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Thread: My Suggestions

  1. #1
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    My Suggestions

    Just a few suggestions.

    - Nerfed version of Cerberus in PVE
    - Motorcycles, Dark Matter Vehicles, Pickup Trucks
    - More PvP Maps
    - Healing grenades, radar grenades, corrosive grenades
    - Healing counted toward DPS scores in co-op and arkfalls
    - A slight increase in Rocket Launcher damage
    - Crafting system
    - An increase in difficulty for all bosses in game.
    - Ability to mod shields
    - Slight increase in Blur effectiveness
    - Slight decrease in Cloaking damage boosts
    - Make cloaking only 100% invisible when not moving or crouched.
    - Make Decoy more realistic
    - Weapon resets
    - A player hub for trading and recruiting
    - More enemy types
    - Replay side missions
    - Harder hitting enemies during arkfalls
    - Make buffs and cooldowns much more noticable
    - Player Bank
    - Clan contracts / missions
    - Disable UI option
    - More gametypes in PvP such as CTF.
    - More character customization options.
    - DPS Dummies
    - More detailed map showing discovered locations
    - Improve invenstory UI to show all items
    - Allow player to select multiple items to salvage
    - Assassin missions to kill certain targets
    - Stackable DoT effects
    - Better indication of downed players
    - Reward for reviving other players
    - Group waypoints
    - Separate AMMO pools for all weapons.
    - Distinguish rarity color better
    - Colorblind feature
    - PvP Titles
    - PvP Races
    - Ability to see group DPS/Heal numbers
    - Duels
    - Harder modes for each CO-OP map
    - Leaderboards
    - 1st person option
    - Give weapons slight variations
    - Vehicles Mods
    - Larger Groups
    - Team/Group Spotting
    - Group finder
    - Holiday Events
    - More defining perks for player class
    - More EGO abilities such as EGO Turret (set up an AI turret), Scan (see through walls), Shield Wall (deploy a shield slimier to monitors).
    - Choose respawn location.
    - Increased speed buffs allow for faster climbing of ladders and swimming.
    - More natural PvE environment such as forests.
    - Add aggressive animals from lore into PvE.
    - Allow our European brothers to play with us!
    - Make players in PvP who are killed downed instead, allowing team to revive downed players.
    - Drop orange environmental weapons from PvE into PvP matches randomly.

    I am sure I can think of even more so I will likely continue this list on a later date in the future...

    Edit 1:

    - 4 person vehicles.
    - Clan Logo/Banner.
    - Increase weapon swap for Pistols and SMGs.
    - Higher zoom sniper scopes.
    - Weapon skins.
    - Cluster variations of the various grenades already in game. ex. Cluster bio grenade.
    - More slower firing rifles in the game without scopes.
    - Gauss Weaponry / Railgun.
    - Highlight areas that contain Data Recorders.
    - Perminate chat window option .
    - Fix waypoint routes so they don't lead off cliffs / into bodies of water at turns.
    - Flamethrower weapon varient
    - Increase effectiveness of Infectors by allowing stacks of DoT
    - Lockbox rewards upon completing objectives such as CO-OP missions and contracts.
    - Tweak handbrake for vehicles to be more realistic
    - Give more effects to shields such as reduced critical damage received, increased player speed/crouch speed, melee resistance, ect.
    - Increase the number of daily goals
    - Increase difficulty of weekly contracts.
    - Add monthly contracts.
    - Be more descriptive for some contracts.
    - Add more useful and unique items in faction vendors such as vehicles and equipment.
    - Allow player to look around freely during emote
    - Add a sitting emote
    - Add pre-written messages a player can use such as "I need help!" or "Loot here!".
    - Ability to remove single mod from weapons.
    - Make a warning appear when you are about to give someone the title of founder of your clan.
    - Clan Base
    - More worth while script sinks.
    - Repair tool for vehicles.
    - EMP grenade that stops vehicles and turrets.
    - Make bosses react more toward decoys.
    - Allow players to heal decoys using BMG.
    - Give decoy a shooting animation while it is standing still.
    - Reducing cloaking duration to 10 seconds
    - Reduce Shadowed Strike DMG boost to 10%
    - Increase Sucker Punch DMG boost to 20%
    - Only 100% invisible while crouched or standing completely still.
    - Moving while cloaked slightly increases visibility.
    - Loot chests spawning in various hotspots
    - Give groups a higher chance to gain rare drops.
    - Trade chat / World chat / Friend Chat
    - Allow option to increase in game chat volume
    - Ability to share items between characters
    - Jeep Vehicle
    - Weekly reset for quest scores.

