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  1. #11
    Quote Originally Posted by Soulshox View Post
    My issue with this game so far is that it is average. It's not a great shooter or a great mmo.

    1) Content - There is none. Literally only about 10-15 hours of stuff to do and it's pretty much the same stuff.

    Yeah, maybe if you only do the main story line missions. PEOPLE, you need to realize this game is not your normal grind. This game is based off of a television show of which hasn't even aired yet. Once the show starts, every week there will be something new to do. Be patient or quit buying the game until the show releases. I'm also not sure if you're aware but there is also another 5 DLC packs that are going to be released.

    2) Weapon normalization - So no matter what sniper rifle i pick up its gonna be the same overall damage as any other. What's the point in loot if you can't get better.

    It seems that this game isn't supposed to be based off of how many hours you play, outside of unlockable titles and outfits. But a game where also anyone can start playing and join in on the fun in PVP/Arkfalls.

    3) EGO trees - Is it me or they really boring. There seems to be a huge amount of blocks that are centered around melee but who the hell purposely melees in a shooter?

    4) Game standards - Fall damage what shoot or mmo has no fall damage. What shooter these days does not have stamina loss when jumping.

    Why would you want this? LOL

    5) Weapons and pvp - dominated by shotguns and injectors and cloaking, everything else is worthless. Who puts a auto aim weapon in a shooter game and jump around like your on caffeine high.

    Don't like it? Don't play it. In every shooter game you're going to have your halo jumpers.

    6) Interfaces and general mmo stuff - filters for mods, bank space, previews for scopes, better weapon interface for upgrading weapons like before and after in looks and stats,

    The interface is based off of console interfacing.

    7) Ark falls - No variety whatsoever

    I doubt you've even made it to San Francisco, and have actually spent an accommodating time to even explore what different Arkfalls there are.

    8) Ego level - I don't get the point, Only used to get ego perks once you get the the perks you want it's pointless. Doesn't affect weapons because of normalization so a level ego 10 weapons will be just a s good as a 5000.

    SMH

    9) Currency system - Clunky as hell why the heck are there 5?

    HAHAHAHA i'm on the verge of wishing i was in the power to ban such stupidity. THEY ARE FOR ALL DIFFERENT THINGS. YET AGAIN I'VE DOUBT YOU'VE PLAYED OVER THE 15 HOURS YOU STATED AT THE BEGINNING. LEARN TO FREAKING PLAY

    For me the biggest disappointment is that Trion took nothing they learnt from making Rift (which was a excellent game) and implemented in defiance.

    I do enjoy it somewhat and the game is average at best but i do wish it get better. Some people may not agree with everything i have said but this is just my personal opinion.

    I replied via the quote in bold.

  2. #12
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    Quote Originally Posted by greatdividers View Post
    1) you did not play all of the content in 10-15 hours, sorry. complaining about a lack of content yet purposely not playing all of it is idiotic. also please note that there will be new episode missions every week once the show is out and the first of 5 DLC's this year is going to be coming out within a month.

    2) the entire idea behind the loot/leveling systems is that someone just picking up the game is only 10-20% behind someone who plays 23hrs a day with legendary guns. also, not all sniper rifles do the same damage.

    3) you must have taken blur as your first ego power. you realize that half of the power is centered around meleeing right? so complaining about the melee blocks after taking the melee ability is hilarious.

    4) Rift doesn't have fall damage. and why does it matter, do you like dieing when falling? the only argument for fall damage that makes any sense is that it ruins immersion..... yeah.

    5) you get dominated in pvp by shotguns, injectors and cloaking. that must suck. i recommend getting better at pvp before whining about things that are easily counterable.

    6) i can agree with this for the most part.

    7) yeah i guess, i mostly pvp so meeehh.

    8) read reply to 2.

    9) because using one currency to buy everything would be stupid? look at how many currencies most MMO's have....
    1) So he didn't play more than 10-15 hours. What he missed was another 10-15 hours of the same thing. There is NO content.

    2) The loot system is boring. Weapon advancement and modding reward minimal changes. There are only a handful of weapon skins in the game.

    3) You're right. He should have taken Stealth and run around with a shotgun for pvp. Or Overcharge and LMG for pve. There's such a wide range of viable builds he missed out on. /sarcasm

    4) Lack of fall damage and being able to non-stop bunny hop 10ft turns pvp into a joke. And simplifies pve.

    5) You recommend he get better at pvp. What you mean is, you recommend he run the same cookie cutter build that 90% players run in pvp, stealth + shotgun.

    7) You mostly pvp. PVP in this game is a joke. Were you run out of COD or BF3?

