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  1. #1

    Lightbulb Quality of Life Improvements/Suggestions

    I have some suggestions to make the playing experience more enjoyable, please add the following improvements to the ingame settings:
    • Option to enable/disable automove/autocentering of the freelook camera when driving a vehicle.
    • Option to enable/disable auto-equip picked weapon/shield.
    • Option (checkmarks) to auto pickup dropped ammo, weapons, and salvage-mods ;or
    • Option to set delay for the auto pickup (so players can still see their loots/feel rewarded).
    • Option to choose default-sort (by level, weapon type, name, damage type).
    • Option to autoshow/hide path to the next objective.
    • Option to disable UI (without using the double-esc trick), and enable player to freerotate the cam.
    • Option to enable/disable current-mission autocentering when accessing map.
      --Because sometimes players want to postpone their current mission, in order to participate in a nearby arkfall.

    UI improvements:
    When player choose to replace their weapon from the loadout screen, please put *previously selected weapon* (from loadout) on the right side column, so player can compare between 2 weapons.

    Or make the 'cycle comparison' more visible (give borders/increase fonts/change color) so new players will notice it right away ;
    Or add an option to 'compare weapons' via rightclick:context menu.
    ->When player choose to 'compare weapon', temporarily place the currently selected weapon on the right column.


    For weapon selection menu, I think 'tabs' on top row are more efficient than the current leftside weapon selection menu.
    * Not only this will save the UI space;
    * Tabs will also reduce the long scrolling of inventories when accessing vendors.
    * It standardize the UI when selecting weapons on all windows.

    _

  2. #2
    One more thing...
    Please scale the number of spawned mobs according to how many players are present near a particular *spawn-spot* (not mission area).
    Because spawnspots respawning too many new mobs wave after wave all over the mission area (or instance) will eventually make the entire mission feel shallow and grindy.

  3. #3
    Member Sliverbaer's Avatar
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    FYI, as in Defiance, if you just tap the loot button, it goes into inventory. If you hold the loot button it equips it.

    (I think that is what you mean by this.)
    Option to enable/disable auto-equip picked weapon/shield

    PS3: CECH-2101A | PC: Bahamut2 | Screenshots | YouTube | Extra Life

  4. #4
    Quote Originally Posted by Sliverbaer View Post
    if you just tap the loot button, it goes into inventory. If you hold the loot button it equips it.
    Thank you for that info.
    It certainly eliminates one of the frustration when the game messed up the loadout by autoequipping pistols, when you're in the middle of 99x 99ers.
    I always thought we have to hold the button or it cancel the loot.

  5. #5
    Member Tesseract's Avatar
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    UI: On PC when in controller mode, let us choose XB or PS4 icons. Not everyone uses an XB controller on their PC.
    -- Tess
    Everything's cooler in the 4th dimension.

  6. #6
    Member crasher's Avatar
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    Can we have an option for the 'flag' on the map that describes what the cursor is hovering over to be more translucent, maybe fade to half-bright after XX seconds?

    It's always been the case that the flags are almost right on top of the area one is looking at the map to find details around.

    Also - the ability to send a signal to group-mates showing cursor/icon location and path dynamically on the map?
    These are just my opinions.
    I have lots of opinions.
    Some of them, on occasion, people have agreed with.
    I do not trust those people.

    NA/pc.
    2013:
    Mid E-5XXX main, but I played 26+ 'toons from E400 to E5500. (Dormant)
    2050: Lvl 499X main

  7. #7
    Member Elastik Spastik's Avatar
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    Quote Originally Posted by Venidicio View Post
    I have some suggestions to make the playing experience more enjoyable, please add the following improvements to the ingame settings:
    • Option to enable/disable automove/autocentering of the freelook camera when driving a vehicle.
    • Option to enable/disable auto-equip picked weapon/shield.
    • Option (checkmarks) to auto pickup dropped ammo, weapons, and salvage-mods ;or
    • Option to set delay for the auto pickup (so players can still see their loots/feel rewarded).
    • Option to choose default-sort (by level, weapon type, name, damage type).
    • Option to autoshow/hide path to the next objective.
    • Option to disable UI (without using the double-esc trick), and enable player to freerotate the cam.
    • Option to enable/disable current-mission autocentering when accessing map.
      --Because sometimes players want to postpone their current mission, in order to participate in a nearby arkfall.

    UI improvements:
    When player choose to replace their weapon from the loadout screen, please put *previously selected weapon* (from loadout) on the right side column, so player can compare between 2 weapons.

    Or make the 'cycle comparison' more visible (give borders/increase fonts/change color) so new players will notice it right away ;
    Or add an option to 'compare weapons' via rightclick:context menu.
    ->When player choose to 'compare weapon', temporarily place the currently selected weapon on the right column.


    For weapon selection menu, I think 'tabs' on top row are more efficient than the current leftside weapon selection menu.
    * Not only this will save the UI space;
    * Tabs will also reduce the long scrolling of inventories when accessing vendors.
    * It standardize the UI when selecting weapons on all windows.

    _
    I really hope these are the sort of options added!
    In Game - Sp1d3r-81
    PC-EU D2050
    Clan - Z Nation
    http://www.youtube.com/user/elastikspastik

  8. #8
    Member WhiteStrike's Avatar
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    I'd very much enjoy separate sliders for Aiming down sights and hip-fire sensitivity, and a removal of PC Aim Assist. This would be an incredible QoL improvement.
    Defiance is gone. Gamigo has been "not neglecting" the game for over a year, yet there's nothing new except for low effort arkfalls and bitshop items.
    I know it might be hard to quit a game you loved for years but you have to understand that it won't get better. Ever. If you like the game in it's current state, then sure, keep playing it. You're enjoying yourself after all. But if you aren't, don't hope for a better future for Defiance. Because it won't come.


    Spoiler:


  9. #9
    Quote Originally Posted by Venidicio View Post
    One more thing...
    Please scale the number of spawned mobs according to how many players are present near a particular *spawn-spot* (not mission area).
    Because spawnspots respawning too many new mobs wave after wave all over the mission area (or instance) will eventually make the entire mission feel shallow and grindy.
    Venidicio, in regards to # of mobs spawning in 2013... Threat Level in 2013 will be different. This was explained by Rarnok in PC/NA's first beta weekend, Sat. 4/21.

    No longer will there be any changes in the number of mobs spawning based on the number of players present. Instead Threat Level will merely indicate your overall power (your POWER rating being the average rating on your guns/shield/grenade) compared to the area you are fighting in.

    Remember, EGO now unlocks access to regions of the map, until you are 45+ EGO, of course. So mob difficulty at the start of launch will increase as you progress further into Marin, Sausalito, San Francisco and Silicon Valley. Once I was able to get above 600 POWER, going back into E-Rep camp area my threat level would bump to 4... showing I'd gotten a little tougher.

    2050 PC/NA Founder: Babydoll (with permission from Professor Chaos) aka Babydahl, Bloody Natasha, Kylarran in Defiance
    Defiance PC/NA Founders: Professor Chaos and Iron Death, RIP brother

  10. #10
    Quote Originally Posted by WhiteStrike View Post
    I'd very much enjoy separate sliders for Aiming down sights and hip-fire sensitivity, and a removal of PC Aim Assist. This would be an incredible QoL improvement.
    There is a toggle in the Options area where you can turn off/on PC Aim Assist. It's been there in 2013 as long as I've been playing... 4.5 years.

    2050 PC/NA Founder: Babydoll (with permission from Professor Chaos) aka Babydahl, Bloody Natasha, Kylarran in Defiance
    Defiance PC/NA Founders: Professor Chaos and Iron Death, RIP brother

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