    edit 3:

    - Gear sets with bonuses
    - Custom Titles
    - Player name reset
    - Clan name reset
    - Show high scores of friends for missions
    - Highlight friend locations on map
    - Ice ammo type: Increases melee and fire damage by small amount.
    - Pulse ammo type: Cancels all effects that target has. (Can be used supportive and offensively)
    - Poison ammo type: Small amount of DoT and slight decrease in speed.
    - Explosive sniper varient
    - Mine styled grenades
    - Tier choices for EGO powers. Ex. Choosing between +5% explosive damage or +5% LMG damage for last tier.
    - Laser sight mod which allows for accuracy increase without a scope that zooms in.
    - Larger PvP maps with Cerberus spawns.
    - Turret, Decoy, Sticky grenades.
    - Disable the use of environmental orange weapons during boss arkfalls
    - Limit vehicles in arkfalls
    - Add population/difficulty meter for arkfalls
    - Distinguish damage colors more.
    - Convoy style PvP: One side protects a convoy, while the other side tries to destroy it.
    - Horde style CO-OP gametype.

    edit 4:

    - Allow players who enter a Shadow War in PvE the option to join the session.
    - San Francisco Shadow War zones
    - Increase difficulty of Main Missions when replayed., with slightly better rewards.
    - More varieties of vehicles in races.
    - Move ALL emergencies out of race paths or make them transparent/invisible during races.
    - An option in the Defiance store to change species without making a new character.
    - Give each zone on map a defining outline.
    - Higher tiers above legendary.
    - Make the Earth Republic a Faction.
    - Give a "Busy" notification above players head when player is navigating a menu.
    - Allow for map filters
    - Implement a leveling system for EGO powers slimier to skills.
    - Armor that is modeled after each enemy type.
    - Option to reset loadout+perks instantly.
    - Reward players much more for participating more in large Arkfalls.
    - Disable AFK farming
    - Show players all active buffs/effect in character menu.
    - Clan reputation
    - Clan Missions
    - Create a detailed beginners guide in Intel menu.
    - Show on map where players can't swim.
    - Allow for zooming in and out on mini map.
    - Give a sound indication when a match i ready or when an invite as been sent to you.
    - Define loot on ground more.
    - Give a slight increase in drop and exp for groups consisting of all clanmates. (Encourage lone wolves to group more)
    - Change BMG beam color to red when dealing damage, and blue when healing.
    - Add a junk inventory and sell all junk option at vendors.
    - Highlight items that are new in your inventory.

    edit 5 (After watching pilot)

    - Arkfall raidar (Like Nolans)
    - Ammo Packs on certain vehicles.
    - Backpacks
    - Spirit Rider / Irathuent enemy type/faction.
    - Enemy controlled vehicles.
    - Top hat / Raider Armor (Got to admit that the Spirit Rider leader had a badass hat)
    - More flying enemies (Other than stationary hovering ones)
    - Add some of the amazingly unique music from show to the game.
    - Give one handed weapons a knifing animation
    - Allow for a energy knife skin to be bought in Defiance Store.
    - DIRTBIKES..... x2!...
    - New gun type that shoots wave of energy that can hit multiple enemies at once.
    - Add some modern weapon models.
    - Vulge* (Idk how to spell) enemy type
    - Seismic grenade (Knocks down enemies)

    edit 6 (After playing first major patch):

