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  1. #1

    A List of the Best Suggestions I've Heard So Far

    As the title says, here are the best suggestions I've heard from everyone here. This list is by NO MEANS extensive and if I've missed something big tell me.

    1. Hubs - Be it a central city, several towns, even bars or taverns, we the players need central locations where we can congregate to do all the other stuff that isn't shooting mutants in the face. These cities/towns/what have you would be a prime place to locate a wide variety of vendors as well as side activities, which brings us to...

    2. Side Activities - The ones you can come across out in the world are nice, but these are still a rather passive way to interact with the other players. What about actual live races? Or even more simple, mundane things like gambling? Bars could have poker tables where players could queue up to gamble away their hard earned skrip. Dice, black jack, the list goes on. All of these things encourage actual player interactions. Even a physical location in the game world where players go to sign-up for the Shadow Wars would lend a sense of real interaction with the world around us. Speaking of player interaction...

    3. Raids and "Dungeons" - As it stands, far too much of this game is single-player. There really is very little need or incentive to group up with other people. Providing missions that require a group to complete is sort of what makes an MMO the engaging game it is. What need is there for clans when I can blaze a trail solo with little hindrance? And hindrance is a thing a game needs because...

    4. There is No Penalty for Dying - And that's a problem. Losing a minor amount of skrip and popping up again a short walk away does not give me an incentive to keep my head down when the bullets start flying. And the self-revive feature just reinforces the lone wolf mentality. What we need system that penalizes a player for dying without frustrating the player. Here is my idea. First off, get rid of the self-revive. When a player goes down he has three options. If he's with others he can wait for one of them to revive him and he pops back up ready to go with no penalty. Or, if no one is around, he can use the "auto-retrieval" system which teleports him to the nearest fast travel point (I already assume those things are teleporters anyways) and he suffers a temporary debuff due to "teleportation shock" or whatever. Or third, he can pay a fee and commission a revival drone, which the player then manually flies from the closest of several drone docks scattered across the world to his downed character where it revives him in the same manner another player would. Players not being able to instantly pop back up will create better teamwork and encourage grouping.

    5. Allow Items to be Unequipped - Not being able to get rid of or even modify a gun unless you have another gun to take it's place is just bad design. Allow player to equip and unequip their items freely and then face the consequences for running around a hell bug nest without a shield. You don't need to hold our hands here. We'll figure it out on our own soon enough. A more robust selection of items in general seems to be the conscientious. Especially where armor is concerned. Personally I like being able to equip what I think looks coolest, not what has the best numbers, but allowing outfits to be modded in the same way that guns are would be a great option and give meaning to the outfits outside of simple aesthetics. But it doesn't matter how cool my character looks if you won't...

    6. Give Us Full Control of Our Camera - Not being able to pan all the way around my guy is probably my number one pet peeve thus far. Why did I bother customizing his look if I'm just gonna be glued to his back the whole time? Sometimes I just wanna sit back and admire how darn cool I look but the back of my head looses its luster if that is all I'm staring at for hours on end. Solution? Holster the weapons. The button that you tap to switch your guns would also holster the currently equipped gun by holding it down. Either tap the button again or just pull the trigger to draw the weapon again. Finally...

    7. Give Us Professions and Crafting - These do more than just give players more toys to mess around with (though it does that too). Professions and crafting organically invites player interaction and co-operation. And really, that is what this game is missing. For an MMO, I sure do feel alone out there.

    Other great suggestions I've heard:

    - Better differentiation between enemies and friendlies in Matchmaking and Shadow War. The two sides need to be visibly different colors. And get rid of the spectators, they just confuse things.
    - Scale the drops with the player's EGO rating (and queue players with other players of similar EGO rating to then prevent imbalances in matchmaking).
    - Larger party sizes. Group way point markers. Clan badges and emblems. Basically make grouping easy and advantageous and clans worth being in.
    - More pvp modes such as capture the flag or king of the hill.
    - Speech bubbles that pop up over the heads of the people talking in chat.
    - Shoulder swapping so you can fire from either side, making cover much more useful, among other things.
    - And of course all the cool/awesome stuff I missed but I'm sure the posts below will definitely remind me of!

