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  1. #171
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    If players are not in your group, there is no visual cue for people to see that says you are down unless they are looking directly at you. If you are behind a wall, or they are looking away, you are screwed. There needs to be hud/minimap icons for downed players.

  2. #172
    Member RoG Goat's Avatar
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    There is no reason to revive you unless you have the perks that give bonuses to revive you.
    No bonus xp, scrip, salvage, etc

    Just putting yourself in danger

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  3. #173
    Senior Member chaosorb's Avatar
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    Quote Originally Posted by Ann1h1lator View Post
    Seriously, at least 10 times now I go down with upwards of 30 people around, not one person stops to revive me.. Great sense of community out there...
    Um maybe cuz this isn't GW2??? DUH!! LMAO!!

  4. #174
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    Who cares who wins the deeps in arkfalls?
    I revive everyone I see. That being said, it's kind of hard to see sometimes when you're loking/aiming at mobs.

    There should be a voice emote for downed people: "Help! Get me up!" or something.

  5. #175
    I agree a clearer visual cue indicating a downed teammate / player would be helpful as it's difficult to determine amidst the chaos of an Arkfall or a large arena co-op boss battle. As an aside I often specifically will rush to rez someone because I have the perk that grants massive damage resist while rezing. Not only does that mean I'm getting someone back into the fight, it also strategically helps with my survivability.

  6. #176
    Senior Member chaosorb's Avatar
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    I say let them stay down. If they were weak enough to go down, then they are a detriment to the team and

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  7. #177
    Member Archangel's Avatar
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    Quote Originally Posted by Sludge View Post
    People self revive or release before my reviving is half done.

    Also you get points for damage, not for revives. If you die, that's one less person for me to compete with.
    Healing counts as damage in the final count. They used to have them separated then tallied in the end but now they just show it all under damage.

    So reviving a person nets you roughly 1300-1600 damage in the Ark fall damage charts. You see a big green number above the fallen if you have damage numbers turned on. That number is added to your total.
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  8. #178
    Junior Member CptJackRabbit's Avatar
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    Quote Originally Posted by Tayce View Post
    Who cares who wins the deeps in arkfalls?
    I revive everyone I see. That being said, it's kind of hard to see sometimes when you're loking/aiming at mobs.

    There should be a voice emote for downed people: "Help! Get me up!" or something.
    I dont know if it is just me.. but I can't even open the quick emotes when downed... let alone it would be nice to be able to holler at your mates if downed. It isn't just a matter of being weaker or anything like that... personally I just don't want to make the journey from spawn point back to the hubbub.
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  9. #179
    Senior Member RegularX's Avatar
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    Quote Originally Posted by Saboteur 6 View Post
    I agree a clearer visual cue indicating a downed teammate / player would be helpful as it's difficult to determine amidst the chaos of an Arkfall or a large arena co-op boss battle. As an aside I often specifically will rush to rez someone because I have the perk that grants massive damage resist while rezing. Not only does that mean I'm getting someone back into the fight, it also strategically helps with my survivability.
    Yeah, I'll hear someone scream and sometimes I look around to see who is crawling. In groups I think the HUD updates - but not for random coop like ArkFalls.

  10. #180
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    There is no reason to revive you unless you have the perks that give bonuses to revive you.
    No bonus xp, scrip, salvage, etc

    Just putting yourself in danger
    Why revive unless you get something in return? Sorry. I can't deal with players with that mentality. Long reasoning short: It helps the overall community knowing someone will have your back even when you're bleeding out.

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