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  1. #31
    I hear all of you guys when you talk about this.
    But personally, I've never really had a problem. I hope that whatever issue you are having is fixed for sure.

    But I've never experienced this with any mission where adds were overwhelming. Never really experienced the issue with shields and such.

    Maybe i will eventually.

  2. #32
    Quote Originally Posted by Buraesh View Post
    I hear all of you guys when you talk about this.
    But personally, I've never really had a problem. I hope that whatever issue you are having is fixed for sure.

    But I've never experienced this with any mission where adds were overwhelming. Never really experienced the issue with shields and such.

    Maybe i will eventually.
    Have you had to fight any Blacklungs or Bulwarks so far on your character(s)?

  3. #33
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    Quote Originally Posted by Johnny Stranger View Post
    This is getting real old real fast ... it’s not the hp per say of black lungs , tankers and bulwarks , it’s their constant regen of shields armor . Also , so many missions , port Stinson comes to mind , just take so long ... the little enemies just keep spawning , making it very difficult to kill the black lung ..
    I like a challenge, but this is too much
    I did the Port Stinson this morning and if I had any hair on my head I would be pulling them off for sure.
    It´s poor implementation to artificially increase difficulty and play time.

  4. #34
    Veteran expierenced player here that can solo those: They have too much shield and hp. I can't toss an electric grenade on a bulwark and take out like 5% of it's shield. Needs atleast a 50% reduction.

  5. #35
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    I happened to come upon a Dark Matter Bulwark fighting a Scrapper Forge somewhere in San Fran.
    The Bulwark DESTROYED the Forge. Sometimes the Forge would dent the Bulwark shield but it always came back up to full. In the end the Bulwark had lost 0hp and had full shield when killing the Forge.
    I should have had recorded it.

    Bulwark shields need a slight nerf. Way too powerful and recharges way too fast. 2 Bulwarks at once is almost impossible unless one of them gets occupied with something else.

    Don't have many problems with tankers/blacklungs/omnivolts. But ******* Bulwarks.

  6. #36
    This reminds me of the mission last night in SF, the one that involves scrappers + dark matter. When the two bulwarks showed up and I had to defeat them they kept body blocking each other and it was driving me mad because once I got the shield down of one, the other would block it and it'd recover. Oh man, I was so annoyed that I just kept running until one of them got stuck / slowed down enough for me to kill one. Hate fighting 2 "big" enemies at once in an event that seems like it aimmed for multiple people but no one around.

  7. #37
    Member Elastik Spastik's Avatar
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    Honestly the only problems I have is killing Bulwarks, I can do it, just takes ages. And the Motherlode boss needs a big tonedown. Last time it took 25 mins for 4 of us to kill it.
    In Game - Sp1d3r-81
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  8. #38
    Quote Originally Posted by NalkorRN View Post
    Have you had to fight any Blacklungs or Bulwarks so far on your character(s)?
    Yes actually. I have fought MANY bulwarks and Blacklungs.
    I have at least 30 bulwarks that i can remember off the top of my head ( I have the pursuit completed for 30 bulwarks and can post proof if needed).
    Also, I have not experienced the issue at port stinson with the blacklung and swarms of enemies. I have completed the full story + all side missions. Almost 2500 PR. I completed main story at 1600 PR (killed Nim)
    So i was totally underleveled when i completed the game, and still did not have an issue.

    Again, I hope that whatever all of you are experiencing gets fixed. I just have not seen it myself (not calling anyone a liar)

    If anyone is having issues, please message me on here or XBOX LIVE at Gamertag "WG Chunky Milk" and i will personally assist you in these missions.
    ( won't be able to help until after 4:30pm EST)

  9. #39
    Member Razoreddie's Avatar
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    Quote Originally Posted by drackiller View Post
    I did the Port Stinson this morning and if I had any hair on my head I would be pulling them off for sure.
    It´s poor implementation to artificially increase difficulty and play time.
    No kidding! One Blacklung is enough, but 2 of them at once? You can dang near run out of ammo on just one with their magical regen shields. I was good with the difficulty at first, but I groan every time I see one those bastards. Giant time sink to kill 'em.
    IGN-Razak Vaseh EGO - right around 4400 these days

  10. #40
    Quote Originally Posted by Kiereco View Post
    This reminds me of the mission last night in SF, the one that involves scrappers + dark matter. When the two bulwarks showed up and I had to defeat them they kept body blocking each other and it was driving me mad because once I got the shield down of one, the other would block it and it'd recover. Oh man, I was so annoyed that I just kept running until one of them got stuck / slowed down enough for me to kill one. Hate fighting 2 "big" enemies at once in an event that seems like it aimmed for multiple people but no one around.
    Just did the same mission, it's called Computer Control or something like that. I was using an Electric nano Assault Rifle on them and still it took almost all my ammo to take down one's shield, of course they AOE'd me to death before I could finish one off.

    After kiting them away from the terminal, I was able to get the Scrappers to help. I killed off the ton of Dark Matter that spawned without much trouble, then came to realize that the 2 Bulwarks were tanking the damage from all the Scrappers that spawned and were at full shields.

    I used my pulse grenades and several clips of electric ammo and finally got one's shield down, and the scrappers killed it in like 5 seconds. It really seems like they have like 4 times as much shield as health, or it's constantly regenerating at a ridiculous level.

    They really need to fix this, or new players are going to get massively frustrated and quit.

    *edit* I also noticed that the Bulwarks were taking out the control panel in mere seconds. Normally these kind of mission items you have to protect can take a few hits, but not against these guys.

    Either their shields need to be nerfed, or their damage needs to be reduced. So you either have a quick and perilous fight where one hit rips your shields away and another kills you, or a long drawn out battle where you can take several hits as you try and whittle away their OP shields.

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