
Originally Posted by
ChrisJSY
It will not break immersion if the missions themselves are instanced, like they have been already.
This is a bad business decision, no other MMOS do it like this when it pertains to linear story, none.
All those people saying how MMOs do it all the time are talking about completely different mechanics and cannot discern the difference, I can only assume because of short sightedness.
Most games have a story, start to end; it's what gives depth and substance to a world and setting; you can fill the gaps with one off events that's fine, but if you start to bring in weekly chapters and remove them in that basis, 3 months down the line you end up with who knows how much episodic content gone.
That's the beauty of instanced story telling, like they have been doing already since the game just loves to split up my team of four everytime we do one. Is that it is for the viewer only and won't get in the way of anyone else.
The game also supports phasing, such as me seeing the Giant Robot at the end of the bridge different from a new player.
There we have it, two technologies that have been in use with games for years and years, to which some cater for the exact dilemma you're worried about but are too ignorant to research.
I honestly do think this is a huge business flaw, they're only looking at the now and not later, you want to cater to new players, you want new players, to shun them away has to be the most stupid decision. You want to prosper, you want to make money, to continue making the game bigger and better.
With the slating this game is getting in reviews, forums, the state of the game itself with the massive array of problems and the limited capability of server-side vs client side patching, feel free to look back at this post as prophetic. You'd have to be ignorant to see what's coming. After all after playing games and MMOs for 16 years it's really, really easy to spot when things aren't going well.
Edit: I'd be highly unsurprised to hear that they only said what they have to keep people playing, I mean all we have to do is create a new character and spend an hour (if that) to see if the mission was removed. If it hasn't, good; new player friendly. If it has, well....sigh.