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  1. #41
    Quote Originally Posted by NexxusLive View Post
    4. Rift had fall damage. Every MMO/FPS that has PvP has fall damage.
    Rift HAD fall damage. One day they patched the game and just took it out. It was considered a quality of life improvement. Ive gotten used to the change, but I see it as a sad sign of the state of today's games when everything has to be continuously made easier and easier for all the sheep that cant be bothered to put any effort into the game. People shouldn't die cause they fell ten feet, but even minimal damage would be more realistic than nothing.

  2. #42
    Quote Originally Posted by Soulshox View Post
    My issue with this game so far is that it is average. It's not a great shooter or a great mmo.

    1) Content - There is none. Literally only about 10-15 hours of stuff to do and it's pretty much the same stuff.

    Ive played about 30 hours and still havent quite finished everything. Yes, I would say there is a limited amount of content, but the future is dependent upon a show that has not released yet. This has been stated since before release and yet people keep posting nonsense about content.

    2) Weapon normalization - So no matter what sniper rifle i pick up its gonna be the same overall damage as any other. What's the point in loot if you can't get better.

    Im at Ego 477 and I still slowly upgrade my weapons. The changes are not extreme, but they are noticeable. I have three orange and four purple weapons that I'm using.

    3) EGO trees - Is it me or they really boring. There seems to be a huge amount of blocks that are centered around melee but who the hell purposely melees in a shooter?

    I partially agree with this one. I dont pay attention to much of the EGo tree, but I think its meant to be that way. You customize your character to your own playstyle. I like being a walking tank so I take the perks that increase armor, shields, and life.

    4) Game standards - Fall damage what shoot or mmo has no fall damage. What shooter these days does not have stamina loss when jumping.

    I also think there should be at least minimal fall damage, but before Rift removed it it was also ridiculous how much damage you took just for falling ten feet. There has to be a reasonable middle ground

    5) Weapons and pvp - dominated by shotguns and injectors and cloaking, everything else is worthless. Who puts a auto aim weapon in a shooter game and jump around like your on caffeine high.

    I havent gone too crazy with pvp to have much of an opinion on this, but yes, the jumping around constantly is really irritating

    6) Interfaces and general mmo stuff - filters for mods, bank space, previews for scopes, better weapon interface for upgrading weapons like before and after in looks and stats,

    I agree with this one

    7) Ark falls - No variety whatsoever

    If I had never played Rift I would not agree with this at all, but having seen so many different types of Rifts, from all the different planes, it does make the Arkfalls seem a little plain in comparison, and thats saying something when even rifts became repetitive after a while.

    8) Ego level - I don't get the point, Only used to get ego perks once you get the the perks you want it's pointless. Doesn't affect weapons because of normalization so a level ego 10 weapons will be just a s good as a 5000.

    I think we need to watch the game play out more before any of us will understand why there are 5000 ego levels

    9) Currency system - Clunky as hell why the heck are there 5?

    I dont mind the currencies, but, again, Im used to Rift where there were way too many different currencies from all the world events
    My responses in bold

  3. #43
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    Quote Originally Posted by Soulshox View Post
    My issue with this game so far is that it is average. It's not a great shooter or a great mmo.

    1) Content - There is none. Literally only about 10-15 hours of stuff to do and it's pretty much the same stuff.

    2) Weapon normalization - So no matter what sniper rifle i pick up its gonna be the same overall damage as any other. What's the point in loot if you can't get better.

    3) EGO trees - Is it me or they really boring. There seems to be a huge amount of blocks that are centered around melee but who the hell purposely melees in a shooter?

    4) Game standards - Fall damage what shoot or mmo has no fall damage. What shooter these days does not have stamina loss when jumping.

    5) Weapons and pvp - dominated by shotguns and injectors and cloaking, everything else is worthless. Who puts a auto aim weapon in a shooter game and jump around like your on caffeine high.

    6) Interfaces and general mmo stuff - filters for mods, bank space, previews for scopes, better weapon interface for upgrading weapons like before and after in looks and stats,

    7) Ark falls - No variety whatsoever

    8) Ego level - I don't get the point, Only used to get ego perks once you get the the perks you want it's pointless. Doesn't affect weapons because of normalization so a level ego 10 weapons will be just a s good as a 5000.

    9) Currency system - Clunky as hell why the heck are there 5?

    For me the biggest disappointment is that Trion took nothing they learnt from making Rift (which was a excellent game) and implemented in defiance.

    I do enjoy it somewhat and the game is average at best but i do wish it get better. Some people may not agree with everything i have said but this is just my personal opinion.

