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  1. #81
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    Quote Originally Posted by Chump Norris View Post
    I mean this problem with kicking and replacing others before the boss in co-op. Has that happened?
    I've never seen it but I'm sure it happens.

  2. #82
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Chump Norris View Post
    I mean this problem with kicking and replacing others before the boss in co-op. Has that happened?
    yes it happens

  3. #83
    Member r1p's Avatar
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    Quote Originally Posted by Chump Norris View Post
    I mean this problem with kicking and replacing others before the boss in co-op. Has that happened?
    I haven't seen it recently but it has happened to me several times in the past.

    For me the definition of stealing a co-op is when you sit in a queue for 20-30 minutes and when it finally does queue up you get kicked and has happened to me more often than getting kicked at the end. It's irritating because the group that kicks you almost never bothers to mute you first and then you go back to waiting in the queue again.

    I honestly don't care about getting kicked all I care about is not being able to queue the damn co-ops at all which is why I keep advocating for the removal of the queue restrictions. Even with Ex Inanis and PG it can be a PITA to queue unpopular co-ops from weekly contracts later in the week because most people knock them out on Monday or Tuesday. Removing the requirement for needing 4 players to queue a co-op resolves everyone's problems without changing the way that kick works right now.

  4. #84
    Member r1p's Avatar
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    Quote Originally Posted by Ryu Soba JP View Post
    I think it's pretty great to read people admitting to exploiting maps and defending doing so. Just because it takes longer or the rng isn't what you want when using AF doesn't justify exploiting. Also, if they made a coop solo then it wouldn't be a coop now would it?

    What I find more interesting is that this was reported way back when they "fixed" this map the first time. That was well over 1 year ago. It boggles my mind when I read current reporting of issues that have been in game for so long and to see developers surprised response as if it was some new exploit.

    To the comment about speed runners and aim-bots. Again, something that has been reported over 1 yr ago and still persist. Some of us have played other mmo's where players used these methods and have learned to identify them pretty quickly. Reporting these players is useless because even if you have video it's not proof enough. I remember reading on these forums like almost 2 years ago about how the video had to be authenticated because players were supposedly doctoring video footage to get others banned. And if it's a bug/exploit they have to be able to replicate it. Which explains why the trade bug still exist. They can't replicate it spite being told in detail how it's being done.

    Now, on topic, it's been pretty common for a long time in defiance to see players kicked from co-ops by exploiters. Ever since they introduced it actually. I'm sure it's been reported a few thousand times. My theory on why nothing has been done is because the player base is so low if they lose anymore players the game will have to shut down. Let's be honest here, Defiance is barely holding on. The game started off in bad water and progressively got worse. Bugs from launch still exist. Stability still horrible. Players left in droves when the removal of double weapon rolls happened then when the expedition rolled out and now with this change to cores.

    Ive repeatedly tried to come back but every time I patch in and play I am quickly reminded why I stopped.
    It's also not a co-op if it never loads because the queue size restriction is never met. Unless of course you consider sitting in a queue watching the player count go back and forth between 2 and 3 for 45+ minutes a co-op experience. It's not about doing it solo, it's about actually getting to do it at all.

  5. #85
    Member Light Energy's Avatar
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    Quote Originally Posted by r1p View Post
    It's also not a co-op if it never loads because the queue size restriction is never met. Unless of course you consider sitting in a queue watching the player count go back and forth between 2 and 3 for 45+ minutes a co-op experience. It's not about doing it solo, it's about actually getting to do it at all.
    Yep. It appears the only choice some of us have is to forget about co-ops...or sit in a queue (and spam zone) until we log off, the result is the same.

    My experience (on my platform / server / time zone etc):

    Spoiler:

    If it was just me being affected, I wouldn't bother mentioning it anymore, but clearly this requirement is hampering many player's game experience. I am hoping things will change for the people still playing, new and returning players.

    Many players have been asking for essentially the same thing for quite some time:
    http://forums.defiance.com/showthrea...up-Permissions

  6. #86
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    "Co-op thieves" similarly to scammers/thieves is sadly an issue that won't go away, especially not as simply as removing the IOLS map. If it were removed, would the thieving parties who caused the grievance not just start stealing the next fastest co-op map? Identifying the culprits and muting them is the best course of action for this to stop happening to you. Sure, you could put them on blast in zone, but besides making other players who are similarly minded to you aware, it most likely won't make them stop.

    As for the forever ongoing discussion of co-op exploits... The best solution IMO is to make it not worth their while to glitch, for there is ALWAYS going to be another exploit found. Adjust arkforge payouts to be weighted more heavily on score, (similarly to how PG was changed), and add a point threshold to receive arkforge from the map (to prevent afking). This will give players incentive to run the maps legit. This would also require a buff on the health of enemies for expert maps (which should probably happen anyways... They are already too squishy as it is).