    - Explain how to experience the episode content much more or possibly give hints for locations.
    - Add Episode Zones which show areas that contain new episodic content.
    - Improve hellbug AI path finding during arkfalls. (They sometimes walk into objects and stay stationary).
    - Increase chance of finding episode emergencies.
    - Increase patch note details. "Moved some perks around" doesn't give nearly enough detail.
    - Add icon above players who are talking.
    - Increase reload speed of Sawed-off Shotguns. (Damage is perfect IMO, but the inability to kill more than one target even remotely as fast as other weapons makes them unpractical in PvE.)
    - Add faction gear.
    - Increase effectiveness of pyro grenades slightly more.
    - Increase effectiveness of normal launchers slightly.
    - Decrease long range accuracy of VOT Blast Rifles slightly.
    - Give titles when players reach max skill level for each weapon/vehicle.
    - Make level unlocks more apparent to players. (I am constantly being asked when and how to unlock things such as perks and inventory slots.)
    - Give option to uncensor text in game. (Honestly there is no point since people use them in voice chat anyways...)
    - Show original and buffed stats on equipment/vehicles.
    - Show %chance of ammo types triggering.

  2. #2
    Senior Member Rhorge's Avatar
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    Awesome ideas, I agree with everything.

  3. #3
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    Dude... why aren't you on the dev team? Sign up at kickstarter.com and we can pool together your salary lol

  4. #4
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    I am a play tester actually. Thanks for the compliment its appreciated. I hope to step up to level design when I can actually pay for school...

  5. #5
    Senior Member Rhorge's Avatar
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    Also add the ability to purchase multiple keycodes at once. With all the moving shop items, buying keycodes is a royal pain.

  6. #6
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    i will hop on board as well been waiting for tht...lol

  7. #7
    Junior Member Mara's Avatar
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    Scorpio989....
    A lotta great suggestions, I bolded ones I would like to see implemented

    - Healing grenades, radar grenades, corrosive grenades
    - Healing counted toward DPS scores in co-op and arkfalls

    - Ability to mod shields
    - A player hub for trading and recruiting
    - Make buffs and cooldowns much more noticable
    - Player Bank
    - More character customization options.
    - More detailed map showing discovered locations
    - Improve inventory UI to show all items
    - Allow player to select multiple items to salvage
    - Better indication of downed players
    - Reward for reviving other players
    - Separate AMMO pools for all weapons.
    - Ability to see group DPS/Heal numbers
    - More defining perks for player class

    PLS Devs note this & fix this one
    Definately need Healing counted toward DPS scores in co-op and arkfalls..its not fair to the ones who do heal players to have it not count I was gonna add a suggestion on this too. I always gravitate towards healing classes so I LOVE the way they made healing possible & work in this game. BUT it SHOULD count towards exp because I also do dps & when I do that & not heal as much I get more exp.


    A trading hub in towns is definately needed, some sort of Trader/Barter boards in game, maybe located in main cities where we could see who's trading what & what they want for items etc. & if they are online now. Maybe a way to leave a message for bartering. I don't really wanna see an AH in this game for many reasons.

    Also a way to trade between our characters if needed would be useful when building new characters.

    AND personal storage be it on our vehicles, a house lol whatever its needed I hate having everything in my inventory tho if they fix trading I wouldn't prolly carry so much lol

    I'm sure when we get farther in to the game & show some of this may be already on way..like Holiday events etc.

    Great suggestions... Good Gaming

  8. #8
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    More Ideas added to post.

  9. #9
    Senior Member Slay's Avatar
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    You took the time to make this thread, and I commend you. I will do the same to at least give you quality feedback and general opinions from me.

    I edited your post. Any of the lines with silver text I do not agree with. If I underlined it then there is a spelling mistake you need to fix. If text is bold, that's a note I added personally.

    Quote Originally Posted by Scorpio989 View Post
    Just a few suggestions.