    1) CoD has about 6 hours of stuff to do, and it's all the same. Be glad you got a shooter with twice as much stuff to do But seriously, there's plenty of stuff to do other than rush story.

    2) I kinda share your opinion on this, except when you rank up a weapon they get different stat bonuses. The issue I have, is why do I have to keep switching the same weapon type to keep lvling my proficiency with a sniper rifle, or whichever weapon. Why can't I just keep using the same weapon I fully modded and crap to keep going up ranks, that seems silly, but I get why they do it i guess.

    3) Melee is fairly strong in this, and I could see it being alot more fun if i used the buffs. Don't like the melee buffs, don't use them lol.

    4) hmmmm, Borderlands would like to talk with you. Want an explanation in game? Your EGO implant lets you fall from high heights and not take damage, same way it lets you go invisible or somehow make your bullets do more damage.

    5) So what you're saying is....you're bad at hitting a moving target?

    6)lol, ok, a better customization system would be pretty sweet. It'd be nice to get to see how the view with your scope is gonna be before adding it.

    7)If you're just saying you go to an Arkfall to shoot stuff, then you're right. If you realize there's different variations to arkfalls though, you're way way off. 3 variations of Arkfall bosses for hellbugs, with different variations to the minor arkfalls leading up to it. Raiders, mutants and 99er minor arkfalls. Then the Scrapper ones, haven't got to see all of them yet, hoping is more than one boss for them though lol.

    8)Perks, inventory space, salvage stuff also unlock from ego.

    9)I dunno what you're counting, you've got Scrip, Bits, Ark salvage. If you're counting the rep for the different companies, isn't there actually more than 5? either way, the rep part is just prolonging the game and making you do the contracts. Adds content basically.

  4. #44
    Senior Member loops73's Avatar
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    10-15 hours of content? I have been doing all the side missions,races,etc. I have logged bout thirty hours already and still no end in sight.i wasted 4 hours yesterday doing co-op ,shadow wars and pvp,and today I did at least 20 side missions,which took about 3 hours. my ego is 467 and I still hae a ways to go before finishing the main story. Just because you(the op) rushed through the main story,does not mean there is too little content,you just don't know how to enjoy the whole game!

  5. #45
    Senior Member Foxhop's Avatar
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    OP-(Soulshox): My issue with this game so far is that it is average. It's not a great shooter or a great mmo.
    Zraxus: Hurrdurr.
    Foxhop: My Turn.

    1) Content - There is none. Literally only about 10-15 hours of stuff to do and it's pretty much the same stuff.
    all i hear is, 'im too simple/closed minded to understand what this game is doing and how its different than(insert mmo) and therefore it must be fail'. sorry if u cant pick up the concept, but that doesnt make it bad.
    Content is in fact very minimal in comparison to the typical MMO. I however do not think this will last as the show will be constantly keeping the game up to date with new content. DLC's will help too. Zraxus, please do not use vague retorts that both dodge the issue and spew ignorant stupidity. Really, stop pretending you have the slightest clue what you are saying. You responded to a content statement by trying to say how 'conceptually complex' and 'unique' the game is to those we have come to know. If you're going to use cookie cutter 'hipster' statements, at least use them in the right context.

    2) Weapon normalization - So no matter what sniper rifle i pick up its gonna be the same overall damage as any other. What's the point in loot if you can't get better.
    they do getter better the more you use them. not the first game to employ this. if u wanted a shiny epic loot piece to show off to the masses you will be disappointed.
    I have to agree that the way scaling works is rather lackluster. As it is, weapons level but we just do not see this in game because stat progression is kept to a minimum. A neat concept would be to move away from stats if they are not going to mean anything and to use more added weapon effects and alterations, perhaps a larger emphasis on modding. A function of a particular mod might be for example to alter the parasites incubated in an enemy by the infector and alter how they cause damage on the battlefield.

    3) EGO trees - Is it me or they really boring. There seems to be a huge amount of blocks that are centered around melee but who the hell purposely melees in a shooter?
    just because you dont see any variance doesnt make it pointless. i have two builds on my current character now. i use both, swithcing between loadouts as needed. and neither is melee
    This has come up a lot and while some perks are neat, it would be nice to see more than passive x% boosts. There is currently very little depth due to each EGO grid and even more so when you know stats have only a small impact. Again Zraxus, you can't seem to respond with something that pertains to the statement. "Is it me or (are)they really boring. (Referring to the EGO perks). You'r response: "just because you dont see any variance doesnt make it pointless." I think you actually even proved is point in this one!

