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  1. #131
    /sign without reading the endless arguments all over again. It's all been said before, on both sides, I doubt I'm missing a revolutionary new argument.

    System ****s me to tears and frustrates me that I have to carry around a collection of disposable greens/blues to use up the exp bar on then toss away. And hope to hell there's a version I like in the vendors or I pick up enough replacements.

    Use a weapon til you're familiar with it, then toss it away. Wonderful. Great way to foster attachment to our guns, there. Though I guess my first clue should have been that the terraformed wasteland has weapon vending machines. It makes sense to treat them as cheap disposable sources of minute increments of salvage, but damn if it doesn't cheapen the whole experience.

  2. #132
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    Quote Originally Posted by DoyleVaan View Post
    Well, that's illegal. So it's considered much different that a feature that you dislike. I stated that you could complain, and maybe they'll listen... But remember that it's their game.
    What in the hell is this even supposed to mean? What an arbitrary throw away statement. This just clearly shows how much of a fanboy you are and that you have absolutely nothing valid to say because you know this system is flawed, but you cannot admit it because that would be a knock on your wonderful hobby.

    I enjoy this game as well and want to see it succeed... the way that happens is if players give feedback to the Devs and they make changes. Its their game, so its up to them to keep it successful and they NEED us to do that.

    Like just think about what you said... thats like "O look at that dog, those people leave him outside to starve everyday", "Well yes they do, its their dog." Or even less dramatic, i am going to install this game on my computer... "Its my computer." Its just an arbitrary, throw-away statement. Go away...

  3. #133
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    Quote Originally Posted by cypheon View Post
    ya know, you could, maybe, get your ultimate favorite dead-killy gun all modded out and ready to rock... and just have your secondary be a store bought weapon of the same "type", thus allowing to you use your dead-killy gun where it matters, and swapping out to a 2k scrip tops generic weapon when you want to raise skill, and thus, make dead-killy even more dead-killy.

    OR

    you can accept the idea that this is a loot-based progression style gameplay, and mods are there to help you bridge the gap between the mediocre-yet-better-than-previous weapon, and the next big ultra-badass gun you're secretly hoping to get. as well as, once you finally get that big ultra-badass gun, making it even better, while continuing the hunt for another gun with so much as +1 damage, or +0.1 reload (well, technically, -0.1, i guess)... adding in mods once you get to the higher tier of the min-max game on base weapon stats/bonuses is a great way to keep improving your character.

    this is not meant to be a static game, yet so many keep playing it as if it is. now for a string of over-used catch phrases that may or may not apply to this implementation of min/max progression:

    Adapt or die.

    Go big, or go home.

    Ia, Ia, Cthulhu Ftagne!

    and, most importantly:

    The spice must flow. (or in this particular case, The bits must flow)
    Loot based Progression type game???

    Really????

    Its astounding how uninformed people are when it comes to Loot progression.

  4. #134
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    Why are people acting like this change means that everyone HAS to run around with ONE WEAPON OF ONE TYPE OF ONE ELEMENTAL EFFECT FOREVER AND ALWAYS.

    Are people really this dense? There is absolutely no drawbacks to changing the system from a player's standpoint. NONE. It is at the bare minimum a quality of life issue to not have to run to a vendor to buy the same generic weapon of your choice type and use it after you just finished getting better recoil, reload time and whatever else on a previous weapon... be it green, orange or whatever.

    I get that this argument will not be so prevalent once the majority of players have lvl 20 in their favorite weapon type but it will still be an issue. Right now I like ARs and combat shotguns for the most part. However, I also like messing with Bolt Actions, Pistols and Infectors, however to work on these weapons types as well I have to have another 5 generic weapons of all these other types to feel like I am progressing. It is just daunting and tedious and unnecessary. If they change the system I am still going to use other weapon types as I am in NO WAY done exploring all the weapon options, especially considering all the different synergies and EGO options you have as your EGO level gets higher and higher. However I would be able to use the weapon I am CURRENTLY most comfortable with given my CURRENT build to perform my best in PvP and Co-Op missions.

    Like seriously... why is ANYONE against this. As gamers we should all be for it. The devs on the other hand may not want to change because they want us spending more bits on inventory space I suppose... but to be honest this is not the way.

    I will say thought... changing this system is not all black and white. They would have to implement some better ways of sinking scrip and better options at vendors for this to integrate properly.

    At the very least they need to make it so I do not completely level up a weapon in like less than an hour. However I guess in that case though I would be like, "YES! After a whole day of killing baddies with this Rifle I finally maxed it out and have better recoil, crit and reload! Now I can trash it! W0000t!!!11 =p

  5. #135
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    Quote Originally Posted by Crunchyblack View Post
    Like the system as is.

