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  1. #61
    Member Elenoe's Avatar
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    Quote Originally Posted by grukth View Post
    I've actually noticed that too. ... Watched this dude die 3 times, was doing everything right, roll dodging, focusing on 1 at a time. It's just no way solo. no way without cheesing AI.
    well, that's actually the worst thing you could do. If you watched then you made it already much harder because of scaling.

    Not sure what "cheesing AI" you mean, this is first time I play this, but I've killed them solo. Wasn't easy but have done that on first try. There are many obstacles you can hide to. I can never survive long just with dodging and running unless very long range. So standing there and dodging is hardly "done right". Few more soldiers around, or second miniboss and the tips are over.

  2. #62
    If mobs are too hard then u can exploit the power lvl a bit by un equiping grenades and un equip one of the weapons too, if u do that ur power lvl drops by alot and also the mobs level willbe lower due to that. This was kinda frustrating for me to find out as i had rocketlauncher that did 100sh dmg and took 2 hits to kill a mutant, now then i got new rocketlauncher and i upgraded that so now my dmg was double 200sh, but this new weapon also upgraded my power lvl by that much that now with the new bigger dmg weapon i actually needed 3 hits to kill a mutant even tho it did double the dmg. This power rating thing needs some serious rework imo

  3. #63
    Quote Originally Posted by Klymp View Post
    If mobs are too hard then u can exploit the power lvl a bit by un equiping grenades and un equip one of the weapons too, if u do that ur power lvl drops by alot and also the mobs level willbe lower due to that. This was kinda frustrating for me to find out as i had rocketlauncher that did 100sh dmg and took 2 hits to kill a mutant, now then i got new rocketlauncher and i upgraded that so now my dmg was double 200sh, but this new weapon also upgraded my power lvl by that much that now with the new bigger dmg weapon i actually needed 3 hits to kill a mutant even tho it did double the dmg. This power rating thing needs some serious rework imo
    looks like this got changed

  4. #64
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    Quote Originally Posted by Krapping Koala View Post
    In my opinion, the regular enemies feel good where they're at currently. Definitely tougher than oldefiance but I'm ok with that.

    The "elite" enemies like tankers, blacklungs, etc. seem to be a bit too powerful though. I'm not shying away from a challenging game, but like others have said already, when it takes almost your entire ammo pool just to drain the shields of one enemy, it's unbalanced.
    It is not difficulty when you are the same level as the enemy, Using weapons the level of the enemy and still running out of ammo before killing any of the elite mobs even when using the proper weakness to their shields/armor.

    That's bad game design. It's stupid, and as a mostly solo player it's obnoxious. I was like 37xx in old defiance, So I have experience with using the correct weapons for the job.

    It's plain and simple. Elite Enemies need a rework. Basic enemies are completely fine.

  5. #65
    I played The Division: The weakest enemy was a bullet sponge requiring 2 mag to kill. The division had not ammo ressuply as much Defiance which makes it even more painful.


    I played Ghost Recon Wildlands: The hardest enemy is one-shottable because anything you can headshot is oneshotted. No much more ammo around than The Division but damn, you're oneshotting everything, who cares?


    I played Defiance: The clostest game to be the midpath between The Division and GRW. Most regular enemies can be one shotted or easily take down if you aim for the head. Only very few of them require a little more effort to get killed. The hardest of them all IMO: The bulwarks. First time I met one, I couldn't do anything. I was thinking how bad the balancing was and how impossible it was to kill. Then I kept playing and getting more powerlevel. Now I'm pwlvl 2200. I cannot oneshot Bulwarks but with the appropriate weapons, some dodging and smart use of my abilities, i can deal with 2 at the time if I dont mess up my things. Not talking about SUPER Bulwarks from the last wave of Arkfalls, they are meant to be harder than the first waves. But a Bulwark that I meet randomly on the map? I can kill that. Sure I wont run at it in straight line like an idiot... I'll try to use the map to get advantage, i'll dodgeroll around, use my ability at more better time instead of popping them randomly mindlessly. I mean.. it's just the extra challenge of the game. You almost one shot everything else. What else do you need? That they remove enemies from the game so you dont have to worry anymore about how long it'll take to kill them? Just grind your powerlevel, learn to use the proper weapon and then learn how to fight. And you'll be good to go!

    On top of that: Defiance drops so much bullets compared to other game. It's almost impossible to run out of ammo.
    Welcome to

    lol

  6. #66
    The bullet problem comes into play most often (my opinion) with the Volge. so combo they require a lot of bullets, and tend not to drop them as often.

  7. #67
    Bullet problems are why I prefer playing medic/assault, because ammo regen passives. \o/

  8. #68
    Member Elenoe's Avatar
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    if you actually kill things :P it doesn't work well on bosses

  9. #69
    Well, assaults fine for non-bosses, medic's fine for bosses. :P But yeah, prefer playing medic over assault.

  10. #70
    Bosses all have instant create refill. Nothing else costs so many bullets that you can't keep up with regular amount of ammo(unless you try to solo the end game while being a newbie)
    Welcome to

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