I AM NOT SUGGESTING LOCK ON/SNAP. I AM SUGGESTING TO DECREASE THE SENSITIVITY A BIT WHEN DIRECTLY LOOKING AT AN ENEMY.
THIS IS FOR CONSOLES! NOT THE PC!
Tired of people not reading the thread before posting... please do. You make yourself look idiotic if you don't honestly.
Now, before people bash on me, and make assumptions saying i'm 'bad at pvp lol' I want to say that there is obviously more important matters right now, but I feel this would be a nice addition. I also would like to say I play this game on the XBOX 360 (Wish I could double underline that). Obviously everyone on the PC will bash on me and I get that, I'm just stating exclusively for console gamers the sensitivity is different, joystick aiming is worse and sniping is near impossible, reasons below.
Aim assist is enabled in the game, I don't see why it isn't in PvP honestly. Sniping in PvP proves a lot more of a challenge in PvP than in any other game i've honestly played, reasons being more than the inaccurate physics of the bolt action snipers in this game (a current bug) but also that if you start shooting someone they roll around like crazy. I'm suggesting that Aim Assist be added, because at this very moment I see everyone is complaining about shotguns. You know the reason why? Because no one gets kills with assault rifles typically, more kills are made with shotguns. They aren't OP (Get ready to bash me on this too) but they simply do their job. It's close quarters expect to die to a close quarters weapon in a close quarters area. Don't get upset, it's natural. But I think in general on consoles it is too hard to aim at people sprinting and rolling with regular rifles.
Edit: In general, I do not mean a type of 'Snap'. I am referring to if you are directly next to someone, so if you did a circle he would encompass where you would look in that 360 degree spin. Let's say you do a spin, and when you are looking directly at him in that circle range your sensitivity decreases a bit to compensate. This way you will technically still have to aim at him, but it's harder to get off the enemy when you're attached. This can be avoided by rolling still, as you'll be off them but it would be nicer for snipers and long distance kills, and balance the shotgun problem we have currently. This is a clarification, i'm not up for adding a 'Snap feature' when you zoom in with your scope near him like there is in PvE
Example here:
Let me just quickly jot reasons there needs to be aim assist
- Putting aim assist in the game then taking it out of PvP gets players out of their comfort zone, it should either be in all cases or not at all.
- Inaccuracy of snipers already ( a current bug with bolt action snipers)
- There is no zoomed sensitivity settings
- People roll around like crazy after getting shot with a sniper or any gun
- Bunny hopping... Self explanatory.. Just like rolling it is hard to keep sights on them
- Pretty good amount of recoil with assault rifles, lmgs which make long distance killing very hard with them, unless you use overcharge.
- Players run faster and roll faster than the current zoomed sensitivity, making it hard to stick on them, and to combat this many spray hip fire which is ineffective.
- Console gamers have a disadvantage already with aiming in comparison to PC
- Why do you think infectors are so popular on consoles? Let's be serious here, they aren't THAT good.
I want to say that I do not blame trion for this, they are game makers and great game makers at that, but they do develop PC games typically, Defiance is I believe their first console MMO and console game. They didn't think of console aim assist with all the other overwhelming changes when it comes to PC and console. I just hope we all be mature, and if you feel like you want aim assist for consoles, then say so. This way it may be accepted.
Go ahead, bash me all you want. I'm waiting. I still reserve the right to speak my opinion.