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  1. #61
    Quote Originally Posted by Vehks View Post
    I could also argue that scripted tank and spank bosses are no more challenging once you've learned their respective attack patterns.
    That might be true, but anyone with two hands can beat an arkfall, I want something that offers more challenge in the PvE aspect, and to be fair you are letting your WOW bais seep into every line of argument. I only ask for more depth, not WoW 2.0.
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  2. #62
    Quote Originally Posted by Mindset View Post
    you're not forced. It's more likely.

    If you're opposed to higher drop rates for good items off of harder enemies, I don't know what to say.
    Harder enemies do not have to ONLY come from instances if you do not understand that then I don't know what to say.

  3. #63
    Senior Member Mindset's Avatar
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    Quote Originally Posted by Vehks View Post
    And what about all the changes you could make to arkfalls to make them more complex as well?
    so do that on top of it. Why do you always want the minimum?

  4. #64
    Senior Member Mindset's Avatar
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    Quote Originally Posted by Vehks View Post
    Harder enemies do not have to ONLY come from instances if you do not understand that then I don't know what to say.
    You just said that hellbugs should have the same drop rate as arkfalls. You're just dancing around the argument now..

  5. #65
    Quote Originally Posted by iCoNiC_Waly View Post
    That might be true, but anyone with two hands can beat an arkfall, I want something that offers more challenge in the PvE aspect, and to be fair you are letting your WOW bais seep into every line of argument. I only ask for more depth, not WoW 2.0.
    CI was only useing wow as an example as it is the most popular MMORPG to date. I am apposed to forced grouping. I am all for more challenging encounters, but why not add on to arkfalls and other world encounters.

  6. #66
    Senior Member Mindset's Avatar
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    Quote Originally Posted by Vehks View Post
    CI was only useing wow as an example as it is the most popular MMORPG to date. I am apposed to forced grouping. I am all for more challenging encounters, but why not add on to arkfalls and other world encounters.
    why not do that and add instanced dungeons/raids..?

    it doesn't have to be one or the other.

  7. #67
    Quote Originally Posted by Mindset View Post
    so do that on top of it. Why do you always want the minimum?
    Ok, i never said I wanted the minimum. I said I making raiding the ONLY or the highest chance way to get the best gear and you were so bent on raids and group instances and I suggest we could just add on to arkfalls.

  8. #68
    Member Elastik Spastik's Avatar
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    An option to send out a help beacon. Many a time ivcome across arkfalls or hulkers on my own and needed help.

  9. #69
    Quote Originally Posted by Vehks View Post
    CI was only useing wow as an example as it is the most popular MMORPG to date. I am apposed to forced grouping. I am all for more challenging encounters, but why not add on to arkfalls and other world encounters.
    Why not do that then, but why not give players the option to spend time raiding for different loot and a more difficult encounter. No one would be forced to do it, but the option would be there.
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  10. #70
    Quote Originally Posted by Mindset View Post
    why not do that and add instanced dungeons/raids..?

    it doesn't have to be one or the other.
    Again as I said, that's fine we can have both, just the loot that drops from either/or be the same. If you can't agree with that, more choice and freedom for the player, then you are just here to push your own preferences on others.

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