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  1. #1
    Senior Member Slay's Avatar
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    Project Aegis Part I - Not working

    So on this mission, there is 4 sentry turrets to disable to complete the mission. I got the first 3 without any problems really, tried to get the 4th one for about an hour. There is a boss monster from a pursuit (Hulk bomb one) and he keeps spawning right next to it. I am not able to disable that 4th turret, and when I get next to it it didn't give me the option to hold x on it. Tried hundreds of times to disable it when he died and everything was dead, it wouldn't let me do it. Is this a bug with the mission for everyone or should I just restart the mission & try again?
    Thank you, -Slay

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  2. #2
    Junior Member razik's Avatar
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    I'm having the same exact trouble with this mission, I also have a post about it.

  3. #3
    Senior Member Slay's Avatar
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    Quote Originally Posted by razik View Post
    I'm having the same exact trouble with this mission, I also have a post about it.
    Alright, I guess I will have to abandon the mission and do others, then. Thanks.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  4. #4
    Junior Member Zombified's Avatar
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    Ditto same problem. HELP! I restarted the mission 3 times with the same result all three times.
    Zombies, or living challenged?

  5. #5
    Senior Member Rhorge's Avatar
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    What worked for me and many people is abandoning the quest, clearing the area and immediately restarting it. The turrets should become usable. They bug out when they are targeting mobs before the quest starts, clearing the areas ensures that they target fresh mob spawns from the quest. Other players can make it bug out too as well as dying.

  6. #6
    Junior Member Zombified's Avatar
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    Quote Originally Posted by Rhorge View Post
    What worked for me and many people is abandoning the quest, clearing the area and immediately restarting it. The turrets should become usable. They bug out when they are targeting mobs before the quest starts, clearing the areas ensures that they target fresh mob spawns from the quest. Other players can make it bug out too as well as dying.
    That doesn't work either the big guy at the end takes too long too kill. By the time you get to one end or the other of the four turrets the mobs have re spawned Hell they usually re spawn after the first two are cleared. I tried starting on his end too. No luck.
    Zombies, or living challenged?

  7. #7
    Senior Member Rhorge's Avatar
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    Quote Originally Posted by Zombified View Post
    That doesn't work either the big guy at the end takes too long too kill. By the time you get to one end or the other of the four turrets the mobs have re spawned Hell they usually re spawn after the first two are cleared. I tried starting on his end two. No luck.
    I got the highest damage lmg and overcharge to kill that dude. Works well enough. You might also want to bring a friend over to help.

  8. #8
    Junior Member Zombified's Avatar
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    Quote Originally Posted by Rhorge View Post
    I got the highest damage lmg and overcharge to kill that dude. Works well enough. You might also want to bring a friend over to help.
    That's an issue to. For some reason I can't see the big guys life bar but my friends can. He actually re spawned about 15 seconds after he died when I had friends helping. Just a damn buggy quest. I'll come back to it later. (I overcharge on him too)
    Zombies, or living challenged?

  9. #9
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    I'm having huge issues with this quest. I have restarted it about 7 times now. All I need is the fourth turret, albeit the first three were extremely buggy getting to work. The problem with the last one is two fold. The first is that there are way too many mobs there. The amount of mobs isn't exactly the problem, it's that they respawn too fast. There have been numerous times where there have been 50+ small bugs, 3+ archer bugs, 4+ warrior bugs, a monarch, and the big guy up. The second problem is that after you manage to clear all that, the turret is still buggy! I have watched it go from enabled to disabled constantly and there is no prompt to enable it. I'm not quite sure what to do. Last night an arkfall happened to be in the field the turret is looking at, and the amount of mobs spawning was absolutely absurd. There were probably 25+ of us killing stuff constantly for an hour straight. After everything settled... no option to enable turret.

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