  2. #2
    One more that I saw that I think would be a fantastic addition: Clan Warfare. Organic, player driven PvP that takes place in the world between Clans. Clans can declare war on other clans, fight over objectives, being in a clan gives you access to a number of gear and vehicles specific to Clan use (if your clan has the money for them). This would add another layer to the game and lengthen the playtime value considerably.

  3. #3
    Senior Member
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    I would love to see professions, this game needs more RP, or somekind of specialization.

    I think somekind of free-roam space simulator could be great. Totally different kind of gameplay to hop in once a while.

  4. #4
    These are incredible. Have you read this thread about adding Radios to the vehicles? i think i'd be a great addition as well

  5. #5
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    Quote Originally Posted by silversun101 View Post
    7. Give Us Professions and Crafting - These do more than just give players more toys to mess around with (though it does that too). Professions and crafting organically invites player interaction and co-operation. And really, that is what this game is missing. For an MMO, I sure do feel alone out there.
    Yeah, this is actually one of my favorite aspects of MMOs. I'd love to have crafting professions that cover the various weapon types (small arms, long arms, heavy weapons) as well as equipment (for shields and grenades), automotives (who WOULDN'T want to build a souped up car or runner?), and something for modifications (which, let's face it, are akin to enchantments in the standard fantasy MMORPG). Unfortunately, I seem to recall that it's already been stated that crafting is not something that will be done in the foreseeable future.

  6. #6
    Senior Member Kyro's Avatar
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    ''Holster the weapons.''
    What is this? This player next to me is gonna rob me so I have to keep my weapon out? lol. >.>

    Agree with most of it except the whole no self revive and have to go to a quick travel point... That's a bit too much. I solo quite a bit or at least for now have been and that would annoy me, sure could do with harsher penalties though. Like say based on the amount of scrip you have, so you will be bothered about it instead of an amount that may not matter much at all to you lol.

    Yes, I ignored the third option. That's better than it currently is, well unless it's a pathetically high fee or the drone is slow as hell.
    In-game character name: ''Kurono Miyuki'', The red-ish Irathient.


  7. #7
    Quote Originally Posted by Kyro View Post
    Agree with most of it except the whole no self revive and have to go to a quick travel point... That's a bit too much. I solo quite a bit or at least for now have been and that would annoy me, sure could do with harsher penalties though. Like say based on the amount of scrip you have, so you will be bothered about it instead of an amount that may not matter much at all to you lol.

    Yes, I ignored the third option. That's better than it currently is, well unless it's a pathetically high fee or the drone is slow as hell.
    No, I imagine the drone would move at a good clip.

    The reason I personally sort of resent the self-revive is that it actually trains the players to ignore each other. When everyone is completely autonomous then there is no reason for any sort of co-operation. A certain amount of soloing is fine in an MMO, but I'm missing that sense of camaraderie that can form from a group tackling an instance together. Or even the random assistance a passing healer provides to a fellow player in trouble. Or a high lvl player coming to the aid of newbies. Often in Defiance my attempts to make contact are just ignored.

    Quote Originally Posted by Miles_Morales View Post
    These are incredible. Have you read this thread about adding Radios to the vehicles? i think i'd be a great addition as well
    Thanks! I had not seen that thread and I love that idea.

  8. #8
    Senior Member Snefru's Avatar
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    I support 1,2,3,5, & 7.
    Avid Gamer Experienced in Playing:
    Star Wars: The Old Republic
    Halo
    Defiance

    What's your history?

  9. #9
    Senior Member Balan's Avatar
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    I agree with snefru I support all of them but #4 we do not need a more severe death penalty.

    I would like to add I think a cover system of some sort would be nice. I very much like the cover system of Ghost Recon Future Soldier. If this game had a cover system like that it would be awesome.

    Ok this game is awesome anyway but it would be even MORE awesome lol.

  10. #10
    Great ideas...man, iI would love to trick out a ride...make it huge and ridiculous with guns hanging off of it everywhere and plenty of room for my gear (storage) and room for my friends...awesome!

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