+ Reply to Thread
Results 1 to 8 of 8
  1. #1
    Member WhiteStrike's Avatar
    Join Date
    Dec 2014
    Location
    [2050]PC-EU
    Posts
    3,468

    Prototype rerolls don't "stick"

    Currently, if you re-roll a prototype's roll, the roll will be successfully re-rolled. However, after a while, it goes back to its original roll but with the value of the re-rolled roll.
    Pics below:


    Re-roll successful



    After a while, it goes back to it's original roll but with the new roll's value (41.56)

  2. #2
    Member Johnny Stranger's Avatar
    Join Date
    Oct 2014
    Location
    Great White North
    Posts
    2,820
    Friend of mine had same thing happen
    PSN : bucketmouthjohn

    CLAN : Insomniac Hunters

  3. #3
    Member WhiteStrike's Avatar
    Join Date
    Dec 2014
    Location
    [2050]PC-EU
    Posts
    3,468
    Also, what's up with the UI? It's clipping with itself.

  4.   Click here to go to the next Defiance Team post in this thread.   #4
    Defiance Dev TrionMobi's Avatar
    Join Date
    Jan 2018
    Posts
    295
    Thanks for the report with images and details, we'll check it out.
    Scott "Mobi" Jasper
    Community Manager

  5. #5
    Member Heishiro Mitsurugi's Avatar
    Join Date
    Jan 2017
    Location
    Dark Side of the Moon
    Posts
    157
    "trion knows exactly what rolls are good now" - whitestrike from another thread as i quote while we were mentioning prototypes...

    then why are you rerolling? and to boot theres bugs with rerolls LOL

  6. #6
    Member WhiteStrike's Avatar
    Join Date
    Dec 2014
    Location
    [2050]PC-EU
    Posts
    3,468
    Quote Originally Posted by Heishiro Mitsurugi View Post
    "trion knows exactly what rolls are good now" - whitestrike from another thread as i quote while we were mentioning prototypes...

    then why are you rerolling? and to boot theres bugs with rerolls LOL
    Well, if I said that then I was wrong. Tuning a weapon's rolls to fit your playstyle is important.
    Although could you link me the post where I said that?

    EDIT: To clarify, I maintain by my belief that the devs know which rolls are good. But when it comes to stuff like Falloff and Accuracy, subjectivity comes into play and this is why we should be able to reroll weapons

  7. #7
    Member Hexthat's Avatar
    Join Date
    Dec 2014
    Location
    California
    Posts
    1,707
    Quote Originally Posted by Heishiro Mitsurugi View Post
    "trion knows exactly what rolls are good now" - whitestrike from another thread as i quote while we were mentioning prototypes...

    then why are you rerolling? and to boot theres bugs with rerolls LOL
    no... no... no... @DEVs dont know anything at all about rolls! why would you want reload on Venom Spitter, you can just fire 2 rounds and get a huge reduction on reload time....

  8. #8
    Having the same thing happen to me, along with some other issues, with an E-Rep Retribution.

    Rerolled for Accuracy, and it doesn't update on my gun until I relog. After relogging, once bloom pushes out the crosshairs, it stays there until I both remove and reapply the Modify Bonuses on the gun, and relog again.

    Also, for all of my Modify Bonuses, the UI doesn't dynamically update, I have to fully exit all menus for the values to show on my gun stats. Even then, the values fluctuate between combats.

    Also, unless I am completely misunderstanding how they work, Modify Bonuses don't seem to be applying at all until at least one point is spent in each, and then the Bonus "appears" on the stat screen. Giving a second+ point barely makes it move though.

    Example:
    No Bonuses
    Defiance.jpg
    1 in Each Bonus
    Defiance2.jpg
    2 in Each Bonus
    Defiance3.jpg

    The accuracy is especially noticeable, since it goes from Spray and Pray to Thread the Needle instantly....well, until the bonus fades away after one clip anyway.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts