added to the pool. Expos introduced rigs and chips, even more consummables dragging the stability.

    Silicon Valley, or rather, Silly Crit Valley was introduced with terrible stability issues that remain to this day. It can't really be considered part of the main map, as you must teleport to it. Alcatraz can't be considered a new area, as absolutely nothing can be done there except "shopping". It is an unnecessary addition, as I can join an expo without ever setting foot there.

    So, where does that leave us? Less people but more stuff. We can't get rid of the "stuff" because ppl like their new shiny things. Hard to retain ppl with a bug riddled game that has major stability issues and a bit store that caters to the "upper crust" with its outrageous prices on goods. But, what is the answer? Will map expansion actually help the stability issue, as it might take a load off? Not a separate instance map like Silly Crit, but on the main map. Is it a case of inferior hardware and servers, mingled with a jumbled code that can't be fathomed?

    I don't have the answers. Just theories.

    Please quit telling me or implying the issue is on my end.
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  2. #2
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    I cannot speak for years ago but what i have noticed even in off peak times the lag can be just as bad as peak times. I think there is more to the server issues then to many people on at once.

    They did say it isn't just a case of upgrading the server. So then what is the answer? Do they even have one?

    Also i would like to add today at least 20 people were group d/ced on the ps3 this afternoon EU. Just before completion of a event major in crit valley. This isnt a new thing but everyone was fuming. Robbed of karma

    This d/c equals robbed of karma. It happens a lot and Trion are aware but chose not to give back the karma-- shame on you

    so thanks trion

  3. #3
    Member Bentu's Avatar
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    I've never believed any of the explanations they've given for reducing stability.

    The whole claims thing was a ploy to stop it being used as a bank storage facility.

  4. #4
    Member Cygnus's Avatar
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    Thank you! Thank you! thank you! Excellent posts!!



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  5. #5
    Member MDA's Avatar
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    Quote Originally Posted by Fallen_Aingeal View Post
    To start, I only mention the PS3, as that is the platform I play and honestly haven't a warranted opinion with the other platforms. However, that being said, insight and ideas are absolutely welcome if the issues have similar results.

    When I first started playing Defi in July '13, there were a lot more players in the game at any given time.

    There were less weapons. I.e. no jp's, etc. There were only 5 level tiers for weapons and shields. There were no spikes or stims. Nades were not a "refreshable consumable". Expos. WM, Alcatraz, and Monteray Coast didn't exist.

    Lag and bad stability were an issue then. More ppl at an instance or contract sight and you could really notice it. Our inventory was capped and the claims "holding" was dealt with in an attempt to fix the stability issues. We were, quite literally, told our inventories were the major cause of the lag. Still, the problem persisted. And, continues to do so.

    Instead of opening the "play field" or offer some type of storage, to ease the load on an already over crowded map, our inventory capacities were restricted. With the promise that it would make it better. Yet, another broken promise.

    Fast forward nearly 4 yrs. and the stability and lag are at their worst ever. Why? It should be better. The player base since the first 2 yrs. is easily 1/2 what it was if not more. Less ppl, less inventories, should mean less lag and better stability. This, sadly, isn't the case...I'll explain.

    While there are fewer ppl playing, the amount of inventories and the need to acquire consummable drops has raised substantially. Now, instead of holding 1 nade of the type, I need to carry 5+ of each, so if/when I choose to change, I know I have them in stock. The same with spikes and stims. With each new event, 7-16 new weapons are added to the pool. Expos introduced rigs and chips, even more consummables dragging the stability.

    Silicon Valley, or rather, Silly Crit Valley was introduced with terrible stability issues that remain to this day. It can't really be considered part of the main map, as you must teleport to it. Alcatraz can't be considered a new area, as absolutely nothing can be done there except "shopping". It is an unnecessary addition, as I can join an expo without ever setting foot there.

    So, where does that leave us? Less people but more stuff. We can't get rid of the "stuff" because ppl like their new shiny things. Hard to retain ppl with a bug riddled game that has major stability issues and a bit store that caters to the "upper crust" with its outrageous prices on goods. But, what is the answer? Will map expansion actually help the stability issue, as it might take a load off? Not a separate instance map like Silly Crit, but on the main map. Is it a case of inferior hardware and servers, mingled with a jumbled code that can't be fathomed?

    I don't have the answers. Just theories.

    Please quit telling me or implying the issue is on my end.
    Like the title of the notable Metallica song,

    Sad, but true.

    Devs are trying whatever they can to hold it all together.
    aTastySandMitch - PC NA - Roanna (Ro-ah-nuh) - Ego Level 50 - Power Rating 1205 - Clan (PC): CORE Renegades

  6. #6
    Member DEATHBRINGER210's Avatar
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    world server crash

  7. #7
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    Does the PC environment enjoy the same connectivity issues as consoles?

    XBL: Fluffy KillNiT IGN: FIST PUMPER / Billy Chucklebutt

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  8. #8
    Member DEATHBRINGER210's Avatar
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    a quick restart now

  9. #9
    Member Bentu's Avatar
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    Quote Originally Posted by FistPumper View Post
    Does the PC environment enjoy the same connectivity issues as consoles?
    Going by some posts I've seen recently they've been having connectivity issues to.

  10. #10
    Member r1p's Avatar
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    Quote Originally Posted by DEATHBRINGER210 View Post
    world server crash
    In the last 4 weeks I've been on 1 time for more than 5 minutes, so last night I figured that I would jump on and see how to see how everyone was doing. After logging in I:
    • Checked my friends list (only 3 people were on - during prime time)
    • Grabbed my daily and weekly ark hunter rewards
    • Bought and vendored the trash from an elite lock box

    Then the phase crashed - I was on for 5 minutes. I was in the middle of logging back in when the "There are 21 people in the wait queue" message came up (which is how I knew the phase crashed) and thought "why bother" and turned the off the PS3 to go back to playing Neverwinter on my PS4.

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