no game can hard-freeze PC (and hopefully non bugged console) on its own. That just can't happen since Windows NT4 so no worry about "time and age"Only software running in kernel mode can do that. So it's either bug in drivers or malfunctioning HW (causing unpredicted states in drivers) doing it. Normal software (like a game) may only trigger those bugs to cause trouble.
There are valid points from everyone in this thread, some right, and some wrong.
And there are people that also believe in the fairy godmother so, they say things just because they think they know the answers, not that I`m saying I know the answers, mind you all.
Hard locks will damage the console, especially the PS3 cause you need to force the console to shut down. There is the correct way to shut it down and the bad way, generally, the bad way can brick it at the very first attempt.
Like some people also said maintaining the console correctly refreshed is essential, dusting/vacuuming is not enough. Because the space inside of a console is tight and the console only has 1 fan, dust starts to accumulate in the fan, self-creating what is called by the "dead mouse".
Opening the console time to time to better cleaning it is a very good idea, lots of tutorials on the internet explaining how to do it. If you´re afraid to do it, professional cleaning is not that expensive.
Some PS3 were prone to overheat more than other because they were improved over time with better and more efficient hardware.
About the PS4, it can crash, freeze and hard lock like the PS3. It just doesn't happen that frequently because it´s better built than the PS3.
When it crashes the reasons are many, it can be an app problem, an OS error, data corruption or overheating.
PS4 isn´t immune to those problems.
Like someone already said in this thread, we can´t rely on the code errors the console gives us cause they cover a wide range of problems.
My post goes long and I don´t want to bother people much more but like I said at the beginning of the post, some people talk too much and most of the time they know little about what they are saying.
Problem with Defiance is that the game was badly coded and clearly not optimized for the PS3, Defiance is not by far the most demanding game of its generation on the PS3 hardware, it´s not about data load (lol), it´s about RAM and a problem also known as "memory leak" that TRION never knew how to fix it cause the game wasn´t designed to the PS3.
People may not agree with me but, there are lots of bigger, demanding and better games running on the PS3 than Defiance.
I also call it greed.
Out of curiosity, how exactly (I mean what really happens inside) can be PS3 bricked by power failure during playing? Because that's something any modern system (and I mean anything built on IBM PC since 1990) should not even allow to by HW architecture. So it's hard to believe third generation of anything would had some abnormal flaw. As said, bad coding from Sony part may cause it requires factory reset under very unfortunate circumstances (not bricked) but what could happen to it be worse?
Defiance 2050 = 2018's worst cash grab. 100% fact.Medjed: "Before we announce the winners please consider that due to no clear information, we couldn’t determine the winners."Imagine thinking a recycled event is more important than server performance in 2021.
I understand your sentiment, but I've run into hard crashes on the Xbox with Warframe, ESO, Neverwinter & Star Trek. Sometimes things get wonky especially with ESO, but I haven't lost a console yet to hard crashes and lock ups
The PS3 does not run on IBM PC architecture. The PS3 proprietary architecture with the Cell processor was touted as the next best thing in console hardware. What it really amounted to was a nightmare for developers, with API calls never translated from Japanese. Almost every multiplatform game ran worse on the PS3 because of that. You might not remember the great Skyrim scandal of 2011, but PS3 players were the last on the planet to be able to run Skyrim's DLC's, roughly 6 months after everyone else. And Bethesda directly blamed Sony's architecture for that. Months later, they must have had a serious call from Sony, because they changed their tone and said the problem was on them to solve:
http://www.ign.com/articles/2012/10/...on-us-to-solve
That's the reason both the PS4 and the XBox One run on AMD hardware, now. All proprietary technology from last gen was totally abolished.