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  1. #181
    Quote Originally Posted by Striker817 View Post
    Game crashes when trying to apply weapon mods (every time), unlocking/upgrading perks (sometimes), and interacting with stores (sometimes). I am playing on Xbox one.
    Same here making post longer to reach ten characters.

  2. #182
    Quote Originally Posted by Kaipatu View Post
    Comodo is reporting Malware@#3onznfryo2h21 in the X64 GlyphCrashHander64.exe that came with the game.
    Didnt you know defiance was viral before installing? Read the fine print.

  3. #183
    Quote Originally Posted by Neutronenstern View Post
    First impressions, bugs and feedback - PC EU


    May I ask first ... what happened to the night sky??? When I look up in the Beta it makes me sad, the sky looks empty and dead. ...and now, where do the arkfalls come from?

    - It seems the graphics miss some QM (quality management) ... there was no additional improvement beside the port on DirectX 11?

    - Streets are floating,very clearly seen around IDR
    - Or they're sunken in the ground

    - It also seems that at some places, the ground-level has moved down too. I seen scrapper nanites disappearing under the grass and reappear every few meters.

    - Around the E-Rep camp, you can see missing pixel on the cement of the broken streets. You can look through this pixel and it looks a bit like made with the spray can of MS paint ... pretty weird

    - Similar pixel errors can be found on the main map, mainly along the streets. Become more obvious when you zoom in.

    - I'm not quite sure, but it feels like the collision detection got worse. Especially the Dark Matter guys are running inside the wreckage when they run for cover.

    - Some Volge looks weird when dying...

    - The new loading screen pictures doesn't scale correctly, I've black stripes left and right

    - Some missions (quests) don't show EGO's body. At a side mission I shot on my car, which was close to her and she vanished

    - The minor arkfall at bloodbath seems to have still missing enemies and can often not be finished.

    - Character editor: enhance it please! When my female arkhunters are blinking, their eyebrow moves up and down. As if she were blinking with her whole forehead ... it seems to me to have become uglier at all
    The arkhunter is also looking down the whole time because of the posture that assault class dictates.

    New Systems

    Inventory:
    Love the tabs ... would love it even more when working correctly.
    Some tabs doesn't show items even I have them in my inventory (eg. mods)

    I run 2 times out of inventory space! lol

    Items:
    I struggle with the shields, not enough explanation about their pro's and con's
    Same with all the granades ... how many new types are there? And how do you compare them best, when they doesn't show their damage stats?
    Pretty much the same for mods, here we have weird numbers paired with an unclear value of rarity and rating.

    Weapon Enhancement:
    How shall I test something that is so ...unfinished? sigh I tried it ...

    - Like others said ... I only got common salvage

    - No way to see how many salvage I need to gain 1 rank nor when I overpay salvage

    - Adding mods or enhance a bonus isn't shown on the stats. If I put a magazine mod on my AR the weapon-card is showing less ammo, but on my HUD it's increased. I observed similar things by using ranks on a damage bonus, it isn't shown on weapon-card stats but the damage-numbers on enemies got higher. Hard to tell with stats like reload or rof ...

    - Enhance a weapon through ranks adds more damage on the weapon card, couldn't see it for other stats yet.

    When I try to enhance bonuses:

    - After use of ranks there is no feedback at all how it has enhanced my weapon exactly.

    - When I change one bonus to another (or leave it the same), it get stuck on this bonus. So I can not use ranks on any other bonus nor change another bonus.

    - When I change a bonus, it seems that I often get the same selection. And if I choose the old one, why does it cost me cores?

    - When I don't change a bonus, I can use ranks on all bonuses.

    - The numbers looks weird to me ...

    - When I change a bonus where I already used ranks on, then the assigned ranks are immediately added to the new bonus ... wouldn't it be better when we get them back so that we can redistribute them? I can not say for sure if the previously added ranks enhance the new bonus instantly, because the missing feedback on the weapon-card ...

    Attach mods

    - No visible improvement of my weapons stats.

    - Unlock mod slots is still annoying, usually the required one get unlocked last.

    - I didn't find a way to see easily which slots are already modded. I had to go back on inventory screen.

    - 4 cores to pull a mod!?

    Ranks, rating, rarity (and stars)
    I tried yesterday to increase my power-rating (EGO25) but I stuck at under 600. Adding ranks to a weapon did not help.
    So I chose items with the highest rating for my loadouts and my power increased slightly.
    I noticed a conflict with rarity and rating. I have items with a higher rarity but lower rating which are stronger than items with a higher rating. For example: a purple shield with 535 has more capacity than a green shield with 600 (same type) ...
    Shall I use worse gear to get better gear?! Anyway, my last drops had a rating just below mine ...
    (and what are the stars good for?)

    I seen a lot confusion about all this, so it seems it's not only me.
    It's difficult to test something proper when you do not know how it's supposed to work. I tried to focus on the things you said you want tested in this Beta (new itemization systems and scaling) but especially these systems do not work 100% or are neither fully explained nor intuitive.
    But regarding scaling, I got the feeling that enemies from emergency near Shondu's are stronger than near Bloodbath ...