    One: its unique
    Two: after skill level 20 it doesn't matter anyway...so why not keep it unique?

    It costs nearly nothing to mod weapons, not that you even have to...game is fairly easy
    It costs nearly nothing to keep a stash of weapons

    Its forced me to try more weapons out than I would have if this was an everquest style game with guns.


    Also...why is it every time a game does something differently, we get this whole group of people requesting that it gets changed to a typical and familiar set up...while at the same time everyone whines about how mmo games are all the same and no one ever does anything unique and different.

    In all honesty..if you hate dropping weapons once the xp bar fills up...just don't do it...its entirely possible to clear all the content in the game with a low skill level on the weapons...its not like you need weapon skill 20 to use better or higher EGO gear.
    Unique!!!!

    I agree, because i have never seen a weapon upgrade like this. Ive never had to stop using a weapon becasue it max leveled out.


    You call it unique, i call it 4 steps back!

  6. #136
    No need to change the system as it works fine, you lazy scrubs just want to stick with one gun instead of switching. I always have a bunch of different guns in my inventory so i can switch when i need, think im sitting at about 70 weapons usually several of each type. When i get a gun i like and max it out if i don't get a good bonus from it i just toss it and rank up a new one, if i get a bonus i like then i keep it in my inventory for pvp. I also only but basic mods on my weapons since you can strip the mods and add better ones later. Also once you hit a high enough ego most of the guns come with 4 upgrade slots unlocked so there's no need to worry when switching. I haven't heard a valid reason for why it should be changed, all i hear is people whining.

  7. #137
    Quote Originally Posted by Crunchyblack View Post
    Like the system as is.

    One: its unique
    Two: after skill level 20 it doesn't matter anyway...so why not keep it unique?

    It costs nearly nothing to mod weapons, not that you even have to...game is fairly easy
    It costs nearly nothing to keep a stash of weapons

    Its forced me to try more weapons out than I would have if this was an everquest style game with guns.


    Also...why is it every time a game does something differently, we get this whole group of people requesting that it gets changed to a typical and familiar set up...while at the same time everyone whines about how mmo games are all the same and no one ever does anything unique and different.

    In all honesty..if you hate dropping weapons once the xp bar fills up...just don't do it...its entirely possible to clear all the content in the game with a low skill level on the weapons...its not like you need weapon skill 20 to use better or higher EGO gear.
    Sure its unique, but that doesn't make it good. I mean it would be unique if every 15 mins you had to go, I don't know? Let's say take a nap. Like your toon got sleepy and EVERY 15 mins you had to go back to iron demon ranch and rest because if you didn't your character got sleepy and pass out mid combat. Would anyone like that? Hell no!

    Just because something is unique doesn't mean its good design.


    Also, as someone who plans on playing this game for awhile my concern is this, leveling up OTHER weapons. Sure my main skills are at 15 and 14 right now, but what if I want to start leveling up something else at some point? Or for the rest of my days should I just use 2 types of weapons? I'm so sick of people saying it causes you to try new weapons, because in my game, it keeps me from trying MOST weapons because they're not the skill I'm leveling.

    If I could find one infector I liked, and then level it in my own time, I probably would. If I found one I liked better I would probably replace it. If I have to find 50 ****ing infectors to get my skill up then eff that I'm just not even going to bother. I think that's how most people see it. I've found LMG's I like, Infectors I like, and detonators I like. I use them for 10 mins then they either sit in my inventory or get salvaged because there's just no way in hell I'm going to level that skill up. THAT is bad design.

  8. #138
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    Current weapon skill system is just horrible. It NEEDS to be changed.
    You'll have grind for years to get max out skills in a legit way.

  9. #139
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    Nevermind then

  10. #140
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    I didn't read anything previously in this thread but my personal thoughts on it:

    The current skill system forces you to use new guns you find as you increase in rank, which can only be a positive thing considering that at a much higher rank the bonus your weapon gains from being leveled is increased, right? Correct me if i'm wrong, but you would be denying yourself the whole reason guns gain a level at all. I've got two legendary weapons, a detonator and a launcher, and I would hope that at some point they WOULD become obsolete due to a higher weapon having some sort of bonus. I enjoy the variety of guns they have, so it's honestly not a chore for me personally since while leveling Assault Rifles i'm rotating between the available types. It hardly takes time to max out a gun to vend or break down, so the complaint isn't really sticking with me. But that's just how I am about it. I guess I could see other people's side of it if I was trying to get weapons from reputation vendors since those are a little harder to recycle :P
    US Player, PSN ID: Spacewhalebuddah

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