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  1. #11
    Member Light Energy's Avatar
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    Quote Originally Posted by Celldweller View Post
    Exactly four players is ridiculous. I have waited hours to get into certain coops i need and sometimes it just never happens. I think they should definitely change it to 2 players needed to start a coop. It would make things a lot simpler and enjoyable.
    The issue of requiring a full group of four for co-ops, is something the Dev Team are looking at, according to the August Livestream :
    Quote Originally Posted by Light Energy View Post
    + co-op queuing facilitation is something they are looking at.
    I'm hoping a solution will be released for testing on PTS soon.
    If we can maybe start with one or two players for example, it might also be good to have the option to prevent players joining at the last minute (unless they are friends / clan mates or whatever). Better group permissions would be great. I'm hoping they will utilize the new Dev Team members to improve all aspects of the game, where possible .

    To the original thread topic; if it is possible to just play the map solo or with a friend, then hopefully the Decoy problems won't apply .

  2. #12
    Member Alahali's Avatar
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    Quote Originally Posted by Celldweller View Post
    Exactly four players is ridiculous. I have waited hours to get into certain coops i need and sometimes it just never happens. I think they should definitely change it to 2 players needed to start a coop. It would make things a lot simpler and enjoyable.
    I agree with at least two player for start, meanwhile this is a problem to resolve in clan just waste few minutes to join and cancel the low ego could be help for this.

    ID: Alahali671 - PSN: Fingers865
    Leader in "Defiance Terminators" (Ps3) -"Terminators" (Ps4)
    Pwr: 5000 - Pursuit rating: 1575 - Flawless crystals: 58

  3. #13
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    Just make private queues for co-ops costing 1 req and 50k scrip and lets be done with this.

  4. #14
    Member DEATHBRINGER210's Avatar
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    yep they need to look into fixing this co op. they need to update co ops

  5. #15
    Dear Trion, can you somehow help making the Co-Op missions be done without the need of 4 players to begin? Also, can it be a way to make the instance private so other persons dont join when a group member disconnects, making access to only friends and clanmates?

  6. #16
    Member Valani's Avatar
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    Another map to add to this is Scrapworks Salvage. The problem here is glitched spots allow players to get out of the map and skip over instances going straight to the Progenitor Core. One spot you can do this is at the beginning where the map loads in are some junkyard cars you can hop up on to do this. All I can suggest Trion is thoroughly check the outer perimeters of the map.

  7. #17
    Member Valani's Avatar
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    Quote Originally Posted by konstantinov View Post
    Just make private queues for co-ops costing 1 req and 50k scrip and lets be done with this.
    It'd be better to just remove Group Leader and adjust extraction to not stork players across the map. Wouldn't you agree?

  8. #18
    All players of open world game love to find ''special places'' ''unique places'' '' secret places'' '' secret chests'' that are hard to find to have big rewards

    Unfortunately developers of Defiance didn't did this, but players have found this in coop map.
    However noobs do not like it because it's hard to take them.

    Island of lost soliders already has been destroyed for these noobs, now what come next ...

  9. #19
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    Quote Originally Posted by Valani View Post
    It'd be better to just remove Group Leader and adjust extraction to not stork players across the map. Wouldn't you agree?
    So what would you do if someone or multiple people are afk for 15-20 mins? How would you initiate the boss? I can't possibly see that panning out any better for you or anyone else.

  10. #20
    simplest fix would be for them to cut the rewards and leave the co op itself alone , then make it so 2 ppl can launch it

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