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  1. #11
    Senior Member Thee Apothecary's Avatar
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    Quote Originally Posted by kirix View Post
    player to player is old and dated.

    post after post of items being sold and agressive undercutting / over priceing due to no ingame control over prices.

    yes the same happens to ingame AH to but every one has access to it with out having to tab and can be controlled by dev teams.

    so either way it will end up having an auction house system be it ingame or forum based.

    runescape (i know i know) used to have forum based trading with very high prices then they added ingame auction house and controlled the prices to be close to its intended value (alot of the gear is crafted or bought from a vendor).
    what i disagree with here the fact you think prices should be regulated sorry thats rubbish since when in rl where prices regulated, if theres high demand in certain item types then the price will rocket if theres little to no demand it will hit a all time low, its like the stock market.

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  2. #12
    Senior Member Vuule's Avatar
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    Quote Originally Posted by Thee Apothecary View Post
    what i disagree with here the fact you think prices should be regulated sorry thats rubbish since when in rl where prices regulated, if theres high demand in certain item types then the price will rocket if theres little to no demand it will hit a all time low, its like the stock market.
    That's not always what happens. But what I think he ment was, that with Auction houses, everyone can put up an item easily for sale, whether they're online or offline. What happened in RS for example, there were a few who would sell via forums etc. They could decide on the prices. They could easily ask 10x the normal price, which was absurd. Once an aution house was added, it made selling so much easier. More people could easily sell their stuff, which ment no more absurd prices. While what you mentioned still applies, there's a much smaller chance of a few people 'dominating' the marker and asking absurd prices. There should be no min-max restrictions, you can still decide on the price, but good luck trying to ask 10x the normal price. It gives a nicer and better overview of current prices.
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  3. #13
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    everything i said is examples of how other games have done it. i did not say it should be controlled prices, just there is the option to control prices of items that are easy to get but luck based.

    anyway yeah what vuule said. its hard to explain auction house systems to Xbox 360 players as they normally have little to no understanding of pc mmos or player markets.

    and dont forget that if u want a RL stock market system for tradeing expect market crashes and inflation to the point where u need 1million scrip to buy things that normally would of cost 100 scrip.

    and player to player trade will result in highy organised groups exploiting prices so the crap players (lets face it will be alot of them esp on xbx and ps3) and charge then stupid ammounts for weapons because they cant get it themselfs

  4. #14
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    Your post assumes that the economies between xbox, ps3 and pc would be linked. It has already been stated that there is no cross-platform functionality. The only way an Auction House functions consistently and avoids inflation is through regulation and price capping. If an individual wants to pay 10,000,000 Scrip for an item externally that they can purchase in-game for a 1,000,000 Scrip due to price capping and regulation then that is their ridiculous decision.

    If people want to trade outside of an in-game Auction House medium then that is their choice, however these inter-game transactions would not impact the in-game economy.

  5. #15
    Senior Member Vuule's Avatar
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    Quote Originally Posted by kirix View Post
    everything i said is examples of how other games have done it. i did not say it should be controlled prices, just there is the option to control prices of items that are easy to get but luck based.

    anyway yeah what vuule said. its hard to explain auction house systems to Xbox 360 players as they normally have little to no understanding of pc mmos or player markets.

    and dont forget that if u want a RL stock market system for tradeing expect market crashes and inflation to the point where u need 1million scrip to buy things that normally would of cost 100 scrip.

    and player to player trade will result in highy organised groups exploiting prices so the crap players (lets face it will be alot of them esp on xbx and ps3) and charge then stupid ammounts for weapons because they cant get it themselfs
    Now now.. No need to be all hateful against console players. (I'm one myself).

    I just hope we can't sell items we buy with real cash, for in game currency. While it's a nice option for those swimming in ingame currency that don't want to spend real money, many times, this will only cause insane prices. Not just for the real money items, but people will buy these items just to sell them for ingame currency, and with the money they end up with, they can control a small portion of the economics.
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  6. #16
    Senior Member Yooji's Avatar
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    we are currently setting up a trading platform (unofficial of course) for PC, XBOX and PS3

    so far we have everything set up, just some minor cosmetical details we have to change.

    we'll make a proper announcement for this, but I thought I'd throw it out there since this is on the front page now.
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  7. #17
    Senior Member IGears's Avatar
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    Quote Originally Posted by Vuule View Post
    Now now.. No need to be all hateful against console players. (I'm one myself).

    I just hope we can't sell items we buy with real cash, for in game currency. While it's a nice option for those swimming in ingame currency that don't want to spend real money, many times, this will only cause insane prices. Not just for the real money items, but people will buy these items just to sell them for ingame currency, and with the money they end up with, they can control a small portion of the economics.
    now im confused... they said that you can only buy boost and cosmetic things with real money, or did i just dream that up.
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  8. #18
    Senior Member UmbrusNightshade's Avatar
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    I'm glad this game doesn't have an auction house or other means of "selling" to other players. It seems to me that (at least in Defiance) the whole MMO-style, capitalistic system just doesn't fit in. The game is more skill based then accessory dependent and I have no problem trading items with people I know and or like. I hope they never add an AH. When people start farming and sells are all it's about that is when the game becomes "Pay to Win" and "Grind Heavy" and for me, at least, the game loses the quality that defines a game ... F.U.N.

  9. #19
    Member RoganTheGypo's Avatar
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    The auction house is one way to go which tbh I like, economy is a massive part of MMOs in my opinion, I know people who literally buy and sell stuff on WoW, its what they like and thats their deal so let them crack on.
    Ive played a few games with player to player trades only, what you will get is people standing in towns spamming what they have for sale which isnt to big of a deal really but eventually a guild of traders will form and given enough time they will control the economy. Now I don't know if you've noticed in the world but one party controlling an economy usually ends up bad! In game terms players can essentially trade their way to the top which is fun for the average player but for people who grind their **** off to get what they have only to be crushed in to the ground by a smart mouth trader is infuriating lol!

    Either way I don't mind what happens really both types have pros and cons but either way some trading is a must in my opinion.

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  10. #20
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    Quote Originally Posted by RoganTheGypo View Post
    The auction house is one way to go which tbh I like, economy is a massive part of MMOs in my opinion, I know people who literally buy and sell stuff on WoW, its what they like and thats their deal so let them crack on.
    Ive played a few games with player to player trades only, what you will get is people standing in towns spamming what they have for sale which isnt to big of a deal really but eventually a guild of traders will form and given enough time they will control the economy. Now I don't know if you've noticed in the world but one party controlling an economy usually ends up bad! In game terms players can essentially trade their way to the top which is fun for the average player but for people who grind their **** off to get what they have only to be crushed in to the ground by a smart mouth trader is infuriating lol!

    Either way I don't mind what happens really both types have pros and cons but either way some trading is a must in my opinion.
    This whole statement is why in-game economies require careful structure, support, regulation and capping.

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