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  1. #231
    Member iamoniwaban's Avatar
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    Quote Originally Posted by Cutlass Jack View Post
    Its actually impressive to me that Trion would do that much work on a mission arc, with full cutscenes and be willing to get rid of it after the episode.

    But I'd like to humbly suggest having a 'Rerun' season when new episodes aren't being aired for those that missed any.
    I think this is amazing. Also fun. Lets hope the tv show doesn't get cancelled. I know I am watching it. I was planning on it before I decided to get the game. I a glad I did get the game.

  2. #232
    Senior Member SteveMND's Avatar
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    Quote Originally Posted by Jeronan View Post
    Because TRION DID NOT SAY NOR ADVERTISE that Episode missions would be REMOVED from the game and that you NEED to watch the show at the same time as the US!
    NOWHERE is that mentioned! Until now in this topic!
    With all due respect, it sounds to me that you interpreted such stuff as "interconnecting with a global television program," "constantly evolving environment," and "interconnected world between the two mediums as they evolve together," to imply some sort of static world that only changes for the individual player, whereas many of us interpreted it (correctly, as it turns out) as that what is available in the game will be different from week to week, season to season; i.e., an actual, evolving, changing gamescape.

    That is the entire hook of the show, after all, and I'm sorry you somehow didn't pick up on it beforehand. You have a valid point from one perspective that wants the game to remain universally static and just change for the player, but that isn't the route Trion wishes to take with the game -- they keep talking about how this concept is 'revolutionary,' and hyperbole aside, I rather like the fact that they are going to take this approach.

    I like the fact that things will be changing in a more persistent fashion. I liked it when other games did it. I liked it when a certain region did not get unlocked in WoW (I think it was WoW? so long ago) for a particular server until enough players had done something, and then that was the new way the world was. I liked how in Tabula Rasa, after a particularly tough event battle, one outpost was greatly expanded, and was thus permanently changed in the world. I shed a tear when Monkeytown in Fallen Earth was 'sterilized' and was no more, but it was fun to be in a dynamic, changing world. I liked it when other games did it, and I will like it when Trion does it.

    And to be honest, I'm not expecting this game to actually have half that much in terms of global changes to the game (I think the Bay and St. louis are too far removed from each other to truly have that direct effect), altho I am hopeful.

    The fact that some people coming in later won't get some of the episodic content? Well, that's okay by me, and it was okay by me when I was one of the late-comers in other games. It's not a finite game, where the only way to 'win' is if you have each and every postapocalyptic pokemon in the game. People coming in later will have different experiences than the 'old-timers,' and I like that approach.

    Heck, consider the extra lore and experiences a form of 'veteran rewards,' if you'd like.

  3. #233
    I assumed it was simply because if you watch the show before the mission it would spoil the mission?

  4. #234
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    I doubt any episode missions will be deleted. They will be part of progression and new players will not want to miss them just because they started late. Same with ppl starting new toons.

  5. #235
    Member Smitch's Avatar
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    Quote Originally Posted by piedlpiper View Post
    I doubt any episode missions will be deleted. They will be part of progression and new players will not want to miss them just because they started late. Same with ppl starting new toons.
    As already stated in this very thread by Overload UT:
    Quote Originally Posted by OverloadUT View Post
    The current Episode missions in the game will be unavailable to play after the first episode airs. The idea is that the timeline of the show and game are in sync, so once the first episode airs it won't make sense for Nolan and Irisa to still be in the Bay Area
    So that would be, yes, the 4 currently available Episode missions will be removed.
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  6. #236
    Quote Originally Posted by OverloadUT View Post
    The current Episode missions in the game will be unavailable to play after the first episode airs. The idea is that the timeline of the show and game are in sync, so once the first episode airs it won't make sense for Nolan and Irisa to still be in the Bay Area
    is this going to be a recurring thing? We'll we lose content regularly if we dont get it done before the tv episode? If so please rethink that not all of us can can make commit to a set schedule to play.

  7. #237
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    Quote Originally Posted by SteveMND View Post
    With all due respect, it sounds to me that you interpreted such stuff as "interconnecting with a global television program," "constantly evolving environment," and "interconnected world between the two mediums as they evolve together," to imply some sort of static world that only changes for the individual player, whereas many of us interpreted it (correctly, as it turns out) as that what is available in the game will be different from week to week, season to season; i.e., an actual, evolving, changing gamescape.

