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Thread: Defiance PvP?

  1. #91
    Senior Member Dead_Phoenix's Avatar
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    Quote Originally Posted by SweetMadness View Post
    Nope, I erred, I quoted the wrong person and didn't catch it. And no, I agree with you. This is NOT the kind of game for open PvP.
    did think it was odd
    Confirmed Codes: 1-90 <- here
    90-133:
    ZFR5TA - D91aqk - W72URO - 41US8B - ydbf4l - CNABZX - 6JOMJO - SZUZSY - XT4PMX - PKYLKN - 8KBMUT - JBS7QX - 7BRHNJ - TU3RJF - F3LZLK - MEBTWK - TA6NCJ - PTZ4QR - N4S9EK - 5X4WJ4 - UT7DE0 - 6VWFCI - 81HABS - HUBAZV - GEPKRJ - Q4DUBL - NC9VYK - TTDGX4 - 9C9N87 - ZZKJ2G - T76SN6 - XWRN9M - 88UPWS - NFQ7PG - 35P72U - 8UNKAD - YRE5SN - HP9X6X - C2VNDF - XQBG4H - 4HT2G9 - LYCEHY - 7P8NDC - U6Q9O7= 133 TOTAL found

  2. #92
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    From what i understand

    defiance PVE third person shooter (TPS) first and PvP last as optional fun.


    what is it with MMO playerbase the last few years being obsessed by PvP, it always ends up the same way

    "OMG that class or weapon / perk is to powerfull nerf"
    "WTF I DIED IMPOSSIBLE I AM UNKILLABLE HERO OF TEH WORLDS"

    like if u look at the WoW forums all u ever see is PvP this and PvP that and almost always complaining about balance and how 1 class destroys every 1 else with no effort.

    its about time we had a game that focuses on PVE GW2 kinda does that but ended up with more pvp then pve due to pve being boring.

    and as people have said

    planetside 2
    battlefield 3
    black ops 2 and any other game in this franchise
    halo games (pc has 1 + 2 and going strong)

    also there is warhammer space marine. its a third person shooter and defiance plays alot like that game, trust me go play it you will see what i meen. and i love warhammer spacemarine so when i found out about defiance and saw how well it plays, i got the collectors edition as soon as i got my wages .

    now as for openworld pvp. as much as i like this idea it mostly ends up with people camping a busy hub and killing people for no real reason other then to grief.
    for example i could team up with some fellow snipers and hide on a ledge in a busy quest hub and wait for people and then snipe them and use cloak and reloacate and they wouldnt know what hit them.

    or make a low lvl char and then use it as bait for when some 1 comes to gank me, and then get ganked them self.

    then you get the campers who wont move or leave and just kill everything in sight with a popular phrase from WoW
    "If its RED its DEAD".

    and i personally dont like the idea of being ganked by stealth classes non stop in a game designed for lvling really is not fun.

    TF2 spies any 1 ooo dont we just hate them when trying to snipe

    anyway TLR

    DEFIANCE is a PVE game first

    DEFIANCE is a PVP game last with optional pvp as lets face it, we can only go so long in pve before we want to shoot ppl in the face .

  3. #93
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    Okay this is still a "shooter" as a shooter fan its all about the PVP but the next evolution for us shooter fans is our desire to walk in the footsteps of Alexander or the Roman empire to conquest and control.

    Yeah yeah i know PS2. Heres the thing not everyone is PC master race. Shooters maybe best suited for PC but they migrated to Consoles. As a Dust tester its all about the 3 D's. Dust, Defiance Destiny.

    The game that allows for shooter gameplay in a persistent open world environment that can be spontaneously started without playing in yet another 1 off battle arena will become the holy grail of the evolution of the shooter.

    I thought Dust would deliver but its development cylce is moving like a snail. The devs of Defiance has said this game isn't a dice roll and shooter skills will allow for new players with shooter skill to be able to compete.

    Carebears aside i don't understand why players can't opt in to be involved in open world PVP with a tag system where you don't have to que or instance where i could be PVEing one second and suddenly find myself in a PVP situation that necessitates for me to request backup.

    Now i understand that players will be seperated in "shards" does this mean multiple player servers than if thats the case ill end thread here as it means what i want is not practical. But i thought this was very much like EVE online where everyone on a platform all play on the same singular server.

