
Originally Posted by
Shadinaxx
What I understand of it, is they are taking the rift "role" system and going a bit further into freedom. So far, every game has "archetypes" you choose from, then branch out from there, with skills and abilites you can train into based on that archetype. Here, the archtypes arent defined, and that all trees, skills and abilities are available to everyone from each archtype role.
So yes, there will be people that spec into a more tanky role, but it's not REQUIRED, because a person that goes into a more agile role can "tank" just as well, by avoiding dmg (recall the video where a hologram runs ahead of the player). Healing roles will prolly have alot to with the weapon you take, but more diversified abilities around healing will likely be there as well.
I like the way this system would work, because many times in previous games (rift included, and for sake of comparison, I wil use rift as example) where I would have loved to use a hybrid of stormcaller and shaman, or Inquisiter and Necromancer (mage/cleric archetypes). So now, it looks like we can have a battle medic, or sniper that can take a bazooka to the face, etc, the possibilities are endless.
Rift broke a mold, when they allowed mages (normally a pure dps class)to become one of the strongest healer classes, and it served them well. I think Defiance will break another mold with doing away with the archtype class system choices at character creation.