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  1. #1
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    DPS Testing (All results will vary based on weopon level and perks)

    First and for most this is rough you can add mods and have higher gun level to make the gun have a lot more dps.
    All I strive to do is give you some indication as to what guns do more damage and why they are good or bad.
    https://docs.google.com/spreadsheet/...5anNMc1E#gid=0
    I will address every gun and talk about the varies iterations of it
    Bloom is the rate at which a weapons reticle get bigger per bullet. reticle get bigger equal less accuracy.

    Light machine guns
    Light machine gun have the most ammo in the game and have the saw the most powerful gun in the game.
    They also have the best names in the game. I notable achievement.

    SAW: It does to a tremendous amount of damage but also has the most bloom for a auto fire machine gun.
    so it is not good at a distance or at hip fire. Other light machine guns do better at a distance and at close range. but I believe this becomes meaningless if the player is skilled because he can there for burst fire the saw for the dam result.
    Also because of the low fire rate of the saw. It is one of the worst weapons to trigger nano-effects.

    Rocker: This is very similar to the save except for one detail. it is burst fire. all burst fire weapon have half the fire rate exactly. But it will also reset the bloom exactly each time so this weapon is far more accurate than the saw making it a bit better as an all round weapon.

    Thunder: This has almost no bloom so this it a great suppresser at any distance with the same fire rate as the saw but almost no bloom you can use this a lot longer without stopping.

    Assault Rifles
    These weapons are really tied for the most damage in the game. they are fast firing high damage and low bloom everything you want in the gun. the only downside it the low clip size. once you over come that with fast reload or weapon switching with preparedness these weapon are by far the leaders in terms of damage.
    (I'm not 100% sure but some guns can vary like semi to burst to auto. scope and unscoped)
    Heavy Carbines: These assault rifles do the most damage per bullet. So the will normally site firmly on top of any damage panel. They come in both scoped and semi versions(unconfirmed)

    Burst Carbine: This gun has slightly lower damage to the heavy carbine but is burst so reset its bloom accordingly. It has a bigger magazine. It also will generally have a lower reload(Unconfirmed)
    I would recommend this as a starting carbine until you can get some perks for reload.

    Blast Rifle: This has 50% more attack speed making a better weapon fore triggering nano-effects. This weapon is most likely the highest damaging weapon at a distance to trigger nano-effects because of the low bloom also.
    the worst part about this gun is the low magazine.

    Votan blast rifle: This fastest bullet per second gun the game ever shot fired is really three so 3*15=45. The magazine is about the only problem. Over all this is the best long range nano-effect triggering weapon.

    Submachine guns
    These are the best weapons to use at close range. They have a very low damage trop of point its about 5 meters. so you have to be close extremely close.
    This is one of the best weapons for triggering nano effects because of the high fire rate.
    There maybe other variations I am missing.

    Downpour Pulser: This weapon has the highest fire rate in the game and has the lovely bright flashy bullets. This could reach top dps if pared with a goon nano effect like fire or be a devastating healer with siphon. But because of its high fire rate it will eat through ammo requiring some managing. This can be any snipers secondary.

    Smgs: This I will group. these are a lower firing but can be more damaging or have a bigger magazine. they can fill many roles. you could pare a high damage with assault for a quick close kill or the higher magazine with the saw for some sustained close combat.

    Combat shotgun
    Shotguns are all about the number of pellets because as they increase the more chance of getting a nano-effect. Attack speed also plays a big role.
    (I might finish this later)

  2. #2
    Member Kerry's Avatar
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    I would try to verify the range for the SMG's some SMG's have a tight spread and are effective at medium range via hip fire.

    Not all but some variants.

  3. #3
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    Quote Originally Posted by Kerry View Post
    I would try to verify the range for the SMG's some SMG's have a tight spread and are effective at medium range via hip fire.

    Not all but some variants.
    It will be related to bloom. Also you never want to use a smg at medium range. The damage drops off a lot. If you ever get into a medium range fight run fords a bit more. the only time I would mid range fight is with a good nano-effect.

  4. #4
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    This forum needs a guide section. I guess my post got pushed down a lot.

