Any plans to fix sustained suppression synergy? Last bunch of ss guns not getting 4th syn bonus.
Any plans to fix sustained suppression synergy? Last bunch of ss guns not getting 4th syn bonus.
Processor:AMD Phenom II X6 1100T 3.30GHz Motherboard:AsusTeK M4N98TD EVO Memory:Corsair DDR3 16GB (4X4GB sticks) Graphics:2X NVIDIA Geforce GTX 560 Ti 2GB in SLI mode OS:Windows 7 64 Bit Home Premium SP1
is the omnipotence ever gunna come back around in some kind of box? if i get one of those life is complete xD
also, the game is amazing. keep doing what you do![]()
Stability. Lag. Stability.Lag.
There are others topics of interest to me, but none of that matters. It doesn't matter how beautiful a game looks, or how well written the story is, or what cool features it has, if we can't play it. I'm here posting rather than playing because stability is worse than normal today. Which is pretty bad.
Can you make a change on this new System have the events drop jackpots but the mods we would have to purchase em in the ex nanis vendor.
Any word on the bugged NVF Mass Lobber and it's sideways firing Houdini flinging munitions? Many of us bought the Black Death pack solely for that Det only to be granted a defective product.
is something ever going to be done about lazy ark hunters who show up at conflict sites shoot 1 thing ,or turn off 1 thing off, and then leave area and still get credit for contract. even if they arent anywhere to be seen in the conflict area.
Can the ‘useless’ Cyber Chips be removed from the expedition loot table (please)?
And by ‘useless’ I just mean (typically weapon specific) chips which make no appreciable difference such as:
- Recoil on detonators, rocket launchers, infectors etc.
- Some of the mag expansion chips and so on.
If the chips are generated by an algorithm that basically rolls any possible combination of the different properties, perhaps an exclusion list can be applied?
Then, if one of the ‘useless’ chips is generated, it should roll again (this would be imperceptible to the user if the delay is only a few microseconds).
As more players seem to be doing expos for the PG and whatnot, it seems more people are pulling supreme chips with dubious value. I get the impression that players are getting frustrated because if they are fortunate to get a supreme chip, it frequently turns out to be a dud (and is destined to become shards).
A friend mentioned this topic to me (knowing that I frequented the forums) and it is worth raising again IMHO.
Thanks for the Q&A![]()
Classic Defiance: [Py'Numbra's Jackpots] [Cyber Rig Info] [Expedition Jackpots] [Manufacturer Bonuses]
Yes it would be nice to get an explanation from the devs of how contract completion is supposed to work, but I doubt they will during the livesteam.
The 'tag and go' I see occasionally for daily/weekly contract completion also has a domino effect when new players with low ego are at the site. When a 6k tags out they raise it to a TL10 so the low egos can no longer finish it, and cannot survive long enuf for the TL to reduce. This forces them to leave but at least they still get credit.
Oddly credit is not given if your in the middle of completing the conflict and youve been queued for co-op or sw; then get pulled into the co-op/sw. Once your done with the co-op/sw and check, you'll see that you got zero credit and have to start the conflict over again.
What happened to the results of the last Q&A Thread that was held last month? Normally, following these Q&A announcements, would be another Thread that listed (obviously, carefully, selected...) Questions & Answers.