    - Nerfed version of Cerberus in PVE
    - Motorcycles, Dark Matter Vehicles, Pickup Trucks
    - More PvP Maps
    - Healing grenades, radar grenades, corrosive grenades
    - Healing counted toward DPS scores in co-op and arkfalls
    - A slight increase in Rocket Launcher damage
    - Crafting system
    - An increase in difficulty for all bosses in game. I hope they add more, not increase the difficulty. I find it challenging enough.
    - Ability to mod shields I really just don't want the complexity to shields. I don't like it currently for guns.
    - Slight increase in Blur effectiveness
    - Slight decrease in Cloaking damage boosts
    - Make cloaking only 100% invisible when not moving or crouched.
    - Make Decoy more realistic
    - Weapon resets
    - A player hub for trading and recruiting
    - More enemy types Because I believe this will come already in DLC
    - Replay side missions Unless you mean replay them with someone else, no.
    - Harder hitting enemies during arkfalls
    - Make buffs and cooldowns much more noticable
    - Player Bank
    - Clan contracts / missions
    - Disable UI option What is UI so I know?
    - More gametypes in PvP such as CTF.
    - More character customization options.
    - DPS Dummies
    - More detailed map showing discovered locations
    - Improve invenstory UI to show all items
    - Allow player to select multiple items to salvage
    - Assassin missions to kill certain targets Meh, not big on stealth. And the way the current AI is programmed once you shoot one everyone else within a 50 foot range rushes you.
    - Stackable DoT effects
    - Better indication of downed players
    - Reward for reviving other players There already is, look at your perks. There is one for recharging your own self revive (should be enough of a reward) but also to revive everyone in the group too.
    - Group waypoints
    - Separate AMMO pools for all weapons. This would be a nightmare trying to find all the ammo boxes for each of my weapons... No sorry.
    - Distinguish rarity color better I think it's fine enough... WGBPO
    - Colorblind feature Honestly this sounds kinda stupid, but I have no idea what you mean by a colorblind feature.
    - PvP Titles
    - PvP Races
    - Ability to see group DPS/Heal numbers I want to be able to distinguish my own hit numbers from my partners, it would get annoying if we are bossing together.
    - Duels
    - Harder modes for each CO-OP map
    - Leaderboards Already they are working on it.
    - 1st person option No, it should be the same in all cases. Making it 1st person would also put players out of their comfort zone and this should be equal to all players.
    - Give weapons slight variations Unless you specify an example, I don't know what you mean and am going to say a no. I see mods already as a slight variation, don't know what else you mean.
    - Vehicles Mods No thanks. They already have different colors. I would like paint jobs, but not actually anything game advantage. Only cosmetic.
    - Larger Groups If they do this, I expect to see bigger vehicles for multi people.
    - Team/Group Spotting Have no idea what you mean by this.
    - Group finder Have no idea what you mean by this, you mean to be able to teleport to group members? There already is this feature.
    - Holiday Events
    - More defining perks for player class
    - More EGO abilities such as EGO Turret (set up an AI turret), Scan (see through walls), Shield Wall (deploy a shield slimier to monitors). Seeing through walls? please no promethium vision. I dislike Halo 4 enough. Seems way too OP also. Also for the shield wall, it better be unable to shoot through on BOTH sides, not the defender, otherwise there wouldn't be balance. 1 defensive perk for 1 offensive perk.
    - Choose respawn location. I really want this actually. Something similar to a Section 8: Prejudice spawn system would be nice.
    - Increased speed buffs allow for faster climbing of ladders and swimming.
    - More natural PvE environment such as forests.
    - Add aggressive animals from lore into PvE.
    - Allow our European brothers to play with us!
    - Make players in PvP who are killed downed instead, allowing team to revive downed players. I understand if someone uses a BMG on them before they respawn it might be nice, but this sounds kinda stupid. CoD last stand and gears of war no thanks.
    - Drop orange environmental weapons from PvE into PvP matches randomly. Honestly I agree with this... But only to be dropped on someone you kill's death. And very rare also, something similar to 1 in 1000 kills to be a drop.