  3. #13
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    Quote Originally Posted by greatdividers View Post
    1) you did not play all of the content in 10-15 hours, sorry. complaining about a lack of content yet purposely not playing all of it is idiotic. also please note that there will be new episode missions every week once the show is out and the first of 5 DLC's this year is going to be coming out within a month.

    2) the entire idea behind the loot/leveling systems is that someone just picking up the game is only 10-20% behind someone who plays 23hrs a day with legendary guns. also, not all sniper rifles do the same damage.

    3) you must have taken blur as your first ego power. you realize that half of the power is centered around meleeing right? so complaining about the melee blocks after taking the melee ability is hilarious.

    4) Rift doesn't have fall damage. and why does it matter, do you like dieing when falling? the only argument for fall damage that makes any sense is that it ruins immersion..... yeah.

    5) you get dominated in pvp by shotguns, injectors and cloaking. that must suck. i recommend getting better at pvp before whining about things that are easily counterable.

    6) i can agree with this for the most part.

    7) yeah i guess, i mostly pvp so meeehh.

    8) read reply to 2.

    9) because using one currency to buy everything would be stupid? look at how many currencies most MMO's have....
    1. The main story line lasts about 15 hours. And all quests leading up to it have the same basic mechanics.

    2. The point I think he was trying to make (at least how I took it) you don't feel like you are upgrading. +20 more damage on crit doesn't stand out.

    3. A lot of the powers in general revolve around meleeing. Not just the Blur tree.

    4. Rift had fall damage. Every MMO/FPS that has PvP has fall damage.

    5. The point is auto aim in a shooter makes weapons that favor maneuverability the only choice. You can't play a sniper when you are being danced around.

    6. We all agree here.

    7. Only Raiders and Hellbugs.

    8. Ego only marginally affects play style and central perks. Extremely bloated.

    9. Multiple currencies isn't an issue for me. Having a paid currency separate is understandable, but the crafting resource isn't track-able outside of vendor? At least I haven't found it.

  4. #14
    Quote Originally Posted by Soulshox View Post
    1) Content - There is none. Literally only about 10-15 hours of stuff to do and it's pretty much the same stuff.
    I'm up to 20 hours and only finished the first 2 areas so... people have mentioned they have over 100 hours and are still not done so I'm guessing you skipped nearly everything.

    2) Weapon normalization - So no matter what sniper rifle i pick up its gonna be the same overall damage as any other. What's the point in loot if you can't get better.
    Your mods can drastically change how the weapon works there are also different types of certain weapons for example bolt action and semi-auto snipers.

    3) EGO trees - Is it me or they really boring. There seems to be a huge amount of blocks that are centered around melee but who the hell purposely melees in a shooter?
    You should try blur with melee, you'd be VERY surprised at how strong it is.

    4) Game standards - Fall damage what shoot or mmo has no fall damage. What shooter these days does not have stamina loss when jumping.
    How would this improve anything?

    5) Weapons and pvp - dominated by shotguns and injectors and cloaking, everything else is worthless. Who puts a auto aim weapon in a shooter game and jump around like your on caffeine high.
    Negative effects of being a console game.

    6) Interfaces and general mmo stuff - filters for mods, bank space, previews for scopes, better weapon interface for upgrading weapons like before and after in looks and stats,
    As above... console game

    7) Ark falls - No variety whatsoever
    Well I've done 5 different types so far, so there is some variety.

    8) Ego level - I don't get the point, Only used to get ego perks once you get the the perks you want it's pointless. Doesn't affect weapons because of normalization so a level ego 10 weapons will be just a s good as a 5000.
    Think of it like achievement points in WoW. It's a way to show how much of the game you've accomplished(or grinded out).

    9) Currency system - Clunky as hell why the heck are there 5?
    Apparently it's the new "thing" for MMO devs to do. It's garbage design though.

    For me the biggest disappointment is that Trion took nothing they learnt from making Rift (which was a excellent game) and implemented in defiance.
    At least it's not as a bad as Simcity...

  5. #15
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    Quote Originally Posted by greatdividers View Post
    1) you did not play all of the content in 10-15 hours, sorry. complaining about a lack of content yet purposely not playing all of it is idiotic. also please note that there will be new episode missions every week once the show is out and the first of 5 DLC's this year is going to be coming out within a month.

    2) the entire idea behind the loot/leveling systems is that someone just picking up the game is only 10-20% behind someone who plays 23hrs a day with legendary guns. also, not all sniper rifles do the same damage.