  5. #5
    @OP

    Your information is inaccurate and your grammar is terrible.

  6. #6
    Member Dandrielas's Avatar
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    I am not sure about the LMGs. I am usually within the top 5 using my bolt action or semi-auto Sniper rifle.

  7. #7
    Senior Member atlantix's Avatar
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    terrible and inaccurate information
    no offense mate but you should play little bit more before starting a guide about weapons..

    for example >
    there is no heavy carbine or burst carbine
    there are
    Heavy Assault carbine, 440 base damage with decent rate of fire, 20 base mag, semi-auto, default scopped rifle.. it can be modded with +3 burst magazine.. in that case it shoots 3 round burst instead of semi-auto.. and it does much more damage..
    Assault Carbine, around 300 base damage with medium rate of fire, 30 base mag, full-auto, no scope
    Tacc Assault Rifle, around 350 base damage decent rate of fire, around 45 mag, 3-round burst
    VBI Assault Rifle, 200+ base damage, higher rate of fire, around 40 maf, full auto
    there is also mazu blast and blast rifle etc..

  8. #8
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    Quote Originally Posted by Folly View Post
    @OP

    Your information is inaccurate and your grammar is terrible.
    I did say it was rough but what is inaccurate tell me so I can improve. My grammar is fine its understandable. I'm sorry I'm not gifted in English.

    Quote Originally Posted by atlantix View Post
    terrible and inaccurate information
    no offense mate but you should play little bit more before starting a guide about weapons..

    for example >
    there is no heavy carbine or burst carbine
    there are
    Heavy Assault carbine, 440 base damage with decent rate of fire, 20 base mag, semi-auto, default scopped rifle.. it can be modded with +3 burst magazine.. in that case it shoots 3 round burst instead of semi-auto.. and it does much more damage..
    Assault Carbine, around 300 base damage with medium rate of fire, 30 base mag, full-auto, no scope
    Tacc Assault Rifle, around 350 base damage decent rate of fire, around 45 mag, 3-round burst
    VBI Assault Rifle, 200+ base damage, higher rate of fire, around 40 maf, full auto
    there is also mazu blast and blast rifle etc..
    The problem is a lot of the guns have different names. For me to accurately know all the names off the assault rifles I need a bank and to collect them.
    The point about the heavy carbine is pointless but the assault carbine is correct. I labeled it burst carbine because tacc assault carbine is to general and I was unsure if there where other tacc assault rifles that where not burst.
    sub machine guns are a lot worse.

    The bust magazine mod improves anything its equipped to. as far as I can tell its about a 30-40% increase in speed but this is across the board again this is very hard to test.

    Quote Originally Posted by Dandrielas View Post
    I am not sure about the LMGs. I am usually within the top 5 using my bolt action or semi-auto Sniper rifle.
    You must be incredibly skilled to hit constantly. Snipers like sub machine guns have high crit. So you can get a lot higher dps than anything here if you consistently hitting those weak spots.

  9. #9
    Senior Member atlantix's Avatar
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    Quote Originally Posted by mell View Post
    The problem is a lot of the guns have different names. For me to accurately know all the names off the assault rifles I need a bank and to collect them.
    The point about the heavy carbine is pointless but the assault carbine is correct. I labeled it burst carbine because assault carbine is to general and I was unsure if there where other tacc assault rifles that where not burst.
    sub machine guns are a lot worse.
    .
    mate i am not trying to insult you or flame your thread..
    your thread is wrong and obviously you do not have enough information to start a review such as weapon dps..
    as i said in my earlier posts if you play more you will have more understanding of the game and weapons..
    first of all if you play more, you will have more EGO rating therefor you will have more inventory space, in the meantime you will have more type of weapons and more idea of the weapons..
    i respect the effort but its bad timing..
    you should have played lil bit more than start your guide about dps..
    good luck

  10. #10
    Member Dandrielas's Avatar
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    Quote Originally Posted by mell View Post
    You must be incredibly skilled to hit constantly. Snipers like sub machine guns have high crit. So you can get a lot higher dps than anything here if you consistently hitting those weak spots.
    I wouldn't go that far. I just mod all of my weapons to their fullest and shoot like a mad man. lolz

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