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  1. #51
    Senior Member Snugglebuns's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    and I'm sure in 3 days when I'm level 1000 I'll be rocking guns with the same stats that I have right now. Like I already said, all the bonuses are available on lower level weapons as well. Keep faking the funk and thinking otherwise. All the crap you can mod into a gun are available at level 1.

    It's ok to admit the game has no real progression system in place, nor do weapons get better over time. The only thing that improves is your health (I think) and weapon skills.. It becomes more common to find weapons with additional bonuses I'll agree.

    What level do the guns start to magically get better, because like I said, I have level 100 weapons with identical stats including bonus stats as their level 600 brothers. Is it some magic ego number you hit when all these rad stats start to show up that aren't already showing up on the guns I have now?
    I think you're missing the point. The guns will always have the same base stats, true. But, the difference with higher EGO rating weapons is (once again), these examples: +1.25 mag size, %15 grenade recharge on kill, synergy bonuses (class specific and others such as assassin, etc..), nano-effects, aaaaannd melee applied nano-effects. Plus things we haven't even seen! That's the difference, not base stats, like damage or fire rate.

  2. #52
    Senior Member Snugglebuns's Avatar
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    Also, rocking a level 100 gun at 1000 would prove to not be worth your time since once a weapon is capped, you cannot progress your weapon skill.

  3. #53
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    those stats are on the lower level guns too, Jeez, are you just trying to feign ignorance now? I have personally seen guns with + increased mag sizes, 15% grenade recharge, and everything else you listed..... on lower level guns.... I probably have a few of them in my inventory right now.

  4. #54
    Senior Member Tango80's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    and I'm sure in 3 days when I'm level 1000 I'll be rocking guns with the same stats that I have right now. Like I already said, all the bonuses are available on lower level weapons as well. Keep faking the funk and thinking otherwise. All the crap you can mod into a gun are available at level 1.

    It's ok to admit the game has no real progression system in place, nor do weapons get better over time. The only thing that improves is your health (I think) and weapon skills.. It becomes more common to find weapons with additional bonuses I'll agree.

    What level do the guns start to magically get better, because like I said, I have level 100 weapons with identical stats including bonus stats as their level 600 brothers. Is it some magic ego number you hit when all these rad stats start to show up that aren't already showing up on the guns I have now?
    What do you want? a gun that does 500 points of damage per shot? Or a AR that does 1k damage per shot?
    Your not going to get that ever remember Trion made this game so a person with an EGO rating of 10 can go into a PVP match vs a person with an EGO rating of 5000 and still could kick him to the curb. Or are you looking for a superiority complex that this game will not give you unlike other MMO's?

    This game isn't about gear unlike every other MMO's it is about skill. Do you have the skill to take on someone at EGO 5k and your toon is at EGO level 10. But still be able whoop on him like he was a second grader?

    Gear isn't the end all be all. However to you it seems that it is. If your looking for weapons that can smash the face of a toddler I would suggest going to the other MMO's out on the market. They tend to get that right with all the power creep setting in.

    This game hopefully has little power creep in the future.
    Xbox 360 Gamertag-Tango80
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    Current EGO rating : 3125
    Co-Founder Clan - N.O.A.H.

  5. #55
    Senior Member Snugglebuns's Avatar
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    Quote Originally Posted by Orge Lambart View Post
    those stats are on the lower level guns too, Jeez, are you just trying to feign ignorance now? I have personally seen guns with + increased mag sizes, 15% grenade recharge, and everything else you listed..... on lower level guns.... I probably have a few of them in my inventory right now.
    Okay let me clarify further. These stats are present on lower level guns, yes. But, are they ALL present? I have a few 900+ and a couple 1000+ epics with ALL of these bonus attributes on one weapon. Not one bonus stat or two, all. Even if the level 100 ones have multiple bonuses, the higher version will always have more.

  6. #56
    Senior Member Snugglebuns's Avatar
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    At least most people like myself and Tango80 understand this.