    3) you must have taken blur as your first ego power. you realize that half of the power is centered around meleeing right? so complaining about the melee blocks after taking the melee ability is hilarious.

    4) Rift doesn't have fall damage. and why does it matter, do you like dieing when falling? the only argument for fall damage that makes any sense is that it ruins immersion..... yeah.

    5) you get dominated in pvp by shotguns, injectors and cloaking. that must suck. i recommend getting better at pvp before whining about things that are easily counterable.

    6) i can agree with this for the most part.

    7) yeah i guess, i mostly pvp so meeehh.

    8) read reply to 2.

    9) because using one currency to buy everything would be stupid? look at how many currencies most MMO's have....
    1) The main missions/side missions equate to about 15 hours of solid play

    2) The weapons have variations but yes they are the same. eg bolt sniper damage will equate to the same a weapons that half damage but fires two bullets at once. Calculated they are all the same.

    3) I did not take blur as a power but when a 1/3 of the blocks are melee in shooter, yes they need to be looked at.

    4) Rift had fall damage and it got removed. Modern shooters have fall damage

    5) I know how to PVP i actually use assault rifles, keeping distance on shotguns and infectors is how i counter but it still needs balance. When pvp is dominated by two weapons and one power when they wanted to balance everything, is counter productive.

    9) Actually currency in MMOs are streamlined. I didn't say have 1 but having 5 is no required

  6. #16
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    Quote Originally Posted by TadeuChagas View Post
    I agree 100% with you, and to point even now people like me do not receive the deluxe edition rewards and Trion does not respond to tickets.
    They responded to my DD ticket, my wifes DD ticket, and my best friends DD ticket.

    I have a different perspective than the OP on a lot of the issues.

    1) Content is opinion based and I feel there is a TON of content. 10-15 hours wont get you through every side mission, every main mission, all co-op dungeons and pvp dungeons, all pursuits, all rep farms. So you choosing to not play in those contents.

    If its repetitious and thats why you dont like it then this game is not for you as well as MANY other games. Look at the most popular games in the history of gaming. Shooters even, Halo, CS, COD, MW, Gears, Bond Golden Eye, Duck Hunt. All are the same thing over and over with less content than Defiance.

    2) The point is to use weapons to raise your ego score and proficiencies, not to find an OP weapon and sit on it for all time. Its not BL, its not WOW, you dont farm for the Best item in the game and call it quits. You use weapons you like to constantly and forever make your ark hunter a bigger and badder bad*****.

    3) Love the tree and the freedom you have to move around. As far as melee. Everyone in Halo 2 loved the beam sword. Its a shooter that EVERYONE went running to the sword spawn. Just because its a shooter doesn't mean you can't have diversity. Isn't that more content? Hmm?

    4) A lot of shooters dont have fall damage and why would you EVER! want it? Again, Halo, Bond these are classics that were tops in their time and have no fall damage. Fall damage lowers the game playability sense it hinders movement for players. In pvp if im on the 3rd floor and want to jump down to shoot someone below me i should be able to do so. Otherwise you are creating more choke points and imbalance issues.

    5) nothing new here from any other shooter. Dont see why your surprised?

    6) to big of category to simply discuss it like adults. lol but its opinion and patience combined. As new DLC comes and they tweak the game (Its a MMO they are always tweaking it) things might start to come together. I work with the system not against it.

    7) You must not be going to all the Arkfalls then. There are 5 major type arkfalls i believe and at least that many in the minor if not more. Also with new DLC and talking to Trion personally more are on their way (^.-)b

    8) Its a new system and you not understanding their ideas and philosophy makes sense. Just like in FFX when they went to the sphere grid system over the materia we were all used to in FF7. Change can be confusing so be patient and try to see why they have it the way it is. IM liking it right now.

    9) Reputation system is common in MMO's and fantasy RPG's. So you have basic scrip, bits (Real $$$$), and Rep. Not to challenging

    I like your last statement the best and agree with you here.

    "I do enjoy it somewhat and the game is average at best but i do wish it get better. Some people may not agree with everything i have said but this is just my personal opinion."

    I also enjoy the game and have wishes for what needs to be fixed to get fixed. Also for any balance issues or clunky-ness to be addressed. I agree Trion is a good company that has made great games and have faith that they will pay attention and continue to make this great game even better.
    For you video viewing pleasure
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  7. #17
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    Maybe i went in to this game thinking it would something like tabula rasa. An mmo third person shooter. I think the multi platforms has hindered the game. In both sub genres and genres it disappointing for myself as a pc gamer. I am not a console gamer and maybe this is a one of a kind game for them but as an MMO & Shooter PC player this game is seriously lacking.