    4) Game standards - Fall damage what shoot(er) or mmo has no fall damage. What shooter these days does not have stamina loss when jumping.
    this one. omg a game that does it differently!? call the mmo police right now!!
    Zraxus, do you understand the concept of progressing... of holding to a higher standard? Welcome to 2013 where game developers have discovered a plethora of new features that are both fun -and- provide for a more tactical and overall dynamic combat experience. Sorry easy-mode but I would rather face my crappy driving and careless lemming impersonations with consequence.

    5) Weapons and pvp - dominated by shotguns and injectors and cloaking, everything else is worthless. Who puts a auto aim weapon in a shooter game and jump around like your on caffeine high.
    every shooter that has been hacked, so all most all of them. and why would you pvp if not for fun in a pve game? if u are getting upset you are too invested
    Zraxus, you are pretty much saying that while PvP is a shattered mess, you are incapable of seeing past a bias and would rather scramble for excuses as to why it is not the games fault...good job. PvP is a blatant mess in it's current state. Nothing more here to say than I can't wait for it to get sorted out when they get the chance.

    6) Interfaces and general mmo stuff - filters for mods, bank space, previews for scopes, better weapon interface for upgrading weapons like before and after in looks and stats,
    its made to be on an even playing field as consoles. consoles do not have alot of the same capabilities as pc's. when/if/had they been ablet to cross platform this, it would have been an issue if not like this
    Ohhh a better UI... we hope to see you soon. (PS: Zraxus, please stop pretending you know what your saying. Thank you.


    7) Ark falls - No variety whatsoever
    fail post. ive seen 5 varieties myself and dont go to most since ive been trying to experience the whole game vs focusing on one aspect
    There are 5 minor arkfall types and 4 major ones that I can find. 3 of those major arkfalls are hellbug variants. minor arkfall enemy types seem to be based on location/region though hellbugs are global so even then we start off with a much higher % of getting a hellbug arkfall. Personally, I agree with the OP 100%. The fights always tend to be the same and the challenge fades as soon as you hit 10 or more people. (This is because arkfalls seem to emphasise scaling with resistance/health rather than spawn rates and strategy. This might work on a small-med crowd, but not the typical arkfall where there are plenty of others to mitigate the hell out of damage/aggro so nobody really gets hurt.) I did see -one- which spawned a bunch of those hellbug spore sacks and that was pretty fun having to actually think about something hitting me..

    8) Ego level - I don't get the point, Only used to get ego perks once you get the the perks you want it's pointless. Doesn't affect weapons because of normalization so a level ego 10 weapons will be just a s good as a 5000.
    again, just because you dont understand it doesnt mean your short sighted conclusions are correct.
    Actually feeling like one's avatar is progressing is something that is definately lacking in this game and as the OP stated, the scaling tends to make things like the EGO stat perks and weapon stats feel useless. -Run Soul run! Zraxus might force you to read his novel at a coffee shop!

    9) Currency system - Clunky as hell why the heck are there 5?
    and? too hard for you too grasp? not sure what you are complaining about at all here.
    The currency system is rather clunky and unrewarding. Honestly, I would rather be finding a small lockbox or the likes at the end of an arkfall rather than keys to open a lockbox. Active vs. Passive. Not to mention the damnation that is keycodes changing their order when purchasing them.

    For me the biggest disappointment is that Trion took nothing they learnt from making Rift (which was a excellent game) and implemented in defiance.
    give an example or this rant is meaningless.
    I did not play Rift enough to judge this. However I still felt like commenting on Zraxus's improper use of the word rant. One sentence does not qualify as a rant.

    I do enjoy it somewhat and the game is average at best but i do wish it get better. Some people may not agree with everything i have said but this is just my personal opinion.
    the only intelligent thing ive read in this whole post. but i dont this disclaimer will make u look any more knowledgable.
    Awww how cute! It's almost like you think you're the better person! By the way, I recommend learning to spell properly before insulting another persons intellect. Well, that amongst many other basic skills that you seem to be incapable of implementing here...

    Goddess forbid someone have an alternate opinion from your own... but seriously, protip time. Before you go off proving yourself some self-important git with an inability to look at something from multiple angles, I would recommend actually playing the game from a detached, analytical standpoint. I'm serious. Before spending another 20 min attempting to sound intelligent, just play the game. It's a good game. That said, everything has room for improvement and nothing is perfect the first time.

    I agree 100% with you OP and am really hoping we see these things flesh out as time goes on. I love the game and will continue to play it, but it really does need some work in a number of areas.

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