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  1. #1
    Member Valani's Avatar
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    This map needs fixing, Trion...

    The Motherlode

    This co-op can still be exploited with decoy despite the recent 'adjustments' that were made to "balance" it as so to prevent bypassing instances. Because of the 'now' Decoy, it will bypass the big big doors that don't open because it can pursue enemies through the doors and allow runners to zip through. It becomes frustrating when you join this map only to be stuck behind a door unless you're willing to sacrifice 180 Scrip and extract up to them.

    • Solution

    Prevent boss battle until all instances are complete.

  2. #2
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    I agree with Valani, it sucks to get stuck in a group of "runners" that think their way of glitching a map is the only way to play. Truth be told, it does not take that long to play the maps correctly. I'm also pretty sure that someone mentioned that as soon as IOLS was "fixed" another way would surface. I enjoy co op maps, I think they are fun. They are a great place to try out new weapon combos, or re master something. Don't really see the problem with all maps being made like IOLS, where all instances have to be triggered before the boss will show up.
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  3. #3
    Member WANNAGOFAST2015's Avatar
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    Lol people want to make there fast af and I'll bet there are always going to be expolters in this game no matter what they do but you might also compain about the people who phase to the boat but you don't see them saying to fix it that

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  4. #4
    Member Alahali's Avatar
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    Explosion 101 and Scrapworks are coops where you can run for "farm" or for save time too, so ...? fix?

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  5. #5
    Member Valani's Avatar
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    Bump

    Quote Originally Posted by Alahali View Post
    Explosion 101 and Scrapworks are coops where you can run for "farm" or for save time too, so ...? fix?
    Ya. Ironically, the runners seem to be fixing the maps on their own by exploiting them, doing what those that were on PTS at the time of the creations of these maps should of been doing: Testing the maps for weak points.
    Today, I got to see how The Motherlode fits into a class of its own again (No, I didn't finish it). If either of the scans are skipped, primarily the first...it glitches out all the other instances from being scanned. If no cut-scenes trigger, your legit run is over. They need to adjust Extract as well; it shouldn't carry babies across the map that are too scared to shoot, up to their storks.
    Explosions 101 can just be Rambo'd through 'cause the enemies don't have to all die before for you to scan instances.

  6. #6
    lol thats wat i thought toooooo

  7. #7
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    Quote Originally Posted by Valani View Post
    Ya. Ironically, the runners seem to be fixing the maps on their own by exploiting them, doing what those that were on PTS at the time of the creations of these maps should of been doing: Testing the maps for weak points.
    Today, I got to see how The Motherlode fits into a class of its own again (No, I didn't finish it). If either of the scans are skipped, primarily the first...it glitches out all the other instances from being scanned. If no cut-scenes trigger, your legit run is over. They need to adjust Extract as well; it shouldn't carry babies across the map that are too scared to shoot, up to their storks.
    Explosions 101 can just be Rambo'd through 'cause the enemies don't have to all die before for you to scan instances.
    Irony aside, skipping the first part of Motherlode does in fact NOT glitch out the map. How do I know? After over 4.5 years of skipping the first box and continuing through without any problems over the course of hundreds if not thousands of times doing this. Care to provide video proof of the Motherlode glitching out when you skip the first box and run through the gas? If this is the case then ~80% of the population on ps3 NA is guilty of exploiting a glitch. How is this glitch affecting your AF payout or your contracts? So your argument is people are acquiring AF faster than you because they aren't activating all the cut scenes, watching them through their entirety and not killing all the enemies at a rate you find acceptable?

    Skipping a cut scene initiation is much different than decoying through walls and doors. If you feel this strongly about it you should start submitting tickets reporting any individuals for exploiting.

    Please remember that you can't speed run co-ops while using overcharge. It does not allow you to decoy through walls or insta-kill bosses.



    PS- I'm guilty of not opening all of the gear rooms in expos too.

  8. #8
    You shouldn't need four players for these maps any more. Waiting in que to get contracts done is super frustrating. When you finally get in, other players won't glitch through, they won't kick out the players who kill me in pvp, they skip all my favorite cut scenes, and they dont speak the same language as me. Ugh!
    Seriously though, we should be able to solo these or at least do them with two instead of four.

  9. #9
    Exactly four players is ridiculous. I have waited hours to get into certain coops i need and sometimes it just never happens. I think they should definitely change it to 2 players needed to start a coop. It would make things a lot simpler and enjoyable.

  10. #10
    Member WANNAGOFAST2015's Avatar
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    BTW there a forum post that talks about this to make coops use ark salvage for each person you don't have in the group add your comet there and it might help. It's in suggestions

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