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Thread: Synergy List

  1. #1
    Senior Member Agent T8235's Avatar
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    Synergy List

    This is list of the synergies in Defiance alphabetically by name. If you know of any synergy not on this list, feel free to post your findings

    Note: This is not an official thread, and it is not sponsored by any developers, it is just me trying to compile a list so we can make the best possible builds for our Ark Hunters.

    Note: I will hold myself responsible for everything added to this OP. I'm not accusing anyone of lying, but I will personally be confirming all additions to this thread in order to keep everything as helpful to the players as possible.

    Note: Posting pictures from in game, saves me the time of having to personally find each synergy, and would help greatly

    Note: If the Mods can be purchased, I will add the vendor and location to the list. Otherwise assume the Mods come from Synergy Mod Cache sold at any Lockbox Vendor

    Thanks in advance for all the help!


    Defiance Synergy Explained courtesy of Grimwyrd


    LOADOUT SYNERGIES (equip weapons with the same synergy to activate)

    Synergy: Hard-Boiled CONFIRMED
    [2] +2% refresh self-revive on a kill

    Synergy: Machinist CONFIRMED
    [2] Take 5% less damage while reloading

    Synergy: Nano-Executioner CONFIRMED
    [2] +5% nano-effect chance on a kill

    Synergy: Nano-Mastery CONFIRMED
    [2] +5% nano-effect chance on a critical hit

    Synergy: Outlaw CONFIRMED
    [2] +5% damage from last shot in clip

    Synergy: Sawbones CONFIRMED
    [2] Fully reload weapons after reviving another player

    Synergy: Survivalist CONFIRMED
    [2] +2% damage to targets with full health and shields

    Synergy: Veteran CONFIRMED
    [2] +10% rate-of-fire after a full reload

    Synergy: Wrecker CONFIRMED
    [2] +10% DMG to vehicles


    MOD SYNERGIES (equip synergized mods to a weapon with the same synergy to activate)

    Synergy: Assassin CONFIRMED
    [1]: +2% Crit Mult
    [2]: +4% Crit Mult
    [3]: +5% DMG on next shot after critical kill (Expires after 10 sec)
    [4]: +10% DMG on next shot after critical kill (Expires after 10 sec)

    Synergy: Brutal CONFIRMED
    [1] +5% Melee DMG
    [2] +10% Melee DMG
    [3] +5% Reload on Melee Kill
    [4] +10% Reload on Melee Kill

    Synergy: Cannoneer CONFIRMED
    [1] +3% Fire Rate
    [2] +6% Fire Rate
    [3] +10% nano-effect chance for 2 sec after full reload
    [4] +20% nano-effect chance for 2 sec after full reload

    Synergy: EGO Precision CONFIRMED
    VBI Mod Cache / Shondu's Consulate (fast travel)
    [1] +10% Accuracy
    [2] +20% Accuracy
    [3] +3% active EGO ability duration on critical kill
    [4] +6% active EGO ability duration on critical kill

    Synergy: Grenadier CONFIRMED
    [1] -10% Recoil
    [2] -20% Recoil
    [3] +5% grenade refresh on kill
    [4] +10% grenade refresh on kill

    Synergy: Prepared CONFIRMED
    Top-Notch Toolworks Mod Cache / Top-Notch Toolworks (fast travel)
    [1] 1% ammo regen/10 sec
    [2] 2% ammo regen/10 sec
    [3] +5% DMG on next shot after melee kill (expires after 10 sec)
    [4] +10% DMG on next shot after melee kill (expires after 10 sec)

    Synergy: Quartermaster CONFIRMED
    [1] +5% Reload
    [2] +10% Reload
    [3] +50% Reload on self-revive
    [4] +100% Reload on self-revive

    Synergy: Rolling Thunder CONFIRMED
    [1] +5% Mag
    [2] +10% Mag
    [3] +10% Hip Accuracy
    [4] +20% Hip Accuracy

    Synergy: Run-n-Gun CONFIRMED
    [1] +5% Movement Accuracy
    [2] +10% Movement Accuracy
    [3] +10% Accuracy and -10% Recoil at low health
    [4] +20% Accuracy and -20% Recoil at low health

    Synergy: Scavenger CONFIRMED
    Soleptor Enterprises Mod Cache / The Crater (fast travel)
    [1] +1% item drop chance
    [2] +2% item drop chance
    [3] +10% nano-effect chance against out-of-combat targets
    [4] +20% nano-effect chance against out-of-combat targets

    Synergy: Stalker CONFIRMED
    [1] +5% Range
    [2] +10% Range
    [3] +5% EGO ability refresh on critical kill
    [4] +10% EGO ability refresh on critical kill

  2. #2
    Isn't there something like that for recharging your shield a kill or something?

  3. #3
    Got this one on an FRC SAW

    Synergy Assassin:
    [1]: +2% Crit Mult
    [2]: +4% Crit Mult
    [3]: +5% DMG on next shot after critical kill (Expires after 10 sec.)
    [4]: +10% DMG on next shot after critical kill (Expires after 10 sec.)

    *Edit: Grabbed a screen


  4. #4
    Senior Member Agent T8235's Avatar
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    Quote Originally Posted by mhodgson5795 View Post
    Isn't there something like that for recharging your shield a kill or something?
    I believe this is a perk not an actual synergy

  5. #5
    Got this VOT Disruptor out of a lockbox today

    Synergy: Quartermaster (first time I've seen this one)
    [1] +5% Reload
    [2] +10% Reload
    [3] +50% Reload on self-revive
    [4] +100% Reload on self-revive

  6. #6

  7. #7
    Quote Originally Posted by RequiemPrime View Post
    Got this VOT Disruptor out of a lockbox today

    Synergy: Quartermaster (first time I've seen this one)
    [1] +5% Reload
    [2] +10% Reload
    [3] +50% Reload on self-revive
    [4] +100% Reload on self-revive
    I can confirm that.
    quartermaster.JPG

  8. #8
    Senior Member Agent T8235's Avatar
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    Quote Originally Posted by Jevonski View Post
    I can confirm that.
    Attachment 1287
    This is awesome, thanks

  9. #9
    Member Rinkydink's Avatar
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    Apologies if ot to ask here, but I'm interested in the difference between [1]-[4] synergy types and [2] synergy types.

    If I understand correctly, a gun and 4 mod slots offers up to 5 synergised points, so why 1-4?
    Or are the [2] ones for synergising your two weapons, and the [1]-[4] ones are for mod synergy?

    Does that make sense, it seems a complex and mysterious system which I'm just starting to explore...
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  10. #10


    I'm guessing the only non-faction synergy mods that are in the game are Brutal and Run-n-Gun?

    kind of sucks since those don't show up on weapons either

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