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  1. #1
    Senior Member
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    Mar 2013
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    134

    Reloading... wait no... Ok now reloading... wait...

    So as of yesterday I've noticed two bugs (someone else may have posted this already and I just did not see it), but I've noticed that I have to sometimes reload 2 - 4 times before my weapon system is actually reloaded. Yes I already know that things like rolling, knockdowns, knock backs, and some other things can interrupt a reload. I am talking about while walking, running, strafing, backstepping, or just standing still.

    Second bug, the weapon/ammo cases do not max out my total ammo count. I have an AR and I can carry 45 rounds in the mag, and 500 in reserve, but for some reason when I go to the ammo crates I only get 455 rounds in reserve.

  2. #2
    Senior Member Amonkira's Avatar
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    Mar 2013
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    europe
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    Quote Originally Posted by Olcsonn View Post
    So as of yesterday I've noticed two bugs (someone else may have posted this already and I just did not see it), but I've noticed that I have to sometimes reload 2 - 4 times before my weapon system is actually reloaded. Yes I already know that things like rolling, knockdowns, knock backs, and some other things can interrupt a reload. I am talking about while walking, running, strafing, backstepping, or just standing still.

    Second bug, the weapon/ammo cases do not max out my total ammo count. I have an AR and I can carry 45 rounds in the mag, and 500 in reserve, but for some reason when I go to the ammo crates I only get 455 rounds in reserve.
    I got these problems as well - the most annoying thing about #1 is, that it uses your ammo, which means that you actually use 100 ammo on a 50 ammo reload.. -.-
    Bunnyjumpers killed with headshot since day 1: 305

    Loadout:

    Main: Frontline Repeater with 1.15% native crit multi - crit multi barrel - nano effect mag - recoil/bloom stock.

    Backup: FRC Assault Carbine with 1.15% native crit multi - aim/hip dmg barrel - nano effect mag - recoil/bloom stock.



  3. #3
    Senior Member
    Join Date
    Mar 2013
    Posts
    134
    Glad that this is not just happening to me LOL.

  4. #4
    As for the reload issue, I've seen this too and usually happens during a battle which makes it worse. Now for the amount of amo, that's the total amount of ammo you can carry, this is reserves plus clip. To double check this, check out your stats and it'll tell you how much ammo you have on you.

  5. #5
    Junior Member
    Join Date
    Apr 2013
    Location
    Australia
    Posts
    8
    I have this same problem.

  6. #6
    I've had the same issue and another with reloading shotguns, I always seem to randomly drop to 0 rounds in the gun in the middle of reloading. Since you only load 1 shot at a time I am always reloading when not firing and I can go from 1 round shy of a full gun to 0 rounds just because i tried to reload. Also, the ammo thing is a bug that allows you to carry more than your max ammo if you reload with a full clip, and it works great with huge capacity mags.

  7. #7
    I've had the same reload problem through Alpha, Beta and now release... reported the bug as well. So far to No Joy.
    See you on the Road
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  8. #8
    Junior Member
    Join Date
    May 2013
    Location
    Nebraska
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    24
    This is a major issue it seems. Hoping that it gets fixed in 1.20

  9. #9
    This is what I have identified to which you're talking about. Whenever you're reloading and you take damage, it cancels the reload and starts it over again. Its semi justified when you're using a clip based weapon, but I use a shell shotgun loaded 1 by 1. Whenever I take too much damage, at lets say, shell 8 out of 14 shots, I need to start over at shell 1. I believe they wanted a clip weapon to cancel the reload when you take damage since its not much time. But when you use a shell weapon, its completely different. It should cancel the shell load only, not the entire reload.

    Additionally I have noticed when you use the EGO for more damage (I forgot the name, the one that increases weapon damage), it reloads your weapon at the end of the ability regardless. Meaning once your gun isnt red anymore, regardless of how many shots you have left in your gun, youre going to reload 2 times.

    That means that technically with both issues together, you can technically reload 3 times in total.

    Till they fix this bug just do your best to not take damage while reloading, and live with the double reloads once the "more damage" EGO wears out... which kind of makes the point of that EGO pointless, but Im sure they'll fix it.

  10. #10
    Senior Member
    Join Date
    Mar 2013
    Posts
    198
    It's not a bug, that's how its designed. The only time you can beat the total is if you have a full clip, get the ammo box to top you off and DON'T change weapons. The you can use what in you clip and reload from the 500.

    But seriously, do you really expect anything to make sense from a company that releases an MMO style game without a usable chat system? And also thinks that an Assault Rifle, a Light Machine Gun and a Sub Machine gun all use the same ammo?

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