I went to a vendor and saw 3 assault riffles
green
blue
purple
all the same stats but different prices.....: banghammeroverhead :
I went to a vendor and saw 3 assault riffles
green
blue
purple
all the same stats but different prices.....: banghammeroverhead :
EGO: 5776
GT: S Genetix S
IGN: LikexAxBoss
Clan: "New Earth Order"
< N E O >
Your not going to find a weapon that does more white damage from ego level 10 to ego level 5000
Get over it.
So if the rifle says you do 222 damage at rank 10 then several hundred ego levels later you pick up another rifle it will still say 222 damage. The reason why is that you can pvp at ego rank 10 and kill a person with an Ego rank 5000.
They built it this way for a reason.
The only difference in the higher ranked guns is the addition of synergy bonuses.
Example with the correct synergy mods slotted into the correct synergy weapon it could do the following.
With one slot with the correct synergy mod you can have your ammo regenerate 1% every 10seconds
With 2 slots with the correct synergy mod you can have your ammo regenerate 2% every 10seconds
with 3 slots your melee damage will increase 10%
with 4 slots your melee damage will increase 15%
Different colored guns will have different amount of synergy types.
Blue tends to have one listed synergy stats.
Purple tends to have 2 to 3 listed stats.
Orange tends to have 4 listed synergy stats.
This is to avoid power creep that happens in every mmo that add expansions to the game. Look at WoW during vanilla the cool powerful stuff came from either grinding out PvP day in and out or 40 man raids. When brought out Burning Crusade all that stuff became moot and near useless due to better greens and blues.
Also this game isn't about the gear it is about the skill of the player. Again back to my first point a highly skilled ego rank 10 player can totally smash a crappy ego rank 5000 player. The only difference is the amount of perks each player has and use effectively.
Xbox 360 Gamertag-Tango80
Corvin
Current EGO rating : 3125
Co-Founder Clan - N.O.A.H.
Your weapons get better by lvling the weapon prf so if your useing a gun with its exp bar filled your not lvlng up your weapon prf
Isn't this supposed to be an MMOshooter? I wouldn't expect it to have the progression depth of an RPG.
it's so they can have a balanced PVP, if they had scaling weapons than PVP would be broken.
Way to fix it would be having basic load outs and weapons with PVP, have the gear be totally separate from PVE gear. That would require too much work, it's easier to give out nerfed weapons and just let the people have at it.
It's supposed to have SOME progression, otherwise we may as well all go back to CoD....
People keep going on about 'It's designed like this for PVP' well if that's the case, why didn't they just make a regular old 3rd person shooter, like Tomb Raider with less jumping? Forget the PVP players, there's a few thousand games out there for people who just want shoot each other. If everyone WANTED to kill each other and do NOTHING else we'd all be playing Tomb Raider MP, U3 MP, CoD, BF3....every fighting game ever....basically one of a million bloody choices, an MMO is NOT just for people to compete against each other.
Rant over. Hopefully someone got the point.
the truth is this was the only way to balance PVP outside of what I said. Go play Two Worlds 2 which has PVP with zero balance and you'll see why this was necessary. Otherwise you'll have the high level guys with no skill going into PVP and just dominating everyone.
This way, it's more of a leveled playing field. The high level guys can use their perks to have an advantage, but without skills the perks won't save you every time. In all honesty they should have had it similar to Rift with the multiple sets of gear for PVE and PVP. Take it a step further and give you two completely different inventories for PVP and PVE. This way you can PVE to your hearts content with basic weapons, and in PVE you can see weapons getting better over time.
If the weapon damage scaled with EGO level, and the mob difficulty scaled with EGO level, all it would do is create problems with the map, grouping, and PvP.
Example: Your Lvl10 Pistol does 100 damage against a lvl10 mob that has 1000 health. 10 shots to kill it. Your Lvl20 Pistol does 200 damage, and the lvl20 mob has 2000 health. 10 shots to kill it. When they both scale, it is the same.
Level scaled gear and mobs only creates the illusion of advancement. With Defiance's system Trion has done away with the rubbish and gotten to the bare bones of MMO gear and gameplay. And in doing so, people can play together anywhere on the map without worrying about low and high levels.
They did it right.
See the problem with that, is that someone who's been playing for 10 weeks, provided they've actually DONE some of the content, should be NOTICIBLY better than someone whos been playing 10 hours. MMO's are supposed to reward you based on the time you put in over other players. Every other single MMO ever does it, so why not this one? And as for doing it right, an interesting point on your part but if its all about being as inclusionary as possible why not be pretty damn sure the communication aspect of the system actually works, or making it top priority when they realize it doesn't? They've put a patch in tonight to remove the spam of EGO rating when you log in....great, all well and good, but there's a whole bunch of other stuff they could of taken care of ahead of that.