    Currently, co-ops even when run legitimately hardly seem "co-operative" because its far too easy for a player to kill steal all the enemies and they either become a competition for kills, or a "run from point A to point B and watch things die/shoot dead enemies" for the other 3 people (which feeds incentive for iols exploit groups... Why run the map, when I can afk and extract to the end once you're done, right?)

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  7. #87
    Member Darknessss's Avatar
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    Quote Originally Posted by Wuzu View Post
    Adjust arkforge payouts to be weighted more heavily on score, similarly to how PG was changed, ~~
    Currently, co-ops even when run legitimately hardly seem "co-operative" because its far too easy for a player to kill steal all the enemies and they either become a competition for kills, or a "run from point A to point B and watch things die/shoot dead enemies" for the other 3 people (which feeds incentive for iols exploit groups... Why run the map, when I can afk and extract to the end once you're done, right?)
    Good Idea if they can program that, or they could even replace AF with PG.
    Your right, perhaps laziness breeds exploitation. So move all the extract points back to the start.

    Quote Originally Posted by Wuzu View Post
    Identifying the culprits and muting them is the best course of action for this to stop happening to you.
    Lets not forget that new players have no clue that muting people may also prevent them from entering a co-op with said muted person. This not a documented feature and isnt in any tutorial nor help menu. And why should they be punished by having to wait longer in queue because of having hundreds of people on their mute list.

    Before its suggested that somehow I alone should magicaly be able to locate and educate thousands of new players,
    Im here to play.
    Not educate new players.
    Not send in reports to CS.
    Not call people out in chat.
    Just because Im not afraid to speak out in forums doesnt mean its all on me.

    And Again, it's not me vs the glitchers. I know its easier for people to respond in forums with that assumption. I know people want to help when they say 'You should do X because its happening to you' As Ive pointed out, its not about me. Its about all the players that its happening to.

    I saw it happen to a dozen players in just one night. Its likely hundreds if not thousands of players being abused. Yes, thousands of them who will never say a single word about it. Sadly it is a fact that they will just stop playing and go away. And with all the bashing and name calling- 'toddlers' 'whiners' does anyone think they will ever come back. Whether its one or a thousand, abusing other players is not ever ok.

    Its a problem for all players to take notice of, and to stand against. For whatever reason recently this exploitation and abuse has become so acceptable and widespread that people are even talking about it openly in zone chat, even bragging about how much arkforge they can get. I saw someone just yesterday saying in zone that their alt went along on iols glitch runs and made 837 af in just 2 hours.

    I know destro said they wont remove island of lost soldiers, then fix it and soon.

  8. #88
    I think a queue restriction adjustment like r1p mentioned and a point threshold like Wuzu mentioned would help a lot.

    Being able to start a co-op without needing four other players would help us avoid the griefers and the threshold would mean we had to do something besides run to the end.

    Not really a downside that I can see..

  9. #89
    Member Wuzu's Avatar
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    After a private conversation about the matter, I've realized weighing more towards score may not be the best avenue to help make co-op maps "co-operative" or balanced again, so perhaps the point threshold might be the better of my suggestions along with other measures could be taken.

    Other ideas:
    -Making off map areas slippery, or being on them too long causes an extraction to the start of the map.
    -Create a bonus arkforge payout for 100% clearing of all enemies on the map.

    I would love to see a solo queue option, or private map option (for expo as well).

    I don't understand why devs are so against solo co-ops, when there are already other co-op maps that can be entered solo. If they are worried about arkforge payout, they could even scale down the payout for a solo option to match the existing solo ones. That being said, I don't understand why this is/would be an issue when the current system leaves a solo player at a severe disadvantage, meanwhile catering to the full group who mooches off of one player exploiter over and over. (I.E. 1 player sitting in a Scapworks queue for contract that needs 3 more for over 30 mins, meanwhile an IOLS group gains 100s of forge via exploits while the Scapworks player gains none and most likely gives up.)

    Wuzu (6000) | WuTu Tree (6000) 6k the hard way. | PSN: J_r0n1n (NA)
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  10. #90
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    If only

    Quote Originally Posted by Destromathe View Post
    We cannot fix anything until we have all the details. If you are seeing players glitch this map, or know of how it is done, please provide us with any possible information regarding how it is done. A video would be event better. Rest assured we do not want to simply remove a map because it is exploited, we would rather fix the issue.


    I find it stunning that you need the players to tell you how this or any other glitches occur...


    The devs have stated before that they do play the game, if anyone from trion had spent an hour trying to play this coop they would have found out how this is done!


    My biggest wish is if the dev's would actually test their product on the consoles, play a few dailies, do a coop and really DO AN EXPO or 10!!!!


    If you did this you wouldn't need your customers to tell you what is wrong with the game you would know.

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