What I see here reflected on the forums is simple:
The people who generally like/love the game are not the types that typically "rush to endgame" and feel that the "real game" in most MMOs is the gear/skill progression from doing endgame content.
The people who generally dislike/hate the game are the typical "leets" or "locusts" who derive enjoyment from rushing to endgame as quickly as possible and being the first to rocket up through the gear progression towards legendaries, epics, and obvious power-differential that distinguishes them from the mass of more casual and less-leet players.
Here's the clue stick for everyone: Defiance has no end game. Or at least not in the typical sense. The entire game is end-game, in one respect. And what little "end game" there might be will come in the form on ongoing DLC and new episodic tie-ins with the TV show.
The people who generally explore and enjoy the journey are quite happy over all with this game. People who generally classify themselves as "casual" or "hard-core casual" players are quite happy overall with this game.
The people who are (in large part) extremely goal-oriented (and perhaps conditioned by the modern post-standardized testing era of education to cram and check off boxes and cram for the next goal) are quite dissatisfied overall with this game.
There ya go. Not a value judgement against either camp; just some pop sociology and pop psychology observations.


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but anywho, great post an thanks