  7. #57
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    I do like that Defiance isn't just another loot-farming game, and I really appreciate Trion's efforts to keep it skill based. Obviously, if you want the game to remain skill-based, you can't have extreme variance in the actual guns themselves, but as you level up your EGO and you gain access to more and more perks in the awesome "create-your-own-class" EGO grid, as well as levelling up all of your weapons skills and gain access to more rare Orange guns and stuff, your character does become more "advanced" in combat situations.

    Having said this, I don't think the current system is perfect, and I know Trion is working day in, day out to fix all the bugs currently in the game on its release (what MMO doesn't have those? ). But, anyway, my current complaint is as follows:

    Once a gun hits max level it stops adding to your weapon-type Skill level. I don't like that I have to go find another gun (of any color) once my gun maxes out. I'd rather just switch out my gun when I find a better one, rather than have to downgrade in order to continue adding to my skill level (except more slowly, since I do less damage now). Sure, it's kind of cool to see new weapons, but honestly it's less rewarding to max out a gun's XP than I would have hoped. Sure, I get the extra stats for the gun when I max it out and stuff, but until I reach more of an "endgame" it doesn't really matter, because honestly now it's best for me to just sell my maxed-out guns.

    I guess this does sort of in a way turn the game into a loot-farming game once you get to the end game, since then you just need that perfect combination of the right Orange gun with the right orange stats, but doesn't that kind of happen in every game?

    Anyway, I guess my complaint is more of just an annoyance that won't keep me from getting to EGO 4000 in the next few weeks, and I'm definitely looking forward to all the content to come!

  8. #58
    Quote Originally Posted by Codicakes View Post
    Yeah dude like i was telling my brother he said like if you found a orange weapon in WoW people would go nuts but man orange weapons are legendary? i dont think so i hope the fix it too
    You don't " find " orange weps in wow. You damn well earn them. Should be the same with defiance hope they fix this

  9. #59
    Senior Member Predator's Avatar
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    Defiance is a skill-shooter wiht MMO-components, if you thought it will be WOW with weapons, well it isn`t and TRIOn said it before. Maybe you shoudl do more research before you buy a game and be upset then. If you want a grind-fest where the players with the most time and best rotation are the best then you should stick with an MMORPG not an MMO-Shooter. The weapons don´t evolve much in Defiance (oranges for example are better than greens but just slightly) like in most MMORPGs but the player, his skill and his level (EGO and perks) do!
    When I was little, we found a man. He looked like, butchered. The old woman in the village crossed themselves... and whispered crazy things, strange things. "El Diablo cazador de hombres." Only in the hottest years this happens. And this year, it grows hot. We begin finding our men. We found them sometimes without their skins... and sometimes much, much worse. "El cazador trofeo de los hombres" means the demon who makes trophies of men.


  10. #60
    Senior Member Tango80's Avatar
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    Quote Originally Posted by Speshalke View Post
    Once a gun hits max level it stops adding to your weapon-type Skill level. I don't like that I have to go find another gun (of any color) once my gun maxes out. I'd rather just switch out my gun when I find a better one, rather than have to downgrade in order to continue adding to my skill level (except more slowly, since I do less damage now). Sure, it's kind of cool to see new weapons, but honestly it's less rewarding to max out a gun's XP than I would have hoped. Sure, I get the extra stats for the gun when I max it out and stuff, but until I reach more of an "endgame" it doesn't really matter, because honestly now it's best for me to just sell my maxed-out guns.
    Tell me if you fiddled with the same gun in RL over and over for years and years would you get better with weapons of the same type?

    No not really you can get the jist of what they do but you really wouldn't know unless you got familiar with it. However when you learn the in's and out of a particular gun do you learn anything else about it?

    Nope so think of it like in real life you get used to a gun but after learning everything about it. It's time to get a new gun and do it all over again.

    And if you wanted you can go back to that gun assuming you didn't sell or scrap it. Thats how I look at it.
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