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  1. #11
    Senior Member SonicBoom's Avatar
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    Quote Originally Posted by Lambchops View Post
    I don't think a Sniper is necessary, especially if you aren't good with it (I know I'm not).
    Heh, I love the sniper rifle. And why wouldn't I? When I see enemies on the map, I crouch and sneak towards them until I got a clear headshot. When the first shot rings, all the enemies will know where you are and charge at you or shoot at you. But keep in mind most enemies are stupid and lousy shooters, so you have plenty of time for a few quick headshots (especally with a semi-auto sniper rifle that shoots twice in a row.) When the enemies get too close, I Cloak and move out of the way. Funnily, the enemies will keep charging at the spot where you were, and I've seen a big mutant grenadier releasing a long stream of grenades in the general area where it saw me last. In reality, I shot him from behind. *trollface*

    A fun thing I've noticed is that if you get a headshot and kill an enemy while cloaked, it doesn't break cloak at all. You can even duck into cloak while running. It's very useful as a quick panic-button (though keep in mind it takes a short while to activate), though some enemies see you anyway. Not sure why, as I've been attacked by normal mutants while cloaked.

    Now... what do we do with those pesky raiders with those stupid helmets? Hmpf. Lol.


    Oh, and my secondary weapon is actually a pistol. A plain, normal pistol. Yes, it doesn't do much damage pr shot, but it fires rapidly, is easy to aim and does a decent damage on headshots. I use the perks to do more critical damage while crouching, and a critical hit means more gear for me. Sure you might need some nerves of steel, but I haven't wet my pants yet. Often.

  2. #12
    Member Dracontius's Avatar
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    Quote Originally Posted by Since View Post
    Which weapons are you using? I'm using a shotgun (sawed) with Sniper Rifle.
    Go back to my posting. I edited it to include weaponry and shields.
    Founder of Shadow Hunters

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  3. #13
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    Quote Originally Posted by SonicBoom View Post
    A fun thing I've noticed is that if you get a headshot and kill an enemy while cloaked, it doesn't break cloak at all. You can even duck into cloak while running. It's very useful as a quick panic-button (though keep in mind it takes a short while to activate), though some enemies see you anyway. Not sure why, as I've been attacked by normal mutants while cloaked.
    I love sniper rifles and cloak as well, and just cloak in general. I haven't had an experience where things see right through my cloak yet, but what I do notice is the enemy will often fire in the area you last cloaked at so if you're not dodging away immediately after cloaking you can get hit again (which decloaks you briefly and if your shields drop removes the cloak entirely).

    With the perks to extend the cloak duration you can be quite a terror on the battlefield by constantly strafing and sniping from where the enemy is not suspecting you to be. But if you don't move constantly while under it you'll probably waste the effect entirely as you'll keep getting hit.

  4. #14
    Senior Member djin's Avatar
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    Quote Originally Posted by Dracontius View Post
    Well I do have quite a bit more ego so i have more perks available to me but I'll show you what you can get with 6 EGO perks slots. Mind you again that my EGO is almost 1200 so I have more perks slots available to me plus the Pre-order and arkfall hunter codes.

    http://defiance-central.com/ego-calc...-92c-&start=72

    I only maxed out the ones that I use for a pure shotty/infector build. Mostly shotty but the infector is useful against those pesky noobs that call themselves snipers. One or two burst with infector and they go running and normally die anyways with bugs and DOT killing them.

    The core of this build is the extra damage from being cloaked and firing from behind for an extra 45% damage on that first shot and then just the 15% from firing from behind. If they don't die in one shot or two depending on how close you are, fire a third or melee.

    I also recommend a fire nade for those who like so hide around corners and wait for you to come around.

    Hope this helps you out. Looking forward to dieing to you with this build.

    Edit: Oh yeah forgot to mention my shotty is a purple FRS Heavy Scattergun with Siphon nano for added damage and lifesteal, my infector is VOT Infector and my shield is a purple Rhino Contender III DX.

    If I'm not mistaken, I believe he said PvE, not PvP. Although I do not know if this is just as viable for both sides.

  5. #15
    Member Dracontius's Avatar
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    Quote Originally Posted by djin View Post
    If I'm not mistaken, I believe he said PvE, not PvP. Although I do not know if this is just as viable for both sides.
    You're right, he did say PvE but this will work for both. Most targets die incredibly fast. For PvE, I only switch my shield to a Respark variant for constant shields up. They go down, either hide or keep gunning and hope your nano effect triggers to keep you alive.
    Founder of Shadow Hunters

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  6. #16
    I used sawed off and lmg. Get the perks that redice dmg and give health, get high shields. Run around and one shot guys in the face as close as you want. For bosses use the lmg and hit weak points. You really don't need anything else, the pve is too simple especially when people come in to join you.

  7. #17
    Initially made this build as a support role for CO-OP but since i completed all co-op pursuits and enjoy it so much, I use it everywhere except pvp.

    Lmg Saw primary with a tactical scope on it always (im always swapping it for an unmaxed SAW), Stringray BMG secondary.
    Perks: 15% less damage whilst standing, 9% less damage whilst crouched (crouching improves accuracy too which helps with lmgs alot). I hope the above two perks work together but everything in the game is unspecific/lacks detail.

    -30% reload time when standing still, half damage when shields break for 3 seconds. These are my main perks + some others for variety such as -12% less damage on kill for 3 seconds. (Sorry no idea what the perk names are and I'm not in game atm).

    Oh right, using decoy as my power too, great support/distraction tool.

    Had no problems with any content so far with this build (Ego 700).

  8. #18
    I have two layouts that I generally use.
    One with Decoy the other with Overcharge.
    Weapons are LMG + Sniper / LMG + Biomag

    Decoys I use when soloing / questing. It not just allow you to get away if needed, usually it sets up targets for you to take out with ease.

    Overcharge for when I hit Arkfalls.
    Arkfalls is *all* about Damage.
    Biomags are just there to top up shields for times when you get hit hard.

  9. #19
    Quote Originally Posted by Archonsg View Post
    I have two layouts that I generally use.
    One with Decoy the other with Overcharge.
    Weapons are LMG + Sniper / LMG + Biomag

    Decoys I use when soloing / questing. It not just allow you to get away if needed, usually it sets up targets for you to take out with ease.

    Overcharge for when I hit Arkfalls.
    Arkfalls is *all* about Damage.
    Biomags are just there to top up shields for times when you get hit hard.
    While I disagree about arkfalls in that overcharge being needed (I frequently 1st place with my lmg with no damage bonuses of any kind). Buut If you did do this overcharge + a radiation weapon would be insane. Radiation damage increase to targets or 'damage vulnerability' as it's called is 25%. (Y)

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