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  1. #101
    Quote Originally Posted by Fle2ch View Post
    99% of the quests missions and instances are suitable for groups. What more do you want?
    Only one or two story line missions are solo. If your playing in a group there is plenty to do.
    Have you never been in one of those WoW levelling guilds where the chat is almost constantly full of people begging for boosts? Boosts in places where they have no right to be at their current level.
    It's not possible to be boosted through the story in this game and people have to actually do something for themselves. I think that's great.
    There is so much other stuff to do with your group you can save the story for when your on your own.
    I love that you bring wow and boosting into a discussion about letting people play together.
    So far beyond having a reasonable conversation.

  2. #102
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    What do you get from boosting anyways? Get better weapons? My friend is still using his first lmg and he's past 600 ego. This game scales with you, boosting doesn't gain you anything, but leveling faster to do the same content with higher ego people and what is wrong with that?

  3. #103
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    yea, this issue was brought up on alhpa and beta alike, trying to play through the storyline with friends and then having to split up for a mission is really not fun

  4. #104
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    Quote Originally Posted by EdgeTW View Post
    This is a flawed theory. No matter how bad you are at the game you'll be able to force your way through it as long as you have enough scrip to throw at a problem. There's no limit to the respawns on these solo-mission maps, and the spawn checkpoints are placed within the map and within spitting distance of any of the fights. Fail and die? Just respawn and keep shooting until you fail and die again. Rinse repeat your way to victory through attrition. There is no skill involved there, and nobody will be gated by a lack of it. Thus, your concern of a player being "carried" is moot.
    You realize then so is the opposition point that they should have to let people group and get carried since all the friends need to do is gift their buddy some script and be patient. If the bad or less skilled player will eventually get through anyhow then why not let them earn it? Yeah I know the good Players in the group might have to wait for them ... Or we can just take it to the next lvl and lets make the story quests skippable for a reward forfit so if the player thinks it's too hard they can complete the quest with an easy button and move on but without the rewards. Why do so many of the posters in game forums want an easy button.....

  5. #105
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    Quote Originally Posted by Fore View Post
    You realize then so is the opposition point that they should have to let people group and get carried since all the friends need to do is gift their buddy some script and be patient. If the bad or less skilled player will eventually get through anyhow then why not let them earn it? Yeah I know the good Players in the group might have to wait for them ... Or we can just take it to the next lvl and lets make the story quests skippable for a reward forfit so if the player thinks it's too hard they can complete the quest with an easy button and move on but without the rewards. Why do so many of the posters in game forums want an easy button.....
    Who is asking for an easy button?

  6. #106
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    Quote Originally Posted by jaxblnxz View Post
    What do you get from boosting anyways? Get better weapons? My friend is still using his first lmg and he's past 600 ego. This game scales with you, boosting doesn't gain you anything, but leveling faster to do the same content with higher ego people and what is wrong with that?
    Your friend would of maxed out the xp on that first LMG a long time ago and will have to use another if he wishes to increase his general LMG rating so I don't think you know what your on about.
    The story line is supposed to be challenging and I guess they don't want people racing through it and whining afterwards witch is a good thing.
    There is so much in this game you can do with a group. It's not to much to ask that they at least complete one or two missions for themselves.

  7. #107
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    Quote Originally Posted by Fle2ch View Post
    Your friend would of maxed out the xp on that first LMG a long time ago and will have to use another if he wishes to increase his general LMG rating so I don't think you know what your on about.
    The story line is supposed to be challenging and I guess they don't want people racing through it and whining afterwards witch is a good thing.
    There is so much in this game you can do with a group. It's not to much to ask that they at least complete one or two missions for themselves.
    Well me and my friend didn't get this game to level up stats. It doesn't matter about the rating to us. I know what I am talking about, rating of a gun doesn't involve with what I am talking about.

    If you don't want people racing through content then put more gates in the way. Have main missions unlocked by gaining enough rep(not all of them).

    I stopped playing for a week and in that week he was able to get all the main missions, episode missions and side missions done.

    What would people support more, being at a 30 ego and already across the bridge due to "go to friend" or being at a 100 ego and across the bridge legitimately who worked with a friend all the way?

  8. #108
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    Quote Originally Posted by EdgeTW View Post
    Yes, this is exactly how I try explaining it to a significant other who is only willing to play a game like this with me because I promised we'd be playing it together. "Honey, there's nothing wrong with the occasional solo mission.. it really helps to drive the point home of who is being carried here on our adventures. Well, good luck!"

    /smack

    If we wanted to play a single player game, we would have chosen a non-MMO. Who are all these friends of yours you're carrying, by the way, that you're all giddy about sticking it to every time the game tosses a solo adventure at you? Man, don't be my "friend".

    If you absolutely must show others who is doing the carrying in your entourage, then you always have the option of just not grouping with them for their missions. But don't force that nonsense on others who want to play with their buddies.


    It's players like you who would be on here crying if they forced group only missions. Some people are just not happy with anything and you appear to be one of 'those'.

  9. #109
    Senior Member Rhorge's Avatar
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    Quote Originally Posted by Ukonius View Post
    It's players like you who would be on here crying if they forced group only missions. Some people are just not happy with anything and you appear to be one of 'those'.
    Yeah, we would be crying if we were forced to play co-op. We kinda want the option to choose, which you might have noticed by reading the posts...

  10. #110
    Okay I see the points of both sides..... I like it both ways really. Soloing is MEANT to challenge you. Yeah group work helps sometimes, but then there's times where say a group member stands on the sidelines, while the rest of you are off doing all the work, or a mission you're both doing is almost over you get knocked out and the player just leaves you there to die and have to start the mission all over again on your own. I'm not saying grouping is horrible, but I agree with solo sometimes being necessary. Heck you have more luck getting help on stuff if you're soloing half the time. Don't always need it cause hey once you level up enough soloing gets funner.... And more amusing >_> see a fire breathing weapon on a scrapper midget that I can't remember the name of currently. It shouldn't be funny and yet it is since they try to do the same thing to you.

    In a co-op contract yesterday myself and two others had run the whole gamut of the map while the fourth person was just standing around the first quarter of it doing absolutely nothing to help after the first two minor raider blitzer kills. We get to the boss fight and the person still just stands there. Obviously your whole team has to be present to enter the Boss fight so said bystander group member just wanting XP for nothing was then kicked from the group and the three of us enter final boss fight with the help of a new member that was popped into the match for us part of the way through that was actually willing to work for the points.

    True there are missions that I wouldn't touch without a group sometimes, but rest of the time I solo it and lend a hand when I can.

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