    But ive got a lot of closed tester from Dust riled up about this game and ready to try it out. Like Dust what i seem to see here is the clash of the MMORPG carebear and the FPS/TPS shooter enthusiast that thrives for PVP but not the same boring generic battle arena organized pvp where all you do is fight each other in Deathmatch game or Objective mode they want a fluid experience that can transition from one type of gameplay to the other without que. It should be about controlling territories or in this case tech rich enviornments as i understand ark hunters are all fighting for resources not just to aid Defiance but all within the shadows for ulterior reasons.

    Thats in my opinion how the shadow war system should work it should be a hey come over here and instance we're going to do a organized pvp event it should be fluid and dynamic, like oh look theres a member of the rival shadow group lets get him and im like oh crap im outnumbered hey guys im in trouble i need backup im over here. All of sudden you have this huge explosion of fighting taking place as players become alerted to a giant open conflict breaking and they start flooding the areas to support or grief.(it would work even better if there were more than 2 sides to the conflict).

    This could most certainly be created and help because heres the thing, while this game will likely work out on the PC with this model, good luck keeping the consolers attention since most of them are coming for the "shooter" experience and what we want as shooter fans is that next evolution in shooting, playing it the way wow or more specifically the way EVE online plays but with guns.


    Regardless i will still get this game and play it on my PS3 even if it is for a few months to hold me over till Dust's next big content build drops or Destiny drops but i can tell you the MAG fans are coming because its the giant battles that we are very happy to see in this game but we want MORE, we're spoiled we've seen what a shooter can become when approached like a MMO and we can never go back and be happy.

    Get ready we will be descending upon you Soon™

  4. #94
    Senior Member Desidus's Avatar
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    @Seekndestroy Wow that post is way too big to quote...

    its all about PvP... other games maybe, this game is PvE focus. If its all about PvP for you then you might be a bit dissapointed.

    Not sure what you are refering to as carebear... cause it all depends on what you are comparing it to and how good you are. Its obviously not going to be COD deathmatch/die instantly because that doesn't really work for PvE very well. However if you watch some videos you will see that you can die rather fast if you don't take care. Arkfall's don't seem all that hard right now, but I am hoping that they will up the difficulty on those.

    There has been a statement that in DLC there will be open PvP in regards to rival clans. So if your really gungho about having PvP anywhere in the world when this dlc comes out you could have a battle where ever you like.

    its fairly obvious that if you're looking for a COD revamp this isn't it. We know that, Trion knows that.. but there are lots of people out there that like shooters and like story content. (Look at how many people played WoW then look at how many people played COD) There has to be a lot of overlap of players with that amount of people... like me for example.

    Come join the Desert Nomads a PS3 Defiance Clan.
    http://desertnomads.enjin.com/

    Need codes? Find them here: http://forums.defiance.com/showthrea...odes-*Updated*

  5. #95
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    I dont want a COD revamp. No thats gross.

    Im looking for the sucessor to MAG or PS2 console side. And yea i like PVE too, i get thats the focus of this game what im telling you is that if they only have this prearranged agreed upon pvp and no ability to "opt in" to open world PVP this game wont last long on console. That was all im saying.

    That said much from what i read on this forum seems to be starkly different from the gameplay footage and devblogs i see so ill refrain from prejudging the game, im going to get it regardless because it looks fun regardless and it is still something new.
    But this wont retain many shooter fans for long if the PVP isnt engaging and all it provides is the same que up and play organized matchs. Player will play as long as it take to min/max their character, they will get bored and then just move on like every other shooter gamers are currently playing.


    If they want to retain the shooters for longer than 3-6 months they need a robust clan/open world type pvp system that the competitive shooters can create a community around.

    All im saying is that doesnt have to be mutually exclusive of a PVE coop game you can do both and still allow for PVEers to play without fear of gank with a "opt-in" tag system so only those that "opt-in" can be griefed.

    edit- about liking story and online play. 2 of my favorite series are Uncharted and Killzone, i love good campaigns. Havent picked up TR reboot yet but i hope it is actually good, we'll see.

  6. #96
    This is the second game on Xbox that I'm dying to play so badly, it really looks very promising and everything looks perfect in this game!! Go Trion Team!!!!!
    LIVE2FLY

  7. #97
    Senior Member Duskguy's Avatar
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    shadow war takes place on the open world once enough players queue up for it, basically like tagging yourself or flagging yourself for PvP. and im sure some clans/guilds will be able to organize battles that way until they add a DLC that allows actual organized battles.

    then they have completely instanced PvP in death match type environments separate from the open world.

    if you are looking for PS2 for console, im afraid this likely will not be it, as planetside simply doesnt have any PvE and is all about shooting the other guy while this isnt.
    Live as you want, life is only a moment in time, don't waste it.

