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  1. #1
    Member WhiteStrike's Avatar
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    Build Sharing: CC Demolitionist

    This is a build that I've found quite efficient and figure I'd share it.
    Below is are the perks, abilities, etc. and the explanation for some choices for the build.

    Class: Demolitionist

    Weapon 1: Longshot AT-4
    Weapon 2: [High DPS weapon] (highly recommended)
    Shield: [Anything except a Tachyon or Respark]
    Grenade: Pulse Grenade (NECESSARY)

    Ability 1: Satchel Charge
    Ability 2: Flashbang
    Ability 3: Grenade Barrage (NECESSARY)

    Perk 1: Long Boom (highly recommended)
    Perk 2: Grenadier (Helps but not mandatory)
    Perk 3: Disorient (Helps but not mandatory)


    This build allows the Demolitionist to be a powerful support.
    The point of this build is CC in a large area. To do this, we rely on Pulse Grenades, due to their stunning dance effect, and the Grenadier Barrage ability, to allow you to completely disable enemies for a whopping 23 seconds.
    The Flashbang is present to help you stun enemies when your PGs (Pulse Grenades) and Grenadier Barrage are on cooldown.
    Since you're using PGs, avoid using Tachyons and Resparks, as a badly thrown grenade will deal heavy damage to yourself if you do so.
    Long Boom is highly recommended as it greatly increases the Blast Radius of your PGs and helps you affect a greater number of enemies with Disorient, if you choose to use it that is.
    Grenadier is used to boost the damage of your PGs, as you'll be using them a lot.
    Disorient gives you a bit of extra CC to slow down potentially dangerous melee units that could pancake your team (Looking at you Hulkers) when all of your other options are exhausted, although you can use Drop and Roll instead for a quick damaging stagger in case of emergency if you are playing solo. The Longshot is used due to it's 6.0 meter Blast Radius, allowing your slows to have maximum area.


    The Good

    This build gives you an impressive amount of crowd control, locking down large areas for several seconds at a time, while also giving you a good amount of AoE damage.


    The Bad

    While using this build, you won't have any way of dishing out large amounts of single target damage. As such, its highly recommended that you use a high DPS weapon as your secondary to compensate for your low single target damage output.

  2. #2
    Member SanCarioca's Avatar
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    Cool post!

    Quote Originally Posted by WhiteStrike View Post
    Disorient gives you a bit of extra CC to slow down potentially dangerous melee units that could pancake your team (Looking at you Hulkers)
    Is this tested? Disorient works on bosses and mini-bosses?
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  3. #3
    Member WhiteStrike's Avatar
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    Quote Originally Posted by SanCarioca View Post
    Cool post!



    Is this tested? Disorient works on bosses and mini-bosses?
    Works on Elites. Not sure about CO-OP bosses as I have yet to face one.

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