    I am sure I can think of even more so I will likely continue this list on a later date in the future...

    Edit 1:

    - 4 person vehicles.
    - Clan Logo/Banner.
    - Increase weapon swap for Pistols and SMGs.
    - Higher zoom sniper scopes. Find a scope, mod it.
    - Weapon skins.
    - Cluster variations of the various grenades already in game. ex. Cluster bio grenade.
    - More slower firing rifles in the game without scopes.
    - Gauss Weaponry / Railgun. There's already enough explosive weapons... Not to be that guy, but this goes without saying and is true.
    - Highlight areas that contain Data Recorders. They need to be hidden, it makes it difficult ;-)
    - Perminate chat window option .
    - Fix waypoint routes so they don't lead off cliffs / into bodies of water at turns. This is probably something they're working on, no worries.
    - Flamethrower weapon varient I would like to see just a 'thrower' weapon and based on what element it was flow that. So fire would be a flamethrower, corrosive would spew corrosive liquid, etc.
    - Increase effectiveness of Infectors by allowing stacks of DoT Every bullet has a chance to DoT in an infector, so this would be around 700 damage per shot, sorry I don't agree. OP, but I believe some nerf is in order.
    - Lockbox rewards upon completing objectives such as CO-OP missions and contracts.
    - Tweak handbrake for vehicles to be more realistic
    - Give more effects to shields such as reduced critical damage received, increased player speed/crouch speed, melee resistance, ect. Disagree with anything with a game advantage besides taking damage. No offensive bonuses either. purely defensive is what a shield is for.
    - Increase the number of daily goals
    - Increase difficulty of weekly contracts.
    - Add monthly contracts.
    - Be more descriptive for some contracts.
    - Add more useful and unique items in faction vendors such as vehicles and equipment.
    - Allow player to look around freely during emote
    - Add a sitting emote More emotes in general would be nice.
    - Add pre-written messages a player can use such as "I need help!" or "Loot here!". Loot is individual already.
    - Ability to remove single mod from weapons.
    - Make a warning appear when you are about to give someone the title of founder of your clan.
    - Clan Base
    - More worth while script sinks. No idea what this means.
    - Repair tool for vehicles.
    - EMP grenade that stops vehicles and turrets.
    - Make bosses react more toward decoys.
    - Allow players to heal decoys using BMG.
    - Give decoy a shooting animation while it is standing still. If i'm sniping and someone's pursuing me in PvP, I don't want the world to know where I am when disposing of this 1 guy. No.
    - Reducing cloaking duration to 10 seconds
    - Reduce Shadowed Strike DMG boost to 10%
    - Increase Sucker Punch DMG boost to 20%
    I believe they need to be nerfed ( 2 above ) but this isn't the way about going on it.
    - Only 100% invisible while crouched or standing completely still. 90-95%.
    - Moving while cloaked slightly increases visibility.
    - Loot chests spawning in various hotspots Work for your items.
    - Give groups a higher chance to gain rare drops.
    - Trade chat / World chat / Friend Chat No world chat please, I don't feel like getting constant spam.
    - Allow option to increase in game chat volume
    - Ability to share items between characters
    - Jeep Vehicle
    - Weekly reset for quest scores. If you mean Time trials/rampages/hotshots then I agree. Don't know what you mean by this.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

  10. #10
    Senior Member Slay's Avatar
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    Quote Originally Posted by Rhorge View Post
    Also add the ability to purchase multiple keycodes at once. With all the moving shop items, buying keycodes is a royal pain.
    I second this also. A 'Buy X' amount.
    Thank you, -Slay

    _____________My Suggestions_____________
    Add aim assist to consoles - Cloak/Shotgun Fixes
    Add radios to cars - Clan stratocarrier with Concept Art

    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    Ingame username: Slay
    Xbox gamertag: Anatamize
    Server: Xbox North America

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