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  1. #41
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    Quote Originally Posted by Snugglebuns View Post
    No disrespect Ogre Lambart, but you still aren't noticing anything besides base stats and mod slots, read my posts and then rethink it over.
    I mentioned the bonus stats, which come in the same flavor for a level 1 gun as they do for a level 4000 gun. Zero variance between the guns. That just means eventually people will get bored, it's the tired and true method of online games, it's called the law of diminishing returns.

    Each time you find the same gun.... (trust me you'll be finding the same gun over and over and over and over again) it loses the effect. Outside of searching for Orange items in a sea of white and green, you have nothing to occupy your time. The mini variance you are trying to claim is non existent. You show me a level 4000 gun that is vastly better or even different than it's level 20 counterpart and I'll give you a dollar.

  2. #42
    Senior Member Snugglebuns's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    I mentioned the bonus stats, which come in the same flavor for a level 1 gun as they do for a level 4000 gun. Zero variance between the guns. That just means eventually people will get bored, it's the tired and true method of online games, it's called the law of diminishing returns.

    Each time you find the same gun.... (trust me you'll be finding the same gun over and over and over and over again) it loses the effect. Outside of searching for Orange items in a sea of white and green, you have nothing to occupy your time. The mini variance you are trying to claim is non existent. You show me a level 4000 gun that is vastly better or even different than it's level 20 counterpart and I'll give you a dollar.
    Actually all you mentioned is mod slots. Yes the stats are the same, that's not what changes. What changes as you level up (Im at ego 1035 so I have seen quite a few weapons), is the bonus stats, as I said in my post. So unless you are level 4000+ I want you to show me a level 1 green that is the same as a 4000. Which it isn't, since even at 1000 EGO greens are WAY better than a level one.

  3. #43
    Senior Member Snugglebuns's Avatar
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    For a reminder, here is what i posted.

    Ex. +1.25 mag size, %15 grenade recharge on kill, synergy bonuses (class specific and others such as assassin, etc..), nano-effects, aaaaannd melee applied nano-effects. So yeah, how is that illogical?

    This is what you posted:

    I haven't seen any gun have more than 4 mod slots, which using Ark salvage you can get on a Ego 1 or 4000 gun. So a level 1 Purple can be the same as a level 4000 purple. The only difference would be the amount of Ark Salvage you need to spend on getting the remaining mod slots.

    Trying to use that as a basis for progression or showing variance in guns is pretty illogical.

  4. #44
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    Quote Originally Posted by Snugglebuns View Post
    Actually all you mentioned is mod slots. Yes the stats are the same, that's not what changes. What changes as you level up (Im at ego 1035 so I have seen quite a few weapons), is the bonus stats, as I said in my post. So unless you are level 4000+ I want you to show me a level 1 green that is the same as a 4000. Which it isn't, since even at 1000 EGO greens are WAY better than a level one.
    I have level 100 guns that are identical to level 600 guns. I don't know who's funk you are faking but it's pretty funny. The gun is identical outside of the fact that one is ego level 100 and the other is ego level 600. identical, bonus stats, normal stats, mod slots everything is identical. I don't know where you got the koolaid you've been drinking but they are identical.

  5. #45
    Senior Member Tango80's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    did you read my post, guns have zero variance, a level 1 scattershot gun will have the same stats as a level 2000 scattershot gun. The FMC SAW will have the same stats at level 20 as it'll have at level 2000. The mods are identical at level 1 as they are at level 5000. Zero variance, a level 1 ego player can rock the same guns as a level 5000 ego player.

    I haven't seen shields enough to notice them going up. Although I haven't seen a better shield than my Rhino 3 I had for the last 500 ego. Atleast shields seem to have some variance between them. Gun's are nearly identical, outside of the random 4 or 5 boost they have put on them. Malee, Crit, Reload, etc etc etc. Which again come at the lower levels as well.
    They are not identical. Try slotting in a burst fire mod into a SAW. How about slotting in a synergy mod into a synergy weapon then tell me that they are identical.

    This is on a purple in top notch tool works
    Synergy Prepared
    1. 1% ammo regeneration every 10 seconds
    2. 2% ammo regeneration every 10 seconds
    3. 5% damage on next shot after melee kill
    4. 10% damage on next shot after melee kill

    -.10 recoil
    x1.03 fire rate
    +200% melee damage after self revive.

    Now that's just the gun. Now if you use the mods that have the same synergy you get those bonuses.
    Add a mod that lowers your recoil
    Or add a mod that makes it burst fire
    Do you want more crit or more white alpha damage?
    How about better chance for nano effect?
    Heck how about adding a nano effect.

    Again this isn't an MMORPG it is an MMO but it is also a TPS trying to lump it with the likes of WoW, Rift, Warhammer, Guild Wars, GW2, Any free to play mmo is not doing this game any justice.
    Xbox 360 Gamertag-Tango80
    Corvin
    Current EGO rating : 3125
    Co-Founder Clan - N.O.A.H.

  6. #46
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    Quote Originally Posted by Snugglebuns View Post
    For a reminder, here is what i posted.

    Ex. +1.25 mag size, %15 grenade recharge on kill, synergy bonuses (class specific and others such as assassin, etc..), nano-effects, aaaaannd melee applied nano-effects. So yeah, how is that illogical?

    This is what you posted:

    I haven't seen any gun have more than 4 mod slots, which using Ark salvage you can get on a Ego 1 or 4000 gun. So a level 1 Purple can be the same as a level 4000 purple. The only difference would be the amount of Ark Salvage you need to spend on getting the remaining mod slots.

    Trying to use that as a basis for progression or showing variance in guns is pretty illogical.
    all of which are available on level 20 guns as well, depending on how lucky you get with the drop rates.

  7. #47
    Senior Member Snugglebuns's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    I have level 100 guns that are identical to level 600 guns. I don't know who's funk you are faking but it's pretty funny. The gun is identical outside of the fact that one is ego level 100 and the other is ego level 600. identical, bonus stats, normal stats, mod slots everything is identical. I don't know where you got the koolaid you've been drinking but they are identical.
    No need to get offensive. But, clearly you aren't very far into the game so you cannot speak saying a level 1 is the same as a level 4000, or any weapon for that matter. You are only level 600ish (from what you told me.) I am EGO rating 1035 and I can tell you there is a difference, as I previously stated, sir.

  8. #48
    Senior Member Snugglebuns's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    all of which are available on level 20 guns as well, depending on how lucky you get with the drop rates.
    Yes on level 20 epics they do have some bonus attributes. At level 1000, epics of that same fun have even BETTER attributes. I can speak from experience, and you cannot.

  9. #49
    Senior Member Snugglebuns's Avatar
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    Meant to say gun, not fun lol. iPhone autocorrect >.<

  10. #50
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    and I'm sure in 3 days when I'm level 1000 I'll be rocking guns with the same stats that I have right now. Like I already said, all the bonuses are available on lower level weapons as well. Keep faking the funk and thinking otherwise. All the crap you can mod into a gun are available at level 1.

    It's ok to admit the game has no real progression system in place, nor do weapons get better over time. The only thing that improves is your health (I think) and weapon skills.. It becomes more common to find weapons with additional bonuses I'll agree.

    What level do the guns start to magically get better, because like I said, I have level 100 weapons with identical stats including bonus stats as their level 600 brothers. Is it some magic ego number you hit when all these rad stats start to show up that aren't already showing up on the guns I have now?

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