  8. #98
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    I'd definitely be in favor or a PVP always-on server. Zero reason why it couldn't cater to both.

  9. #99
    Senior Member Dead_Phoenix's Avatar
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    Quote Originally Posted by GT3000 View Post
    I'd definitely be in favor or a PVP always-on server. Zero reason why it couldn't cater to both.
    zero reason it couldnt cater for both? excluding resources, game lore, balancing issues (tps is not the same as balancing other mmos like wow, or gw2), actually fitting it into the game world we have at present? given there are no safe citys etc
    Confirmed Codes: 1-90 <- here
    90-133:
    ZFR5TA - D91aqk - W72URO - 41US8B - ydbf4l - CNABZX - 6JOMJO - SZUZSY - XT4PMX - PKYLKN - 8KBMUT - JBS7QX - 7BRHNJ - TU3RJF - F3LZLK - MEBTWK - TA6NCJ - PTZ4QR - N4S9EK - 5X4WJ4 - UT7DE0 - 6VWFCI - 81HABS - HUBAZV - GEPKRJ - Q4DUBL - NC9VYK - TTDGX4 - 9C9N87 - ZZKJ2G - T76SN6 - XWRN9M - 88UPWS - NFQ7PG - 35P72U - 8UNKAD - YRE5SN - HP9X6X - C2VNDF - XQBG4H - 4HT2G9 - LYCEHY - 7P8NDC - U6Q9O7= 133 TOTAL found

  10. #100
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    Quote Originally Posted by Dead_Phoenix View Post
    zero reason it couldnt cater for both? excluding resources, game lore, balancing issues (tps is not the same as balancing other mmos like wow, or gw2), actually fitting it into the game world we have at present? given there are no safe citys etc

    Resources: Sure that is a contraint, reasonable but doubtful its limiting given they already have the framework for this to be implemented. If they release it as DLC thats fine my only concern there is obviously it fragments the playerbase and wont have full penetration into the player pool.

    Game lore: isolated battles that doesnt violate game lore already? Okay ark hunters are hunting for resources there are also rival factions already built in, so entirely reasonable to have rival factions/clans/whatever you want to call them and fit it in the lore.

    Balance: If the ques and battle instances are already balancing the shooter elements than expanding that to persistent open world PVP works well. Moreover whats wrong with a anything goes "sandbox" last i checked EVE does this just fine, got a super max character ganking lone newbies, zerg the jerk. Zergs whording and roaming crushing everything. Gather an elite force of counter zergers that even if they cant match numbers can get close enough that the superior shooting and tactical skills pervail. Thats the difference in this MMO vs most others it follows a shooter mechanics. If you can aim and have better shooter skills(strafe, headshots, cover, tactics). that if balanced properly will prevail over gear.

    Will there be max level characters that will be difficult to take on and tip the scale in their favor. sure. Is that okay? Absolutely, why?
    Because competitive PVPs from shooters love the challenge and relish in it.

    Especially if a player can build and develop their character in PVE enviornments and then "opt-in" to open world PVP conflict when they are ready there is no problem.

    Its okay i understand many of the MMOers here want their game to play a certain way thats fine. PC side you are the majority. Im just giving a heads up that this issue will be popping up in mass as the consolers who will be primarily coming from a shooter mentality will definitely voicing an opposing view.

    many will be rude and not even remotely as coherent and thoughtful in their arguments as i am trying to be. Im just saying that i wouldn't consider this matter settled by any means especially since few if any consolers have had a voice in the direction of this game yet.

    We are coming Soon™, hopefully we can all get along.

    Edit- You dont need safe areas if you simply arent "opted in" to the conflict. Beside a tag system they could in theory make it a selectable option that can be turned on/off should a player wish to PVE/Coop in peace.

    Trion may be aiming to make this game a MMO PVE experience as their primary goal and that will hopefully retain a large pool if the show does well and SyFy(rather comcast) doesnt gank them prematurely. But if they are going to retain the shooter audience which will be the "majority" of players that will flock to this console side even more than the FFIV mmo crowd they need to give us the open world pvp "opt-in"

    Morever if they are the first to do it they will have a loyal brand following that won't even think of budging from the game for Destiny or even Dust when it gets its act together.

    Defiance is in perfect position right now to capitalize on a frustrated and stagnant shooter community in a way that noone else can.

    I can promise you it is either Dust, Destiny or Defiance that will become the next COD(by cod i mean from a financial/social juggernaut, not a gameplay POV as i hate COD as a game).

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