I didn't beat Nim on my first try, but the fight itself was nowhere near as hard as any boss fight in Dark Souls. Seriously, go play Dark Souls, then tell us that Nim Shondu is the "hardest boss" you've ever faced.
I didn't beat Nim on my first try, but the fight itself was nowhere near as hard as any boss fight in Dark Souls. Seriously, go play Dark Souls, then tell us that Nim Shondu is the "hardest boss" you've ever faced.
I think what Connorz is implying is, in the real world, a "boss" that seems unbeatable becomes very easy to beat when you get the proper gear for it. In the game, that means doing the appropriate missions that, in the real world, would be you going out and getting the right tools for the job in question.
It isn't that he's getting "weaker" per se, but that you are getting "stronger" even though the game doesn't actually make you appear stronger for balancing issues, namely, don't want to make your character actually that strong because then the rest of the game would be a cakewalk and not fun.
Edit: After reading page two, apparently the robot isn't beatable anyways, so, strictly speaking, it's something they could do for a boss they don't want you to beat before doing a certain mission but want you to be able to beat afterwards.
Then again, in an open world, not sure exactly how that would work, unless they just make it so you need to have a certain perk or something equipped. /shrugs.