    Also we need more cores, I think. When all missions are completed, we only get them out of emergencies ... it's the same as it used to be on the PTS, you also have to give us the opportunity to test the things in detail! If you limit us, things go untested and bugs are overlooked ...

    I hope you had made this beta in hurry and the next round will give a better outlook on the new systems and what ever is "re-imagined". I am not disappointed at all, it was even better than expected. I had learned my lesson and hold my expectations low. But I'm not excited about the new systems ... At the moment it just looks more complicated and unnecessarily complex and the class system seems to be inflexible compared to before.

    What if ... we could build the assault class differently for each loadout?

    My last point, for the time being: I got it ... story and new content follow later. But it's just illogical that the New Freedom crash again 4 years later. You say that the story should go on and get more depth ... perhaps start with the New Freedom
    I couldnt have said it better except the carpal tunnel from picking up salvage. Did you intentend to punish us for porting it to xbone why do i have to spam the x button a million times for salvage? Granted its important now but between salvage and the million green grenades scattered everywhere for literally no reason im dissapointed n the lack of purple and oj drops i got two purple guns and an oj mod for over 48 hours of play while everyone else in my team was boasting of their multiple oj they had gotten starting the game just hours prior. That is not random by any stretch of the imagination especially since it was the same players that got the same drop rate on the prior system and its not the rng of the macine either as its not even on the same platform. What gives?

  4. #184
    Quote Originally Posted by Moshpet View Post
    OK, there are bugs and issues.

    1- Drops: 99% of the time if an item drops it is s shield.
    2- Weapon drops seem stuck at EGO 6-7 Pointless if you are EGO 20... And do not go above 500.
    3- Vendors only issue EGO 6 gear.
    4- Awards from Arcfall Will be a grenade, most of the time.
    5- Awards from sieges might be weapons or a grenade.
    6- Enemies with shields... will recharge faster than yours do while you are shooting them. (usually regaining 1/3 while you are reloading too.)
    7- Enemy HP and shields scales at too high of a percentage to players level.
    8- Level 20 "Meet Grant at the 101 Overpass" (Hahhahhhahh)

    Issues:
    1- WTH are we dealing with trash mob enemies that are over shielded at not even 1/8th of the way into the game?
    2- Quest rewards that do not scale to our level.
    3- Area rescue missions that do not track progress in case of crash.
    4- Poor reward for upgrading weapons to 10/10
    5- MOD slot cost is too high. Especially on low end weapons.
    same issues on xbox one.

  5. #185
    ok one more thing the ego power you get that generates ammo for secondary weapon does not work at least on xbox. Also i keep running out of ammo with maxed out weapons on any emergencies that arent hellbugs due to shields and armour regenerating faster than i can shoot and any scrapper or dark matter majors are impossible with entire server focus fireing.

  6. #186
    Quote Originally Posted by Kit Redfield View Post
    ok so lvl14 been playing for a while now, but one thing still bugs me, i do not know how to add mods to the guns or open slots for mods. yet i have a butt ton of them. AND i have been collecting scrap or weapons salvage as its called but cant find where to check to see how much i have OR where i can do anything with it. dont know it this is a bug or just in implemented yet.


    UPDATE: three seconds after posting this. i figured both of these things, out. i used to be a page in the tabs, now you press triangle to go tot he page on the selected weapon. smh
    You know reading this years after the initial release of defiance could we please have a flipingreaking instruction manual for this game we always have to guess how things work and i am frankly tired of teaching everyone who joins my clan everything about the game. Its fustrating.

  7. #187
    Quote Originally Posted by Mike Chone View Post
    Cant we just copy the existing bug report list from Defiance origional to here being as the same was done for the game?
    What this highly intelligent individual has pointed out. The changes that were made as misguided as they were are not as condemning as the blatant cut and paste of .... The entire game .... Bugs and instability issues and all. I like the weapon changes even though the game crits me to desktop when i try to mod my gun the ego changes seem overly limiting but we only get to see one class (also overly limiting for beta testing) and the miniscule drop rate of weapons and mods vs grenades is ridiculous.

  8. #188
    Quote Originally Posted by elmoo View Post
    So for some bizarre reason, i cannot freely switch between playing 'Defiance' and 'Defiance 2050'.
    If i opt to play Defiance.. i have to re download the beta afterwards... But then, to play the base game, I again, have to re download that.
    EVERY. TIME.
    Any idea why this is happening? I don't want to have to be downloading either, repeatedly, whenever i choose to switch between the two.
    Because they are the same game. Refer to above post.

  9. #189
    Member KNN's Avatar
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    When I try to sort the weapons by it's value, it is very unclear which value correspond for the quality. In D'13 things were sorted by weapon's Ego value, but now it's hard to tell because it looks like they are randomly sorted.

    Imagine Gamigo being God, lame world would be ended already
    Good bye Defi

  10. #190
    Hello! It may have been written by someone. In the past, we got a prize at the end of the arkfall. But now you can not find anything when the angel crystal blows in the middle.

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