
Originally Posted by
Warkaiser
Most games of every genre blend the lines a bit and have elements of other genres. Even CoD, which nobody would really try to claim is an RPG, has some elements of RPGs like a progression / leveling system.
But even though it has some of the elements of an RPG Defiance, much like CoD, is a shooter 1st. The shooter aspect was the focus of the game, the RPG elements were secondary and only certain aspects of them exist. On the other games like Skyrim which even though it plays somewhat like a shooter is classified as an RPG because it has fully fleshed out RPG mechanics and features.
One of the big differences is the focus on character development. One of the core aspects of any RPG, even back before video games, has been the development of your character. Improving their skills, getting better equipment, etc. It wasnt about the skill of the player, the players own personal skill really had little to do with anything. It all revolved around the character you were roleplaying. When it comes to a shooter though, the system relies very little on character development and is more about the skill of the player.
Darkfall is another example, like Skyrim, that plays somewhat like a shooter, in that it has twitch style combat mechanics, but it also focuses heavily on character development. A new player with low stats and crappy gear has little to no chance against a vet with maxed stats and top end gear. Even though it has twitch combat, it is classified as an RPG partially because of the character progression aspect.
Just think of the difference between the 2 as Shooter = "I" and RPG = "my character". If I am good at a shooter, its because I am good (fast, accurate, etc). If I am good at an RPG its because my character is good (high stats, excellent gear, etc)