Take the Techmag Pulsar for example, its an smg, 121 damage, and just eats thru ammo like crazy, why does it seem that the faster a gun fires the less damage it does? What made them decide to do this? because it makes alot of the guns fairly worthless in my eyes. Its a major problem mostly with smg's, alot of them just have next to nothing for damage and just seem to be there for no reason but to eat ammo and not kill anything. So far at ego level 200 ish the only decent smg I have found has been the one I got for enter arkfall codes, the Legionare, thou those dmg that fire in 5 round burst actually have decent damage.
Then we got the explosive weapons, rocket launchers and grenade launchers.. Why is there damage rating so damn low? I go tone that has 800 damage, sure it locks on has aoe (not that anything is ever close enough to get hit by it usually), but I could fire 1 shot from my assault rifle and do 1200 damage, its one of the ones that fire in 3 round bursts.
Now before you say pvp balance.. Why not just have it set so when your in pvp mode all weapons get capped to a certan damage based on what type of gun it is? Alot of mmo's do this, as it is I find the rocket/grenade launchers fairly worthless as weapons, due to low damage, and slow refire. Smgs are next in the line for worthless weapons due to their low per hit damage and them being ammo sucking blackholes with nothing to show for it. Its especally bad in the case of smg's because it shares ammo with LMG and Assault rifles, if they had their own ammo that has a cap of maybe 1000, then they would be good. Making them share ammo with the far superior AR/LMG's was a bad move.
It would also be nice if when you remove mods from a weapon it doesn't destroy them, I assume they just screw on or are bolted on so removing them should not be a major issue.
Game as a whole needs better itemization, screw the pvp side, just have all weapons capped to their current damage when in pvp mode, but improve them for pve (namely smg and explosive weapons, and give smgs their own ammo type with 1000 round cap so they can actually be useful!)
On the last note, with a Mass Cannon, how the hell do you manually detonate the projectile so it splits into 4? i've tried various key presses and I haven't been able to find which one does this, what is the trick to the weapon?
Yeah I know this sounds like a QQ thread but its really annoying me how every weapon of the same type has the exact same damage as any other of that type, its just lazy itemization. Missions also need a overhaul, tired of every mission being a click the glowie thing.


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