It is a common game mechanic however all regular nanos have delays b4 they can be triggered again
Electro is every 6 seconds 100% of the time
Have you ever tried sniping in pvp? You can at most get 2 shots off with a semi auto b4 you must roll. By the time you roll you have 3 or so seconds to aim with any meant to aim weapon
@everyone else
I’ve had electro so you can’t say I’m just trying to nerf a rig I don’t own. If I wanted I could buy myself one but I don’t want one.
This rig must be looked at.
Logain said nano can achieve 30% dmg but it’s actually 10% dmg all around for each
Health and shield = 10% universal damage
Plate damage isn’t really that effective in pvp but you can argue that
10% dmg on nano trigger for 5 seconds is 10% universal dmg as well
It gets 20% universal damage
Electro gets 10% universal
10% shield
And 150% (50%) shield damage on electro trigger
We don’t know the exact %. Since there is a certain % granted undeniably I’m assuming it’s the regular amount of shield damage granted
You can argue that if you have #s
A dev should clarify even if someone does have the #s
Electro would be balanced without the constant shield damage and hub stripping
Adding a few seconds shouldn’t hurt anyone
The same ting can be said about pvpers adapting
Change is something that will happen one way or another
It goes both ways
Adapt to a nerf or buff
Adapt to people wantin change