First and for most this is rough you can add mods and have higher gun level to make the gun have a lot more dps.
All I strive to do is give you some indication as to what guns do more damage and why they are good or bad.
https://docs.google.com/spreadsheet/...5anNMc1E#gid=0
I will address every gun and talk about the varies iterations of it
Bloom is the rate at which a weapons reticle get bigger per bullet. reticle get bigger equal less accuracy.
Light machine guns
Light machine gun have the most ammo in the game and have the saw the most powerful gun in the game.
They also have the best names in the game. I notable achievement.
SAW: It does to a tremendous amount of damage but also has the most bloom for a auto fire machine gun.
so it is not good at a distance or at hip fire. Other light machine guns do better at a distance and at close range. but I believe this becomes meaningless if the player is skilled because he can there for burst fire the saw for the dam result.
Also because of the low fire rate of the saw. It is one of the worst weapons to trigger nano-effects.
Rocker: This is very similar to the save except for one detail. it is burst fire. all burst fire weapon have half the fire rate exactly. But it will also reset the bloom exactly each time so this weapon is far more accurate than the saw making it a bit better as an all round weapon.
Thunder: This has almost no bloom so this it a great suppresser at any distance with the same fire rate as the saw but almost no bloom you can use this a lot longer without stopping.
Assault Rifles
These weapons are really tied for the most damage in the game. they are fast firing high damage and low bloom everything you want in the gun. the only downside it the low clip size. once you over come that with fast reload or weapon switching with preparedness these weapon are by far the leaders in terms of damage.
(I'm not 100% sure but some guns can vary like semi to burst to auto. scope and unscoped)
Heavy Carbines: These assault rifles do the most damage per bullet. So the will normally site firmly on top of any damage panel. They come in both scoped and semi versions(unconfirmed)
Burst Carbine: This gun has slightly lower damage to the heavy carbine but is burst so reset its bloom accordingly. It has a bigger magazine. It also will generally have a lower reload(Unconfirmed)
I would recommend this as a starting carbine until you can get some perks for reload.
Blast Rifle: This has 50% more attack speed making a better weapon fore triggering nano-effects. This weapon is most likely the highest damaging weapon at a distance to trigger nano-effects because of the low bloom also.
the worst part about this gun is the low magazine.
Votan blast rifle: This fastest bullet per second gun the game ever shot fired is really three so 3*15=45. The magazine is about the only problem. Over all this is the best long range nano-effect triggering weapon.
Submachine guns
These are the best weapons to use at close range. They have a very low damage trop of point its about 5 meters. so you have to be close extremely close.
This is one of the best weapons for triggering nano effects because of the high fire rate.
There maybe other variations I am missing.
Downpour Pulser: This weapon has the highest fire rate in the game and has the lovely bright flashy bullets. This could reach top dps if pared with a goon nano effect like fire or be a devastating healer with siphon. But because of its high fire rate it will eat through ammo requiring some managing. This can be any snipers secondary.
Smgs: This I will group. these are a lower firing but can be more damaging or have a bigger magazine. they can fill many roles. you could pare a high damage with assault for a quick close kill or the higher magazine with the saw for some sustained close combat.
Combat shotgun
Shotguns are all about the number of pellets because as they increase the more chance of getting a nano-effect. Attack speed also plays a big role.
(I might finish this later)


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