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  1. #1
    Junior Member
    Join Date
    Apr 2013
    Posts
    2

    Defiance last main mission bugged

    I am currently in the Presidio bunker, its bugged just past the first turrets I've seen in here, my objective is to advance towards the terraspire, only issue is that there is a big blast door that will not open. I have abandoned the mission and even restarted my xbox and I'm having the same issue. Can u fix this asap or manualy open the door 4 me so I can pwn some dark matter scum? Has anyone figured out a work around to this issue?

  2. #2
    Junior Member
    Join Date
    Apr 2013
    Posts
    7
    Quote Originally Posted by ZFM Nano View Post
    I am currently in the Presidio bunker, its bugged just past the first turrets I've seen in here, my objective is to advance towards the terraspire, only issue is that there is a big blast door that will not open. I have abandoned the mission and even restarted my xbox and I'm having the same issue. Can u fix this asap or manualy open the door 4 me so I can pwn some dark matter scum? Has anyone figured out a work around to this issue?
    Had a similar issue at the start of the instance, fixed it by abandoning the quest, travelling back to the overpass without fast travel and accepting the quest again, this seemed to reset the instance.

    Not sure if what I did above is repeatable or just random.

    Best of luck to you, let me know if you fix the issue.

  3. #3
    Junior Member
    Join Date
    Apr 2013
    Posts
    1

    same thing here

    I had the same issue last night.. and tried everything to get it to reset... I will try again today hopefully after a long wait it will reset.

  4. #4
    I made a thread about this a while back, but I can't seem to find it. I've had similar issues. The first time I played it, Jon Cooper got stuck in the room with the bulwarks so the door at the end of the turret room didn't trigger. The second time I played it, Torc got stuck at the end of the turret room. Fortunately, I didn't need him for any more triggers in the instance. To me it looked like an AI error (possibly a crash of the AI servers?). It wasn't that the NPC's were stuck in a wall or anything, they just weren't moving at all. It was like the AI to move forward didn't trigger for the NPCs.

    I managed to reset the quest by exiting the program then abandoning mission and restarting.

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