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  1. #1

    (Enemy) Nameplates offset A LOT at high resolutions

    Any resolution above 1080p offsets the enemy nameplates (name+HP-bar) a little further to the upper-left.

    At 1440p it is manageable, but on 2160p ("4K") the nameplates of enemies are offset so far, the distance from the center gets fairly ridiculous and makes it very hard to track on my 40 inch monitor. (Yes yes, first world problems *sigh*.)

    I guess this mostly goes unnoticed as I figure most people game on 1080p or lower. However the game looks pretty good on 2160p, the UI size is fine on 40", but this issue is a real bummer.

    Take a look at this image, as you can see, with the enemy dead-center of the screen, the enemy's nameplate is hovering above my characters head, offset to the upper left corner at 25% of the screen, both vertically and horizontally.

    Tinkering with the ingame options (like overscan) doesn't solve this.

  2. #2
    Member MDA's Avatar
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    Feb 2015
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    It is to be expected from a game that targets consoles that upscaled to 1080p max.

    Can scale the chat text, but the in game text would need a seperate slider.

    Only in the past 1-2 years have game developers started focusing on UI adjustments for 4k resolution.
    aTastySandMitch - PC NA - Roanna (Ro-ah-nuh) - Ego Level 50 - Power Rating 1205 - Clan (PC): CORE Renegades

  3. #3
    Game works fine on super wide-screen, but the reticle is enormous. And name tags are offset like you mentioned.
    Antony Harrist - PC NA

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