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  Click here to go to the first Defiance Team post in this thread.   Thread: Nerf sol destroyer bmg

  1.   Click here to go to the next Defiance Team post in this thread.   #11
    Defiance Dev Destromathe's Avatar
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    Quote Originally Posted by DEATHBRINGER210 View Post
    others guns need a look taking at as well. it isnt just the bmgs
    Please tell us which guns you are referring to. We cannot take a look if we do not know which ones you are talking about.

  2. #12
    Member DEATHBRINGER210's Avatar
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    apoc .went from something you can deal with . to out of control. and the pumpkin launchers

  3. #13
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    guided rockets too. before the buff they still did to much damage . and are still a problem

  4. #14
    not making the Sol useless in PvP, is a start.
    hated by defiance community

  5. #15
    Quote Originally Posted by DEATHBRINGER210 View Post
    guided rockets too. before the buff they still did to much damage . and are still a problem
    Lets add the mas blasters.. This update was suppose to deal with the MB and GRL,but havent done a thing,tbh it have raised the gap between this 2 gun types and the rest.
    Nano fraggers and couriers cant 1hk now,lots of other weapons types lost more power than it should..but somehow you manage to keep a MB and a GRL much powerfull than they should be.
    Rarnok,since you're trying to balance individually each weapon type,should be a good idea do a new stat model for each one to use in PvP.
    This buffs/nerfs not gona work and every time you try to balance,just creates more headaches and unbalances.

  6. #16
    Member DEATHBRINGER210's Avatar
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    to be even more specific . great pumpkin launchers with mag roll for mastery .

  7. #17
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Neoshell View Post
    Lets add the mas blasters.. This update was suppose to deal with the MB and GRL,but havent done a thing,tbh it have raised the gap between this 2 gun types and the rest.
    Nano fraggers and couriers cant 1hk now,lots of other weapons types lost more power than it should..but somehow you manage to keep a MB and a GRL much powerfull than they should be.
    Rarnok,since you're trying to balance individually each weapon type,should be a good idea do a new stat model for each one to use in PvP.
    This buffs/nerfs not gona work and every time you try to balance,just creates more headaches and unbalances.
    and add blast bolters too

  8. #18
    Member DEATHBRINGER210's Avatar
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    and with this new patch . yall still havent addressed the issues with all these op jp cyber rigs in pvp. how can yall balance those ?

  9. #19
    Quote Originally Posted by DEATHBRINGER210 View Post
    and with this new patch . yall still havent addressed the issues with all these op jp cyper rig in pvp. how can yall balance those ?
    And add the DMG diffusers problem to that 1!! Now it's even worse with this new patch.
    Whitestrike made a rly cool thread about that issue,but not a single answer if i'm not wrong about the devs. I doubt they gona do something about the JP rigs issues btw.

  10. #20
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Neoshell View Post
    And add the DMG diffusers problem to that 1!! Now it's even worse with this new patch.
    Whitestrike made a rly cool thread about that issue,but not a single answer if i'm not wrong about the devs. I doubt they gona do something about the JP rigs issues btw.
    easy fix remove rigs from pvp

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