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  1. #11
    Member Fallen_Aingeal's Avatar
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    Quote Originally Posted by cheeseballsssss View Post
    Replies are in bold.
    Sometimes, especially in SW, capture points take a very long time, if ever, to trigger. Noticed the most when an enemy is killed on the point, and their carcass doesn't allow the point to register a change. Extremely annoying, when trying to capture the point.

    Apocs still have dud fires. You mentioned the pumpkin launcher not needing to be looked at because it was bitstore exclusive. So was the Apoc. Would be nice to have a gun, paid for with real money, work as it's supposed to...JS
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  2. #12
    Member r1p's Avatar
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    Now that the Island of Lost Soldiers co-op has been patched so that it can no longer be exploited, can we get a response on what is going to be done to make it easier for people to queue co-ops?

    Another reason it can be tedious getting co-ops queued is because of mute lists because they don't just contain people that we find annoying but also as a mechanism to prevent re-queuing with a group that lost someone due to a disconnect. So can we get a simple button in our settings that will allow us to completely erase our mute lists?

    Thanks, r1p

  3. #13
    Member Fallen_Aingeal's Avatar
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    Co-ops:

    I understand that they are called this because it's supposed to be a "cooperative effort" to complete it.

    As r1p, and several others have mentioned, these can sometimes be nearly impossible to que. They do need a serious look into, to help solve this.

    Perhaps, renaming them to "Instances". Allowing them to be individually que'd would permit those that have a hard time getting it to pop would go a long way to alleviating these issues.

    Cap the AF to only pay for the weekly or daily contract, and that part is settled.

    Win-win, that most I've talked to about this with, agree with.
    "It is what it is..."
    Quote Originally Posted by Destromathe View Post
    I can assure you that we care deeply about Defiance.
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  4. #14
    Quote Originally Posted by DEATHBRINGER210 View Post
    are yall gonna do anything about guided rockets in pvp?
    Yeh there buffing guided rocket launcher dmg by 65%
    Antony Harrist - PC NA

  5. #15
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    Quote Originally Posted by cheeseballsssss View Post
    Replies are in bold.
    1. Apoc and CW goes through enemies in both PvP and PvE and CW has a dmg problem in PvE.

    2.First off im never broke my good sir so you can change your attitude towards me. Its needs a nerf cause first off the radius is godlike huge and second It's FR is unbelievably fast for a mass. I don't throw cash at broken games like you do sir.

    2. someone told me you get 15% dmg boost which I don't believe but then again I do.

    3. the capture points in FY,MA,MC and in sieges can get stuck or broken to where the opposite team cant cap it or where Arkhunters can't cap it

    4. Yes I do have 1400 PR but we still need more pursuits and don't come at me when I have a good 70-80% of stuff completed so thanks Sir.

  6. #16
    Member ratpie's Avatar
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    Can you add PG to Warmaster and Co-op's



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    CRKT Crawford/Kasper

  7. #17
    Member Darknessss's Avatar
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    Would you start with the Q&A from the last livestream, you didnt get to it and you didnt post them as you said you would.

    Why is there no Frostbringer pack in the bitstore and no 'O Come All Ye Arkhunters' warmaster majors?

  8. #18
    Member Darknessss's Avatar
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    Quote Originally Posted by r1p View Post
    Now that the Island of Lost Soldiers co-op has been patched so that it can no longer be exploited, can we get a response on what is going to be done to make it easier for people to queue co-ops?

    Another reason it can be tedious getting co-ops queued is because of mute lists because they don't just contain people that we find annoying but also as a mechanism to prevent re-queuing with a group that lost someone due to a disconnect. So can we get a simple button in our settings that will allow us to completely erase our mute lists?

    Thanks, r1p
    Great idea here. Players shouldnt be punished with longer wait times just because they dont want to be harassed.

  9. #19
    Plus 1 for this, I play daily and select 3000 coop has not gotten me into a game over a week.

    Quote Originally Posted by r1p View Post
    Now that the Island of Lost Soldiers co-op has been patched so that it can no longer be exploited, can we get a response on what is going to be done to make it easier for people to queue co-ops?

    Another reason it can be tedious getting co-ops queued is because of mute lists because they don't just contain people that we find annoying but also as a mechanism to prevent re-queuing with a group that lost someone due to a disconnect. So can we get a simple button in our settings that will allow us to completely erase our mute lists?

    Thanks, r1p
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  10. #20
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Kedarthebest View Post
    1. Apoc and CW goes through enemies in both PvP and PvE and CW has a dmg problem in PvE.

    2.First off im never broke my good sir so you can change your attitude towards me. Its needs a nerf cause first off the radius is godlike huge and second It's FR is unbelievably fast for a mass. I don't throw cash at broken games like you do sir.

    2. someone told me you get 15% dmg boost which I don't believe but then again I do.

    3. the capture points in FY,MA,MC and in sieges can get stuck or broken to where the opposite team cant cap it or where Arkhunters can't cap it

    4. Yes I do have 1400 PR but we still need more pursuits and don't come at me when I have a good 70-80% of stuff completed so thanks Sir.
    a few players on ps3 na have a rating of 2025

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