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  1. #51
    Quote Originally Posted by Mindset View Post
    Saying endgame isn't challenging at release isn't true, but there's no point in arguing semantics here. I just want something to give the game more longevity, because, if nothing changes from what it is now, there's not going to be much.
    Well, from your last few comments it seems you want to change the game suit your needs and what you are accustomed to or what you see as skilled vurses unskilled. We can argue this all day, but my opinion is, no. Forced raid instances should not be put into Defiance. Now if you want raids as an ALTERNATIVE that's fine, but don't make it the ONLY way to gear up.

  2. #52
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    Quote Originally Posted by silversun101 View Post
    Would still be nice if something like a Raid were still an option. I currently feel the one thing Defiance is lacking that is there isn't enough emphasis on the social aspects the MMO. There needs to be more missions that require a group to succeed, as this the foundation for the social networking that make up so much of the backbone of MMOs. As of now Defiance feels more like a single player game that just so happens to be online.
    I could get on a raid maybe if it was just like the current instance just bigger. They need to fix where you hot join instances first. That auto option drives me crazy.

  3. #53
    Quote Originally Posted by Mindset View Post
    lol, raids in games like WoW are no more challenging than arkfalls..?

    You can't be serious. Arkfalls aren't even remotely hard.
    Yeah, and scripted boss fight that never change and players that have pre-built rotations that they never deviate from are right? This argument really does go both ways.

  4. #54
    Senior Member Mindset's Avatar
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    Quote Originally Posted by Vehks View Post
    Well, from your last few comments it seems you want to change the game suit your needs and what you are accustomed to or what you see as skilled vurses unskilled. We can argue this all day, but my opinion is, no. Forced raid instances should not be put into Defiance. Now if you want raids as an ALTERNATIVE that's fine, but don't make it the ONLY way to gear up.
    Make it more likely to drop high level gear, at the very least. You're arguing against yourself here. You think there should be the same odds for a legendary to drop off of a hellbug as there should be out of an arkfall?

  5. #55
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    Quote Originally Posted by Mindset View Post
    lol, raids in games like WoW are no more challenging than arkfalls..?

    You can't be serious. Arkfalls aren't even remotely hard.
    they are not really meant to be, they are meant to bring players to gather like rift did. Rift had a few world events though that caused rifts to get really hard. Maybe that will happen in this game eventually.

  6. #56
    Senior Member Mindset's Avatar
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    Quote Originally Posted by Vehks View Post
    Yeah, and scripted boss fight that never change and players that have pre-built rotations that they never deviate from are right? This argument really does go both ways.
    Plenty of fights in MMO games other than just WoW have bosses that are complex with a lot of phases. Having no experience with that isn't a basis for an argument, but I'm going to stop here because the thread is going off-topic.

  7. #57
    Quote Originally Posted by Mindset View Post
    Make it more likely to drop high level gear, at the very least. You're arguing against yourself here. You think there should be the same odds for a legendary to drop off of a hellbug as there should be out of an arkfall?
    Yes, that's what I'm saying. Why not? If you want to play a "raid or die" "my way or the highway" game. Like i said there are plenty of other options for you, WoW is still going just fine.

    Players shouldn't be forced into one and only one way to get the best gear the game has to offer.

  8. #58
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    I think that there should be raid bosses, Arkfalls are good and all, but they are too bland. We need specific bosses with specific loot drops. I've played many MMO's, and this is one of my if not many people's favorite things to do, farming. I want to be the one walking around with the weapon everyone else wants.
    Another thing I've been thinking about is that there should be more types of weapon appearances. The variety of styles is depressing. I think there is a total of maybe 4 for assault rifles.
    I also like the idea of fighting random bosses that wander the map, much like the hulkers that you find occasionally. Finding a Monolith(one that you could actually fight) in SF would be amazing.

  9. #59
    Senior Member Mindset's Avatar
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    Quote Originally Posted by Vehks View Post
    Yes, that's what I'm saying. Why not? If you want to play a raid or die, my way or the highway typoe game. Like i said there are plenty of other options for you, WoW is still going just fine.

    Players shouldn't be forced into one and only one way to get the best gear the game has to offer.
    you're not forced. It's more likely.

    If you're opposed to higher drop rates for good items off of harder enemies, I don't know what to say.

  10. #60
    Quote Originally Posted by Mindset View Post
    Plenty of fights in MMO games other than just WoW have bosses that are complex with a lot of phases. Having no experience with that isn't a basis for an argument, but I'm going to stop here because the thread is going off-topic.
    And what about all the changes you could make to arkfalls to make them more complex as well?

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