  8. #18
    Senior Member Dunnomatic's Avatar
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    A lot of these dont turn me off on the game but do make me wonder about longevity but with the level system being such a long progression Im waiting and seeing on content before dismissing it.

    The gear progression thing is a common misconception because there just arent that many people high leveled enough yet to understand it. You start getting synergies which are mods that can pretty drastically alter a guns stats. At 700 ego Ive started to notice some base weapon difference at times but the synergies are where your progression comes from. Dont insist on progression not being in the game if you onlu put 15 hours in, because you havent even started to touch the surface of the modding system. You can argue it takes to long to start noticing these things and I wont argue but it is in the game. They spread the progression out because they have a long term playability model.

    One thing I will disagree with also is a lack of variety in Arkfalls. You obvioudly havent done many then. Each faction has like three or so unique minor ones and Ive seen 4 different major ones. 10 or so different ones, Im fine with that to be honest. As long as more are coming.

    The thing to remember with some of the "theres more coming" people like myself is that you NEVER have to pay to play. 60$ is 4 months of most other MMO games and that not including the actual 40$ purchase of the game. DLC will cost money but even if you get bored put it down for a few weeks until show episodes show back up and they do the two major patches that are incoming, play the new content put it down then repeat the process all the while never having to renew your membership to do so.
    "Thats no moon. Its a space station."

  9. #19
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    My theory is:

    Some people dont like it because they look at defiance as an mmorpg like wow or something else thats needs to delivery you content 24/7 to forget RL´s. Lootsystems, this sucks, that sucks.

    Am i the only one looking @ Defiance as an online shooter? I dont even want to play an new mmorpg so im pretty happy about it. And i´m enjoying Defiance, having no monthly costs on it. If i want to play, i will play and if i dont want to i´m playing something else. And if i will relog in 2 weeks i still dont get noobstomped by other people because of a never ending item spiral.

    Years ago there were games without any item drops, or stats or boosts or things to unlock, did i enjoyed them! yes i did! i´m playing a game because i like the gameplay, and the game itself not because i want to unlock something or get better stuff.
    If i like the game with a lvl 10 Weapon, why should i hate it because my lvl 20 weapons are not better? The game will remain the same. Everyone is way to itembased orientated.

    Same if you would stop an online fps because you´ve unlocked everything. Do i like to unlock things or do i like to play the game?

    and btw.

    i got my defiance key for 29 bucks.
    29 bucks without monthly costs for a online-based shooter with great potential, a story, hours of fun, and such stuff.

    worth it?

    oh wait, i could also buy 1 bottle of whiskey for that 29 bucks and drink it on 1 evening.
    Did i blame them because i did not get any content out of it?


    thx Trion for that game, you´reentertaining me for almost a week by now for only 29bucks (great deal) and i really hope you guys take the chance and make that game rock even more (the potential is available)



    @some people:

    Maybe you should buy a bigger harddrive if you dont have the space to install more than one game (or why you need just 1 game to entertain you 24/7 ?)

  10. #20
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    Quote Originally Posted by Soulshox View Post
    1) The main missions/side missions equate to about 15 hours of solid play

    2) The weapons have variations but yes they are the same. eg bolt sniper damage will equate to the same a weapons that half damage but fires two bullets at once. Calculated they are all the same.

    3) I did not take blur as a power but when a 1/3 of the blocks are melee in shooter, yes they need to be looked at.

    4) Rift had fall damage and it got removed. Modern shooters have fall damage

    5) I know how to PVP i actually use assault rifles, keeping distance on shotguns and infectors is how i counter but it still needs balance. When pvp is dominated by two weapons and one power when they wanted to balance everything, is counter productive.

    9) Actually currency in MMOs are streamlined. I didn't say have 1 but having 5 is no required

    1) yeah of course. but you said you ran out of stuff to do after 10-15 hours. there is hundreds of hours of stuff to do in the game currently. choosing not to do it and then complaining about a lack of content is f***ing ridiculous.

    2) so the weapons don't do the same damage? last i checked 500 and 1000 are not the same.

    3) actually, ~10% are melee related. you can check yourself here http://defiance-central.com/ego-calculator/ also you should not that they are all either adjacent to blur or one block away.

    4) like i said, rift DOES NOT HAVE fall damage. again, no actually reason why there should be fall damage.

    5) it is balanced, or very very close to. all of the ego powers are incredibly strong in pvp when used properly, as more almost all weapons.

    9) how many currencies does WoW have for the entire game? how many does Rift have? tip: it is a lot more than 5. all of the currencies do different things in the game, it makes sense to have 5.

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