    That is the entire hook of the show, after all, and I'm sorry you somehow didn't pick up on it beforehand. You have a valid point from one perspective that wants the game to remain universally static and just change for the player, but that isn't the route Trion wishes to take with the game -- they keep talking about how this concept is 'revolutionary,' and hyperbole aside, I rather like the fact that they are going to take this approach.

    I like the fact that things will be changing in a more persistent fashion. I liked it when other games did it. I liked it when a certain region did not get unlocked in WoW (I think it was WoW? so long ago) for a particular server until enough players had done something, and then that was the new way the world was. I liked how in Tabula Rasa, after a particularly tough event battle, one outpost was greatly expanded, and was thus permanently changed in the world. I shed a tear when Monkeytown in Fallen Earth was 'sterilized' and was no more, but it was fun to be in a dynamic, changing world. I liked it when other games did it, and I will like it when Trion does it.

    And to be honest, I'm not expecting this game to actually have half that much in terms of global changes to the game (I think the Bay and St. louis are too far removed from each other to truly have that direct effect), altho I am hopeful.

    The fact that some people coming in later won't get some of the episodic content? Well, that's okay by me, and it was okay by me when I was one of the late-comers in other games. It's not a finite game, where the only way to 'win' is if you have each and every postapocalyptic pokemon in the game. People coming in later will have different experiences than the 'old-timers,' and I like that approach.

    Heck, consider the extra lore and experiences a form of 'veteran rewards,' if you'd like.
    Great reply, and so very true.

    And yes, I would say it does serve quite well as sort of a veteran reward, especially since outfit unlocks will most likely be a pretty regular thing.

    And I really don't get the whole "oh but new people won't be able to get the full lore" excuse some of these replies have, will new players be able to play these episodic missons after they are gone? no.

    But what are the chances that playtroughs of these won't be uploaded in mass to youtube and other such sites? non, they most definatly will be.

  8. #238
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    Quote Originally Posted by SteveMND View Post
    With all due respect, it sounds to me that you interpreted such stuff as "interconnecting with a global television program," "constantly evolving environment," and "interconnected world between the two mediums as they evolve together," to imply some sort of static world that only changes for the individual player, whereas many of us interpreted it (correctly, as it turns out) as that what is available in the game will be different from week to week, season to season; i.e., an actual, evolving, changing gamescape.

    That is the entire hook of the show, after all, and I'm sorry you somehow didn't pick up on it beforehand. You have a valid point from one perspective that wants the game to remain universally static and just change for the player, but that isn't the route Trion wishes to take with the game -- they keep talking about how this concept is 'revolutionary,' and hyperbole aside, I rather like the fact that they are going to take this approach.

    I like the fact that things will be changing in a more persistent fashion. I liked it when other games did it. I liked it when a certain region did not get unlocked in WoW (I think it was WoW? so long ago) for a particular server until enough players had done something, and then that was the new way the world was. I liked how in Tabula Rasa, after a particularly tough event battle, one outpost was greatly expanded, and was thus permanently changed in the world. I shed a tear when Monkeytown in Fallen Earth was 'sterilized' and was no more, but it was fun to be in a dynamic, changing world. I liked it when other games did it, and I will like it when Trion does it.

    And to be honest, I'm not expecting this game to actually have half that much in terms of global changes to the game (I think the Bay and St. louis are too far removed from each other to truly have that direct effect), altho I am hopeful.

    The fact that some people coming in later won't get some of the episodic content? Well, that's okay by me, and it was okay by me when I was one of the late-comers in other games. It's not a finite game, where the only way to 'win' is if you have each and every postapocalyptic pokemon in the game. People coming in later will have different experiences than the 'old-timers,' and I like that approach.

    Heck, consider the extra lore and experiences a form of 'veteran rewards,' if you'd like.

    awww.. i'm gonna be an old timer.. AWESOME!
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  9. #239
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    Kenze with there being week between each episode, and even more between each tie in, its a safe bet people will get atleast 1 week to complete each mission... If you are not able to finish it within a week you really gotta take responsibility for that yourself.

  10. #240
    Member Smitch's Avatar
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    Quote Originally Posted by Kenze View Post
    is this going to be a recurring thing? We'll we lose content regularly if we dont get it done before the tv episode? If so please rethink that not all of us can can make commit to a set schedule to play.
    They have insinuated that they are not opposed to making them available again *somehow* but being at work, I can't find the link atm.
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