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  1. #1
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    Healers Neglected

    I found it very upsetting to see that players are not rewarded for reviving and healing other players during arkfalls and CO-OP missions. This game should not force players to be DPS for every scenario in order to be equally rewarded... I suggest that a scoring system should replace the DPS system currently in the game. This scoring system should take into consideration all of the players actions including the skill that was used by the player. Chain kills should give more points than single kills, critical hits should give more points than normal hits, ect.

  2. #2
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    I second that! You don't see many healers, mainly because it just isn't rewarding to play... Not just in arkfalls... Co-op missions and even random events neglect healers... Also a mod for healing bombs or even a healing perk would be could! It would also play a lot different for those who use multiple characters

    While we are at it... An engineer class with sentry or ammo box skill would be cool too

  3. #3
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    The addition of a healing grenade is a fantastic idea! I think they have enough decent healing perks in the Decoy section.

  4. #4
    Yes to the healing grenade and healing leaderboard! But the ammo box skill for engineers would be useless maxed scavenger perk gives you nearly 400 ammo for one drop of ammo from a mob and the ammo stations are extremely plentiful.

  5. #5
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    Okay... The ammo boxes was a pretty useless idea, but still... It was just a line of thought Dough i still think a sentry skill would fit into the game nicely! It would balance out a scout focussing mire on defense, a deployabke shield might be cool too... Just thinking out loud here

  6. #6
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    Make both of those grenades and i agree.

  7. #7
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    I just made a thread on this Scorpio GMTA guess i should have searched tho hadnt seen anything on it prior to today I thought BUT I agree!! Healers need exp too :P

    my thread here
    http://forums.defiance.com/showthrea...446#post278446

    Good Gaming

  8. #8
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    not to be contrary, but honestly, the reward for healing in any game is that you all get to complete the objective. That's really it. Without someone healing/reviving, it would be much harder to complete the mission. So heal away, and know that your pride in helping everyone complete one more mission is the reward!

  9. #9
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    Quote Originally Posted by aspoon View Post
    not to be contrary, but honestly, the reward for healing in any game is that you all get to complete the objective. That's really it. Without someone healing/reviving, it would be much harder to complete the mission. So heal away, and know that your pride in helping everyone complete one more mission is the reward!
    i think defiance could do something that i don't see any other game doing at this point when doing a healing leader board. the highest DPS gets DPS rewards ala better weapons that do more damage while the top healer would get better healing weapons for being top healer

  10. #10
    I agree, I was excited to be medic in this game, but quickly changed my outlook, when I realized it's completely unrewarding. There should be XP rewards for healing and revives...
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